Skyrim

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Last updated

Original upload

Created by

NordHammer and Gizmodian

Uploaded by

NordHammer

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About this mod

Allows player to craft and improve Gizmodian\'s Oblivion Weapon Pack.

Permissions and credits
[size=+2]Adds Gizmodian's Oblivion Weapons for Skyrim to the forge and grindstone
- allows crafting and improving![/size]

*****[size=+1]This mod is a crafting .esp only and contains no weapons meshes/textures!!![/size]*****


*****[size=+1]Now available at the Blacksmiths' Guild http://skyrim.nexusmods.com/downloads/file.php?id=17523[/size]*****


[size=+2]How does it work?[/size]

[size=+1]1) Download/Install/NMM Gizmodian's Oblivion Weapon Pack[/size]
http://skyrim.nexusmods.com/downloads/file.php?id=13665

[size=+1]2) Download/Install/NMM the .esp from this page here . . . the one you're on now . . . [/size]

[size=+1]3) De-activate/Uncheck Gizmodian-Obliviweapons.esp[/size]
(this step will keep Gizmodian's meshes/textures 'in the background' but get rid of the 'Urn
of free weapons' previously available from the Drunken Hunstman and eliminate the 'full
ebony' weapon pack stats from the original file)

[size=+1]4) Confirm my GizmodianOblivionWeaponsCraftable.esp is Activated/Checked[/size]
(this step will allow my .esp to access Gizmodian's meshes/textures, thereby allowing
you, the player, to access the crafting/improving resources at the forge/grindstone)

[size=+1]5) Get yourself some ingots, leather strips and gemstones
6) Forge weapon(s)
7) Get yourself some more ingots
8) Improve weapon(s)
9) Impress your friends with your new toys?!?
10) Kick ass across SkyRim with some gorgeous looking weapons!!![/size]

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[size=+2]Find Gizmodian's Oblivion Weapons under the following categories at your local forge:[/size]

[size=+1]ORCISH[/size]
Wildvine (dagger)
Scorvirion (sword)

[size=+1]DWARVEN[/size]
Copper Briar (dagger)
Copper Thorn (sword)
Hand of the Divine (greatsword)
Sotha's Razor (dagger)

[size=+1]ELVEN[/size]
Aurorablade (sword)
Ferravis (sword)
Slitterblade - Talon of the Wood (sword)
Verax - Truth of the Mind (dagger)
Veraxan - Truth of the Spirit (sword)
Veraxanima - Truth of the Soul (greatsword)

[size=+1]GLASS[/size]
Crystal Relic of Fire (sword)
Crystal Relic of Ice (sword)
Dread Fire (staff)
Immolation - Shard of Magnir (sword)
Prism - Shard of Lyrus (sword)
Seafoam - Shard of Aquarus (sword)
Serpent - Shard of Venima (sword)

[size=+1]EBONY[/size]
Astroranem (greatsword)
Ever Die (staff)
White Splinter (dagger)
White Shard (sword)
White Shift (greatsword)

[size=+1]DAEDRIC[/size]
Neurotoxin (greatsword)
Neurotoxin Glow (greatsword)
Vicious Vein (dagger)
Vicious Heart (sword)

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[size=+1]Crafting materials based on:[/size]

1) the material type (vanilla)
2) the weapon type (vanilla)
3) plus whatever I 'saw' in the image (the green 'stone' on Neurotoxin = 'emerald')
therefore, 'value' is relatively higher than vanilla to reflect added materials . . .

---------------------------------------------

[size=+1] Weapon stats based on:[/size]

1) the material type (vanilla)
2) the weapon type (vanilla)
3) plus my 'adjustment for unique weapon set'
a) weight dropped by 0.5 for daggers and 1.0 for swords and greatswords
b) damage upped by 1.0 for all but daedric as 'lore' says daedric is the best (so GizWeapon
deadric is just lighter but with same damage points)

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[size=+1]Levelled Lists:[/size]

These puppies should be found wandering around SkyRim attached to Bandits/Bandit Mages - very limited quantities though.

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[size=+1]Conflicts/Bugs?[/size]

I have forged and improved all the weapons at least once as a test and it all seems to be working okay?!?
Please let me know if there are any forging/improving glitches . . .
Please let me know if there are any glaring 'schoolboy errors' in the stats etc. relative to the guidelines stated above . . .

---------------------------------------------

[size=+1]FAQ[/size]

You:
I think weapon 'x' should be catergory 'y' with stats 'z'!
Me:
Great, open CK and do it yourself.

You:
I think recipe 'x' should be 'y'!
Me:
Great, open CK and do it yourself.

You:
I think weapon 'x' would look better in colour 'y'!
Me:
I ain't in charge of meshes, man; textures ain't mine either . . . talk to Gizmodian - I'm sure Giz will let you re-mesh/re-texture if you ask nice!!!

You:
Wow, thanks! Looks dope!
Me:
Thanks to you too; nice to know the effort is appreciated! And don't forget to thank Gizmodian for the 'product' - I'm just the lowly delivery boy . . .

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[size=+1]PERMISSIONS[/size]

Gizmodian is the owner of the intellectual property/assets presented here - I only added the 'craftability.' Feel free to open up my .esp and play with it; but, give me some credit if you then re-upload anything.

Check with Gizmodian about the meshes/textures - Giz is pretty 'open source' about the assets but do the right thing, check with Giz before you do anything.

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[size=+1]CREDITS[/size]

GIZMODIAN, dammit, I have written it enough times above - it's Giz's stuff, man!

http://skyrim.nexusmods.com/downloads/file.php?id=13665

Gizmodian - thanks for the 'okay' to mess with your stuff . . .