Friendly Creatures by Phyber
Skyrim » Creatures
Added: 29/04/2012 - 06:40AM
Updated: 29/04/2012 - 10:55AM

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1.1 Latest version

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Uploaded by Phyber


Last updated at 10:55, 29 Apr 2012 Uploaded at 6:40, 29 Apr 2012

Update: Wow cool, been taking a pretty long break from modding and found this nice little surprise.
Friendly Creatures has been added to G.E.M.S! Thanks very much you guys, i accept this with great honor!

Thanks for your interest in this mod.
Please go easy on me, this is my first ever mod made using the Creation Kit.

I felt that alot of wandering creatures are too hostile and that they should be friendlier.
It also felt like a hassle to ride my horse down the road/river only to be attacked by a
random skeever or mudcrab.

Not all creatures are set to be non-aggressive, only some which i felt a non-aggressive
behaviour would suit them more. Some however are non-aggressive because they are
too common, and the chances of meeting them are very high. (Eg: Wolves)

Have searched around and only found 2 such mods that modified only the mudcrab and slaughterfish. So i decided to make one mod of my own.

List of Modified Creatures:
Snow Bear
Cave Bear
Ice Wolf
Pit Wolf

Known Incompatible Mods:
Skyrim Monster Mod (Thanks to Jaquiline for highlighting this)

Please do let me know if there are any bugs encountered.

Updates Log:

Initial Release

a) Skeevers
Skeevers sizes are much smaller now. (about 0.4 times the original size)
They will never initiate combat, and will always avoid/flee from threats

b) Normal Wolves / Ice Wolves / Pit Wolves (Summon Familiar should not be affected)
At around 13ft(4metres), they will stop what they are doing and glare at the player.
At around 6ft(2metres) they will start crouching, barking and get more aggressive.
After a couple of seconds if the player is still there, they will attack.
Give em a few punches tho, wear them down and they should stop combat and flee.

Known Bugs:
a) Skeevers don't seem to like to move around much after i changed their AI behaviour
Hopefully someone can guide me on this.

b) Sometimes the AI goes wonky and doesn't behave like how the mod dictates them to act.