Skyrim

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Kmikaz3

Uploaded by

Kmikaz3

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About this mod

Add 12 Elemental Bound Fists with various effects within based on scripts and RGNs! Perfect for Battlemages or Monkish characters.

Sample of the mod:
Aspect of Wind :
You have 25% to knockdown, 50% chance to disarm if disarmable and 2% to call down a Wind Dragon to aid you

Requirements
Permissions and credits
Changelogs
[size=15]Arcane Fist[/size] by Kmikaz3

Try these mods out!
Throwing Battleaxe for badass.
Battlemage Staves for epic staves battle.








Mod showcase start at 1:52





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MUST READ
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Requirement: Skyrim, Dawnguard, Dragonborn patch 1.9.32.0.8 and Reflection Ward to get the mod to work properly or else, it'll be ultimately a CTD on startup


SPERG Users: Alright, the third is the charm, in SPERG MCM, go:

-Fixes & Compatibility
-then in Compatibility tab, Unarmed Mode
-Set it to Manual
-and enjoy OPness
Note: There's an Optional file for SPERG pickpocket Unarmed perks, grab it as well, only use one, either Arcane Fist - Normal or SPERG


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Update
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Thanks for the 500 Endorsement, much appreciated!!!

I decided to update this mod with my personal version. It is OP and will remain so.


Ver N/A a.k.a My personal version


Spoiler:  
Show

Lots of stuff

Aspect of Arcane:
-Chance to summon elemental wisp on every hits
-Chance to cast Special spells from other aspects

Aspect of Death
-Theme is tentacles
-Chance to cast a death cloak that reanimate every corpses within the area

Aspect of Earth
-Remove Ethereal effect (Redundant)
-Chance to cast small earthquake that doesn't knockback but deals large damage
-Chance to cast special earthquake that doesn't damage but knocks periodically
-Chance to cast Eruption(OP)
--Eruption: Falling Meteor and molten earth, Targets takes explosive damage until everything dies (Don't use if you have friendly allies nearby or in cities)

Aspect of Flame
-Twin of Flame have a chance to cast their own Flame Wyrm

Aspect of Frost
-Chance to cast Frost Kill(OP)
--Frostkill deals 1500 damage
-On every hits , you stick an ice spear on targets

Aspect of Thunder
-(13/06/15)Pulsing Nerves now provides destruction magnitude and procs more often

Aspect of Light
-Increase damage against undeads
-Chance to cast Light Vindication
--Light Vindication increases damage and when your health fall below 50%, you have a chance to summon an Aspect of Light (Ancient Dragonborn)

Aspect of Poison
-Chance to summon various Aspect of Poison (various crawling insects)
-(13/06/15) On death, foes explode and release small explosive poison spiders
-(13/06/15) Add protection against poison spreading
-Poison Spreading(OP)
--Poison Spreading poisons everyhing, friends or foes, until everything dies. (Don't use if you have friendly allies nearby or in cities)

Aspect of Rune
-Chance to place every rune spells from Skyrim and it DLCs
-Chance to cast Runic Strike (Op)
Runic Strike knocks and damage everything. It start slowly and takes speed.
-(13/06/15) Runic strike no longer knock back to prevent immunity bug.
Note: Skyrim has a thing with knock back. I think it's like a diminishing returns or more like a bug where foes are immune to damage and their HP bar doesn't drop
Tip: Keep damaging them they will die eventually, although the bug is annoying

Aspect of Wind
-Chance to cast Wind Blizzard, its a vanilla blizzard basically
-Chance to summon multiple Aspect of Wind (Storm Atronach model but with a windy theme)



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Description
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The spells below are scripted and affected by Fortify Destruction (Increase Destruction damage not reduce Destruction cast), Fortify One-handed and chances. That mean if you spec'd in One-handed and Destruction you'll see your damage done increased. The way the spells works, is both you're fists and spells hits at the same time. There's a seperate damage value for your fists and spells

Spoiler:  
Show

newAspect of Soul: Reap/Slay(MB)(MB: Mystic Binding):
A dark melee spell dealing 8/12 damage
-Soul Strike(30%): Depend on the target Hp (75%/50%/25%) you strike them with (25/50/75) damage. In return, if your health drop below (75%/50%/25%) you'll get Fortify health (100/150/200)
-Soul Rend (20%): Deal 60 damage plus 10 damage for 5 sec
-Soul Reap (12%): Deal 8 damage for 7 seconds. On effect finish, target explode for 75 damage.
-Enslave Souls: After killing, you enslave their soul and aid you for 10 seconds plus healing you for 30 to 50 points

Aspect of Rune: War/Doom(MB)
:
A physical spell based on runic weapons and Rune bombs.
---Unstable Reaction(50%): is a fusion of Chain Reaction(multi explosion) and Living Bomb. Explosions is either stick on targets or explode on the spot.
---Chain Reaction: 20% to lend multiple mini rune bombs that explode right away.
---Weapon Call: 5% to call various Runic weapons
---Mighty Weapon Call: 3% to call 2 type of Runic weapons (Mighty Explosive Bow and Explosive Dagger). Those two are able to apply Living Bomb on strike
Up to 6 Runic Weapons only

Aspect of Flame: Molten Maker / Ignis' Hands (MB)
A fiery explosion dealing 12.5 pts damage / 17.5 pts if spent in Augmented perk on each impact.
-While damaging, you have 25% chance to strike a Combustion.
-While damaging, you have 20% chance to attach a Living Bomb
-While damaging, you have 8% to cast Heart of Flame for 10 seconds
-While damaging, you have 10% chance to call the Twin Aspect of Flame (Double Fiery Wolves) to aid you.
-Combustion: Your body is getting hot and ignite a fiery shockwave that burn and flee the target(s).
-Living Bomb: Target will burn and stun for 10 seconds and explode on effect finish
-Heart of Flame: Your body is burning, gaining 150% additional damage to all (except twohanded weaponry)

Aspect of Ice: Brittle Finger / Brittle Bone (MB)
A frost explosion 12.5 pts damage / 17.5 pts if spent in Augmented perk on each impact.
-While damaging, you have 25% chance to strike a Wall of Ice.
-You have now 20% chance to fire Frost Tomb
-You have 15% to cast Ice Mirror: Increase your armor rating by 1k for 20 sec and reflect incoming magic projectiles
-While damaging, you have 2% chance to call an Aspect of Ice (Frost Atronach with 2 ice wraiths) to aid you.
-Frost Tomb: Freeze every target within 15 yard and deal 8 damage over time. Last for 15 seconds
-Cold Blood: You caught yourself in your own cold aura... slow time for 12 seconds.

Aspect of Thunder: Azura's Wrath / Skyfall (MB)
A shock explosion dealing 12.5 pts damage / 17.5 pts if spent in Augmented perk on each impact.
-While damaging, you have 30% chance to strike a Chain Lightning/Chain Stunning.
-While damaging, you have 25%% chance to strike a Lightning Sweep.
-While damaging, you have 12% to shout a Storm Call.
-While damaging, you have 10% Pulsing Nerves.
-While damaging, you have 5% chance to call an Aspect of Storm (Storm Atronach) to aid you.
-Lightning Swipe: Deal 20 lightning damage
-Shock Leech: Leech 15 magicka of your foes per hit / 17 upon getting MB
-Pulsing Nerves: Your nerves is tickling, causing all magic schools spell magicka (even modded spell!) cost are reduced to zero for 30 seconds.

Aspect of Wind: Windgust / Tempest (MB)
A wind explosion dealing 10 pts damage / 16 if spent in Mystic Binding
-Wind Speed(50%): Increase weapon speed
-While damaging, You have 33% chance to trigger a Knockback and 50% to disarm your target(s) if Disarmable.
-Cyclone(33%): Send a tornado dealing 22.5 damage and sending them upwards
-Whirlwind(25%): Cloak your self with wind, dealing 20 damage and knocking them away
-While damaging, you have 2% chance to call an Aspect of Wind (Spectral Dragon) to aid you.
-Windburst: Your body is covering with a layer of wind, increasing your attack speed and movement speed by 25% for 10 seconds. [Stackable]

Aspect of Earth: Earth Shatter / Quake (MB)
An earth explosion dealing 12.5 pts damage / 17.5 if spent in Mystic Binding
-While damaging, You have 17% chance to trigger an earthquake
-While damaging, You have 15% chance to trigger Carapace
-While damaging, you have 2% chance to call an Aspect of Earth (Spriggan Matron) to aid you.
-Earthquake: Stomp the ground and create a huge tremor. Stun every target(s) near you. Periodically every target will stumble back for every 4 seconds for 30 seconds
-Carapace: Your body is covering with a thick layer of dust and leaves, reduce all damage taken significantly.
-Ethereal: Each time you strike, you have 50% to turn ethereal. Enemies cannot damage you but you can except it will cancel ethereal

Aspect of Arcane: Element Outburst/ Element Infinium (MB)
An arcane explosion dealing 7 pts damage / 12 if spent in Mystic Binding
- Aspect of Arcane has 33% to trigger every effect of Fire/Frost/Shock aspects
-Elemental Wisp(33%): Summon Elemental Wisps to aid you

Aspect of Death: Boethiah's Might / Oghma's Eye (MB)
A ghostly explosion that deal 50/75 and 75/100 on bound weapon if spent in Mystic Binding.
-Aspect of Death deal the highest damage amongst all Aspects. Can raise corpses upon hit or be use as normal dps spell
-Death Tentacles(40%): Lower target attribute
-If target's Health drop 35% or below, you can instantly disintegrate them.
-Hitting dead bodies will raise them back to life and aid you
-Death Brothers (5%): Summon 2 Aspect of Death to aid you for 60 seconds.

Aspect of Light: Hand of Enlightment / Hand of Purity(MB)
A light explosion dealing 8/14 if spent in Mystic Binding.
-Damage on Undeads are higher than living creatures and have a chance to instantly kill them!
-Repulse Undeads for 7 seconds
-Cast Healing spells from 10% to 50% depend on the magnitude. Powerful spells will cast less often

Aspect of Poison: Peryites Bile / Afflicted Demise (MB)
A poison explosion dealing 12/20 if spent in Mystic Binding
-Have 20% chance to spit your bile, afflicting 7 damage over a minute.
-Have 15% chance to spit another kind of bile that corrode the armor and weapon of your target. The target melee damage will be reduced and will get more damage from you in return.
-While damaging, you have 2% to call Aspect of Poison (Chaurus Hunter) to aid you.

Aspect of Blood: Volkihar's Void / Volkihar's Obliterate (MB)
A blood explosion that deal 12.5/17.5 if spent in Mystic Binding.
-Steal 5 hit points from the target plus an additional 5 CombatHealthRegenMult point for 2 seconds
-While damaging, you have 12% chance to fire a Mass Blood Drain that will steal 1 hp of every living targets (even friendly) within 30 yard for 60 seconds.
-While damaging, Aspect of Blood apply Hemmorhage(50%). Target suffer 100% weakness to Fire/Frost/Shock/Posion/Magic for 5 seconds.
-While damaging, you have 2% chance to call an Aspect of Blood (Gargoyle Brute) to aid you.

Arcane healing spells
Add leveled instant healing spells (standalone)
Those Healing spells are slightly more powerful than the vanilla version
That being said, you'll need to get a certain level in Restoration to get the more powerful spells
Note: Either you use these or Aspect of Light or both at the same time, your choice


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Where to get:
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-On Gunjar's corpse in Helgen Keep. If the Dragonborn chooses to follow Ralof in the Unbound quest
-Farengar at Dragonreach sold the 10 books.
-Colette at the Winterhold College sold all new Instant Healing spells (all Standalone)


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Bug/FAQ
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-Whenever you summon two same spell you'll end up summoning just one.
You'll have to wait 2-3 sec to summon the second one.

-Sometimes when you load a spell after using aspect of frost earlier, an ice spear will flaot in front of the player face.



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Suggestion - All Compatible!!
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Unarmed Various actions Include Melee armed by oldcyder .... MUST GET... seriously

Pretty_Combat_Idles by dualsun ( under Old Version tab grab Karate h2h Idle) as shown in the second screenshot

Battle Claws by Loshirai14

Martial Arts By Evanoblivion

SkyRe by T3nd0s


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Credit
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-Thank Stopertime for the video
-Thank to Sjogga90 for Reflection Ward though i didn't use his mod just set as master file you still need to DL his/her mod
-Bandicam for vid
-Big huge thanks to fg109 for the Script
-Bethesda for Skyrim and Creation Kit
-TESVSnip