Scale Tipper by JustinOther
Skyrim » Gameplay Effects and Changes
Added: 27/04/2012 - 12:44AM
Updated: 13/12/2012 - 02:43AM

471 Endorsements

1.11 Latest version

3,241 Unique D/Ls

4,777 Total D/Ls

39,147 Total Views

Uploaded by JustinOther


Last updated at 2:43, 13 Dec 2012 Uploaded at 0:44, 27 Apr 2012

Name: Scale Tipper

Version: 1.11 (12-12-2012)

By: JustinOther

Description: Allows reweighing of ...stuff (potions, scrolls, and ingredients). Potions and Scrolls can be set to weigh 0.0, 0.1, 0.2, 0.3, 0.4, or 0.5 (Skyrim's default). Ingredients are reweighed differently given their weights are not uniform, so their weights are modified incrementally in 5, 10, or 25% increments. This will not do anything until it is configured via its menu which can be accessed by pressing and holding your activate key when loading any save. When the plugin first initializes, the menu will be shown without prompting it.

Languages: This will work for any language without changing items' names or anything else compliments of SKSE's SetWeight() function.

Conflicts: There are no overrides, but this will reweigh appropriate items added by mods to the weight(s) selected.

Load Order: There are no overrides, so put it anywhere.

Requirements: Skyrim v1.8.151.0 or greater and SKSE v1.06.00 or greater available at:

Install: Drop the ESP and BSA into Skyrim\Data and activate the ESP. Weight changes do not persist in saves, so all weights will revert to their defaults in this plugin's absence.

Uninstall: Use your console while Scale Tipper is loaded and ~StopQuest ScaleTipperQUST. Deactivate the plugin and leave the loose PEX files. They'll not be used, but their presence will prevent subsequent log errors. Uninstalling mods is not officially supported, so it's better to stick with a mod for the duration of a character.

Thanks: Beth for the game and Creation Kit, the SKSE Team, and the TES5Edit Team.