Thanks, Okiir! I have updated the mod to clean the 17 ITM records, and integrate the features from my patch. If you are currently using my old Hunter's Cabin of Riverwood Patch, you will need to uninstall or delete that patch before playing.
Version 1.8 fixes a cosmetic problem with the Huntsman Bow that was visible only when viewing the file in TES5Edit. I also assigned the correct magic effect to the bow, so that it now functions as intended (extra damage to animals). This version can be updated into an existing game without any problems.
Downloaded this mod from Steam Workshop long ago. It is a must have well situated and lore friendly addition, especially for starting characters. Still enjoy your work.
I'm just now getting into the "world" of mods and wanted to ask a question. You stated that the same file works for SE and Oldrim (my version is the LE), but I was told it can delete saves and scripts, so can I lose my progress somehow in the long run?
Your mod is the only house mod I have and the only one besides Campfire and Ineed. I loved it.
The file post here is for Skyrim SE ...Named ... "RiverwoodHuntingCabinSE" ... FormId 44 ... !! Anyway there are this LE version for this mod : https://www.nexusmods.com/skyrim/mods/64841? ...
Wondering if anyone had an issue with the chopping block? Always got kicked out after grabbing a log animation and if there's an axe in player inventory. If there's no axe, i still can use the chopping block and animation runs fine but i don't get any firewood at all, which is weird. Checked all chopping block around riverwood and they all worked fine.
Love this, nice and simple place to stash all my crap in early game, and a perfect spot to run to in werewolf form to drop everything when I'm overencumbered.
I did find it conflicts with flat map marker addons, so I had to raise it in my load order.
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Hunters Cabin of Riverwood SSE
Big thanks to TravLaney for taking over the management of this mod.
Version 1.8 fixes a cosmetic problem with the Huntsman Bow that was visible only when viewing the file in TES5Edit. I also assigned the correct magic effect to the bow, so that it now functions as intended (extra damage to animals). This version can be updated into an existing game without any problems.
Your mod is the only house mod I have and the only one besides Campfire and Ineed. I loved it.
Anyway there are this LE version for this mod : https://www.nexusmods.com/skyrim/mods/64841? ...
Edit : Disable and enable seem to fix it.
I did find it conflicts with flat map marker addons, so I had to raise it in my load order.