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About this mod

Adds wild horse herds to Skyrim.

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Name: Horses Gone Wild
Version: 1.0
Date: 04/16/2012
Version 1.4
Date 11/29/2012
Category: Immersion
Author: Carah

Available in Russian thanks to Larite from
Link located under the Mirrors tab.

Recommended Mod(s):
Convenient Horses by Alek
Convenient Horses "should" tame the Wild Stallions if you wish to have them as your main source of transportation.

Convenient Horse Herding by Alek

*Please keep in mind that the recommended mod(s) are not requirements for Horses Gone Wild to work, nor do I take responsibility if the recommended mod(s) do not work the way you want them to with Horses Gone Wild.

Change Log
Version 1.4
Wild Horses are non-hostile.
Verified with TES5 Edit to be clean.

Optional file for version 1.4
Compatible with ThirteenOranges Amber Guard (available through the Steam Workshop).
Removes herd by Rorickstead.
Please make a clean save to prevent CTD.

Makes Skyrim more immersive by adding herds of wild horses to various locations.

The horses can be killed, but they do respawn with the exception of wild stallions; they're essential.
You can loot hide and meat from them.
The horses are standalone, and should not overwrite (or be overwritten by) any other mods that change the appearance of horses, (ie. horse armour mods, re-modeled and/or re-textured horses). They have their own meshes and textures made by AlienSlof.
In each herd there is at least one ridable horse (stallion).
When dismounting, the wild stallion will run back to his home herd.
Wild stallions are only meant for temporary transportation.

Horses Gone Wild is compatible with War Zones-Civil Unrest and Wars Of Skyrim.

Works perfectly fine with mounted combat.

There is a map in the zip file giving you a rough idea were the herds are located.

If you're updating from old to version 1.3.
I recommend following the "Un-install instructions" before extracting the files to your Data folder.
I've made a lot of changes and some files are obsolete.
Make a clean save in the game, then install and activate the latest version.

1. Copy the Meshes, Texture folder and HorsesGoneWild.esp file to SteamsteamappscommonskryimData
2. Start Skyrim Launcher, click 'Data Files', place a check-mark beside the .esp file.

1. Start Skyrim Launcher, click Data Files, uncheck the .esp file.
2. Delete the following files:

If you have an older version
skyrimDataMeshesHorsesGoneWild folder
skyrimDataTexturesHorsesHoneWild folder

Version 1.4

There is a possibility Horses Gone Wild may overlap with other mods that use the same exterior cells.
I've done my best in choosing locations that should not conflict with most of these mods.

Known Issues or Bugs

You can send me a message at Tes Alliance or Tes Nexus.

Please use the "Comment Section" with respect.
I do not respond to demands, complaints, or whining.
Remember politeness and the power of please, kids. :)

Special Thanks to the following members of Nexus for all their help with suggestions, and beta testing:

Malachi Delacot
True Highlander

Thank-you vvk78 for all your help. (Testing Horses Gone Wild with Convenient Horses).
Thank-you Alien Slof for your wonderful horse resources:
Slof's Horse Retex Stallions
Slof's Horse Retex Mares
Slof's Horse Retex

Thanks to Bethesda for creating Skyrim and the Creation Kit.
Thanks to TES Alliance and TESNexus for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.

Tools Used
7-Zip -
Readme Generator -
Creation Kit
NifSkope -