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  1. HiAlgoBoost
    HiAlgoBoost
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    HiAlgo Boost - Double the Gaming Power of your PC
    UNIVERSAL BOOST
    Supports multiple games, ENB, etc.


    [size=7]CHANGE OF VENUE[/size]
    Dear Gamers!
    We - the HiAlgo Team - are getting
    busy/distracted/older/all-of-the-above(^_^)
    We do not have enough bandwidth to support several forums

    Please post your TECHNICAL questions
    (or any other questions) HERE:

    [size=7]HiAlgo BOOST Forum
    [/size]
    It is 100% free, no strings attached, and we DO NOT share your info with anybody
    There you will have much better chance to get prompt response.



    Dear Gamers, we need your help!
    Please share our promo video on your favorite gaming forums, social networks and friends communities! Thanks in advance.




    Note 1: For SKSE you need to run HiAlgoBoost.exe as an administrator.
    Note 2: To hide the resolution indicator press Shift-F10, to hide the FPS counter press Ctrl-Shift-F12.
    Note 3: Red square in the upper-left corner indicates that BOOST detected some problems. Detailed error messages are in HiAlgoBoost.log file.

    Also, some compatibility suggestion for ENB-based mods:
    1) In enblocal.ini set FixLag=false - BOOST takes care of all the lags, and this ENB's mechanism doesn't play well with BOOST's...
    2) In enbseries.ini set EnableDetailedShadow=false and ShadowQualityFix=false
    ==> this disables the "dithered shadows" effect, which is incompatible with resolution scaling.

  2. gomezvader1
    gomezvader1
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    A wonderful mod. Previously, I had a fixed 60 fps with occasional drops to 30. Thanks to this program I have 120 frames when I'm still. And continuous drops to 20 when I turn the camera. Jednak w Whiterun fps spadają poniżej 10. As if that was not enough. Occasionally lowering the resolution will turn on when nothing moves. And then the screen looks like you can count pixels.
    1. Marquisinator
      Marquisinator
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      Skyrim's engine limits fps to 60, and you will rarely be able to hit that. The most satisfying fps any person will get when playing skyrim is going to be around 40.
    2. Darklocq
      Darklocq
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      Marquisinator's post is incorrect. The game CAN BE limited to 60, but it does not come that way. Skyrim regularly shoots to 100+ FPS during "low activity" stuff like menu access, and the black screen while loading a new cell. This can actually cause the game's physics engine to flip out. The most common recommendation is to use either [Limiter] FPSLimit=57.0 in Skyrim\enblocal.ini (if you use ENB), or [General] iFPSClamp=57 in Documents\My Games\Skyrim\Skyrim.ini. But not both at once, or you may get a slow-motion game. Setting it to 57 generally keeps it from briefly spiking above 60. Some users with high-end machines claim that setting it to something in the range of 80-120 works okay for them, but the game is well documented to have physics issues at above 60. So, it's likely that either they're just lucky for now and will get problems later, or are already having them and don't realize they're connected to the framerate.
    3. caprizn
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      Darklocq what?! I mean, what?! Skyrim is unnestable above 60 fps? How that even work? How a game become unnestable by increasing frames per second? it is not suposed to work the other way ?
    4. HpLGamer
      HpLGamer
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      Skyrim engine freaks out on higher FPS, the world phisycs just became unstable, and yes, the game had a lock to 60 fps, but its a commandline on the game files that active the vsync and keep the frames to 60 max ongame
  3. providence58
    providence58
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    I use Hialgo Boost for skyrim but when i started the game nothing happening :( i have Hialgo open too. Any help is much apreciated.
  4. Willallison522
    Willallison522
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    i've tried searching for this to no avail - I'm running the GPU upgrade version of hialgo. I've installed my mods into Skyrim using mod organizer and run the game via SKSE within mod organizer - hialgo will not run. it will run if I just use SKSE or the Skyrim launcher - however, because mod organizer has not run the game boots up without my mods.

    does anyone know a way around this problem
    1. Darklocq
      Darklocq
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      You have to add things like this to MO's list of permitted executables. Just Google for things like "Mod Organizer ENB", "Mod Organizer FNIS", "Mod Organizer SKSE", etc., for detailed instructions. Or read MO's documentation.
  5. Dazta3
    Dazta3
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    Staying clear of this one.. ill just put up with a bit of stuttering here and there its all good. Got about 300 mods installed, some with high textures and scripts so i guess thats what is expected anyway.
    1. Nicobrutus
      Nicobrutus
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      how do you have 300 mods installed? How did you pass the 254 mod cap?
    2. Ashique98
      Ashique98
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      use plugin merger
    3. AlanPaul
      AlanPaul
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      You can have any number of mods which do not contain plugins, since many texture/mesh mods don't have plugins. The 254 cap is not for mods but for total number of esp and esm files. So if a mod has multiple esps installed all at once then your slots will run out faster.
    4. Darklocq
      Darklocq
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      And do plugin mergers, as Ashique98 said. I have well over 300 ESP/ESMs going, by merging many of them after testing each (and reverting to a save before I installed it to test it).

      My go-to tool for this is Mege Plugins xEdit Script. Some prefer the Merge Plugins stand-alone app, but it wasn't as useful for me (plus you don't have to quit TES5Edit and restart it to examine the results, if you use the TES5Edit script version of Merge Plugins).

      They do require reading the docs and examining the results in detail. It's best to have some idea what you are looking at in TES5Edit, to detect problems like duplicated items. You get these most often when you merge a patch into what it's patching, and the patch includes duplicate records instead of overrides because it wasn't really a patch but a patched version of the original (or just not written properly). This issue can be avoided by examining the files to merge in TES5Edit carefully before telling Merge Plugins to go to work on them. It will also extract any required BSA files and merge their contents with any required Data\something\something\foo.esp\ folders into a new folder named for your merged mod's ESP (and you'll need to move that into Data\ and let it merge, or build it into a new BSA named for your merged ESP). After you're certain the merged version works, you can throw away the originals to save disk space.

      Don't merge away anything on which another mod has a dependency by name. If "BigBootieOrcs.esp" has "OrcsOfTheNorth.esp" as a master, then you have to have an ESP named "OrcsOfTheNorth.esp" in your load order, with the resources "BigBootieOrcs.esp" expects to find in it. Really good stuff to merge is minor tweak mods like quest fixers, item placement fixers, etc. It's easy to rack up 100% of those things. Another good set is extra gear mods (especially if you're an armor, weapon, and clothes add-on nut). Merging them by their contiguous order after sorting with LOOT is a good idea toward the top of your mod list (after the ESMs) and toward the bottom of it, because some mods need to load early and some late, with most in the middle not caring much. So most of the merging in done in the middle area. Some also like to merge a bunch of companion mods, but I prefer to keep the separate, since it makes finding their facegen files easier.

      Hope this helps. And, yeah, it has little to do with Hialgoboost. But this is no longer the active Hialogboost forum (see stick post up top), so I DGaF.
  6. Methusala
    Methusala
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    Gods bless you may the ground you walk on quake as you pass!!! heart emoji
  7. chanchan05
    chanchan05
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    Can I change the dynamic resolution to 75% of full instead of 50?
  8. rulez2018
    rulez2018
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    best mod ever. now I can play games smooth fps on my low end my laptop. yes it will sacrifice a graphic a bit but I gain more fps smoothness, still better graphic than ps1 or ps2 with 50fps++ thank you very much to whoever made this.

    Nvidia triggered*
  9. whateverthefuckever
    whateverthefuckever
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    If this mod will not outright break your game, this is what it`s actually intended to do: it removes anti aliasing and decreases pixels when you move the camera around, making it run faster, but painfully ugly.
  10. whateverthefuckever
    whateverthefuckever
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    Skyrim immediately crashes on launch if I activate HiAlgo. Launches properly if I don`t. Any ideas?
  11. BaronGAAL
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