Skyrim

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mindflux

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mindflux

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67 comments

  1. admiralparmesan
    admiralparmesan
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    Do you think you could port this to SSE?
    1. artem1s
      artem1s
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      Sure, it shouldn't be very complicated. I'll check it out.
    2. nick72
      nick72
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      I too would like to see this mod ported to SE. I've tried doing it with the CK and it appears I have failed somewhere because the Giant's campfire continues to provide almost zero illumination to the surrounding area.
    3. Edorenel
      Edorenel
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      I, also, would love to have this in Skyrim Special Edition, too~!
  2. MStill
    MStill
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    Does it work with the campfire camping mod?
    1. artem1s
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      I'm afraid nope, Campfire uses its own unique light sources.

      I can make a patch though - if you'd like that, please let me know which version you'd prefer.
    2. KainThePheonix
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      I would be in favor of a patch artem1s!



      For Campfire and of course this cool little gem called Dynamic Giant Campfires - 56569.
    3. artem1s
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      Should be doable, let me check.
    4. artem1s
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      Patch added for Dynamic Giant Campfires - that's a great little mod indeed, not sure why I've never noticed it before (and I've had years).
  3. User_11600468
    User_11600468
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    After opening it in CK and saving to update the file for SSE I can confirm that it does work on SSE though I had to install Immersive Campfire Fix to get any of the campfire's to emit light. So thankful for this mod since it gives a much more cosy and realistic feel to a lot of the fire in Skyrim! :)


    Immersive Campire Fix (SSE):
    https://www.nexusmods.com/skyrimspecialedition/mods/14880
    1. artem1s
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      Thanks, glad you found the mod useful :) Also thanks for the info on using the mod with SSE, should help others who want to do the same.
  4. Gargolon
    Gargolon
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    Ok. This mod is a fuckin small gem. Super endorsed. I found it checking the mod list of the super merged file Skyrim: the journey. Last version is the best of all. Thanks man.
  5. SpookaXX
    SpookaXX
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    Any chance you could port this to SE?
  6. TheForkOnTheLeft
    TheForkOnTheLeft
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    I don't mean to resurrect this at all but do you think you are able to make a less bright gaint camp fires? while also keeping the same radius as well. I Am having problems with trying to balance out the giant camp fires and torch light at night on my ENB. It's Either REALLY bright fires and perfectly lit torches or perfect giant camp fires and very dim borderline unusable torch lights. If anyone knows anything that can help that would be appreciated. I'm sure ELFX has a lot to do with it too.
    1. artem1s
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      Sorry for the slow reply.

      Do you mean just with the bonestock vanilla radius but less bright?
    2. TheForkOnTheLeft
      TheForkOnTheLeft
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      I was just talking about in general. Its grossly bright with ELFX. I think for ENB its the particle light brightness. But even if i turn that down it still stays bright. I did manage to find a middle ground in my enb for the giants campfires and torches to be bright enough.
    3. TheForkOnTheLeft
      TheForkOnTheLeft
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      It might be that. I'm am not fully aware what bonestock vanilla brightness is? That isn't much of my specialty in understanding skyrims effect names lol
    4. artem1s
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      Sorry, I just meant the game's default brightness :)

      But now that you mentioned that you can control the light with ENB's particle intensity parameter, that shouldn't be possible. I will check with ENB and see if there's a need for a mesh fix, and if there is, I'll add it to the particle patch (I guess you're using that, right?).
    5. TheForkOnTheLeft
      TheForkOnTheLeft
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      I actually am using that. I found that works fine. The other things that effect outdoor light sources is PointLightingIntensity. But I think that one is accurate. And ParticleLightsIntensity affects the embers on the wood that's burning. If you make is bright enough it adds extra brightness when you are closer to the campfire.
      Well that's what happened when I play with those settings. Also I use EmbersHD. Love that mod too. But does that effect your mod in any way too?
    6. artem1s
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      Thanks for the info, got it. So would you say that the problem is not that much in the amount of light (point light intensity) that the campfire emits but more so that the effects (the fire, the puffs of flames, etc.) are too bright?
    7. artem1s
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      If you want to test, I created a small modification that tries to balance the campfire effects (fire, flames):

      (LINK REMOVED)
    8. TheForkOnTheLeft
      TheForkOnTheLeft
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      The fire effect doesn't add much light as compared to the EVIRONMENT section of the ENB GUI. That's where you adjust light sources. And yeah i need to learn how to do that. I tried looking at the creation kit to see what I can at least attempt but I couldn't guess heads or take from what it was showing me lmao
    9. artem1s
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      No worries, please check the optional downloads now - I just added a variation with 75% light intensity, hopefully it does the trick.

      Embers HD won't make any difference in the intensity of the light.

      And yeah, CK is pretty intimidating and confusing at first but you'll get a hang of it in no time :)
    10. TheForkOnTheLeft
      TheForkOnTheLeft
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      Thanks man. I appreciate it by the way.
    11. artem1s
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      No worries, always glad to help.
  7. Exalerion
    Exalerion
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    I think the X4 radius is the most immersive option at night, since light travels pretty far then, but the light fades out too rapidly at the end of the radius. You should make it so that the light fades out more gradually.
    At day, 4X radius + 2X brightness is way too much; everything is heavily illuminated while the sun is shining..
  8. Mahlzeit88
    Mahlzeit88
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    Never noticed that !
    Absolutely makes sense that nearby structures are now illuminated.

    Thanks and Endorsed
  9. tulisa2sexy
    tulisa2sexy
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    this mod is great, but the issue is not radius but brightness. He should make a optional brightness and no increase in radius.
  10. Feddare
    Feddare
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    Since you pretty much merged Brighter Campfires and Brighter Candles, please add some screenshots of the candles and maybe add the x2.0 radius for that as vvell