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90 comments

  1. semalion
    semalion
    • member
    • 41 posts
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    it's a nice mod,but i also have another mod,with new alchemy ingredients.from other TES games and this mod doesn't work for them,thay are still very few for sale.can you work at this mod so it can increase quantity of mod ingredients?
    1. bearhiderug
      bearhiderug
      • member
      • 431 posts
      • 4 kudos
      It could eqasily be done with tesedit. I have two ingrediant mods myself and had to manualy add them to a custom patch for vendors =/
      pain in the ass but easy realy
  2. Kiaos
    Kiaos
    • supporter
    • 53 posts
    • 3 kudos
    this mod needs updated for SE
  3. GeneralRobertELee
    GeneralRobertELee
    • member
    • 10 posts
    • 1 kudos
    So this mod add better chance to find giants toes in large numbers
  4. haikus0258
    haikus0258
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    • 69 posts
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    I request a version for the mod ingredients of tamriel (http://skyrim.nexusmods.com/mods/15442//?) please!!!
    1. semalion
      semalion
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      • 41 posts
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      completely agree
  5. Godogma
    Godogma
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    • 25 posts
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    Any chance we'll see an update of this mod for the DLC Ingredients from Dawnguard, Hearthfire and Dragonborn? It would definitely be most appreciated.
    1. qwertypol012
      qwertypol012
      • member
      • 1,848 posts
      • 12 kudos
      Are you sure this mod doesn't include ingredients from DLCs?
  6. alexzzznm
    alexzzznm
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    • 1 posts
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    Nice mod, with one small bug. Several ingredients such as Mudcrab Chitin, Small Antlers, etc. don't show up for sale. The reason is that those particular ingredients don't have the VendorItemIngredient keyword set. Even though you mod adds them to their inventory, alchemists won't sell (or buy) them. I made a small mod that adds VendorItemIngredient to every ingredient and with it your mod works like a charm.

    The wiki explains this further:

    http://www.uesp.net/wiki/Skyrim:Mudcrab_Chitin
    1. laidback99
      laidback99
      • member
      • 136 posts
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      hey. yea I noticed it too and antlers + orange dartwing ( which is also missing ) are the keys of my alchemy since I use it mainly for poisons.
      Can you post me the mod you made please?
  7. allstrife
    allstrife
    • member
    • 318 posts
    • 4 kudos
    so sad this mod is abandoned
  8. ownlyme
    ownlyme
    • member
    • 133 posts
    • 0 kudos
    solstheim pls?
  9. KaosRs
    KaosRs
    • member
    • 139 posts
    • 0 kudos
    You could do an extension of this same mod for alchemical elements dlc dragonborn
  10. kingdark
    kingdark
    • supporter
    • 290 posts
    • 2 kudos
    I don't know if this has been said already, but according to my NMM the mod isn't fully updated. it tells me that it is version 1.02 while I actually updated the latest version (1.03) but it tells me otherwise. Is this something I can change myself? maybe with a text edit or something? because while it doesn't effect my game at all, it sort of annoys me a little.

    Thanks!
    1. amborgeson
      amborgeson
      • supporter
      • 333 posts
      • 1 kudos
      it's something the mod owner failed to name correctly in the updated file is my understanding.

      I just wish the mod was a little more dynamic and could find ingredients added by other mods. treat all unknown ingredients as rare would be fine.
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