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This page was last updated on 12 November 2017, 10:26PM
- Changelogs
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Version 5.0
- Added more horse equipment options. New saddles available that are my own interpretation of ones from More Saddles mod. Even though they are not the same meshes they share the same file path and names so it is possible to easily replace them with meshes from original mod. Includes all existing game saddles and bareback option. Old armor meshes have been smoothed and few shaders corrected.
Redesigned horse charge. It is now much more responsive and should knock targets as soon as sprinting starts. Customizable SFX, damage, stamina cost and physics simulator parameters (heading angle tolerance, heading force dissipation, push force amount, angle of elevation, speed penalty). Simulator parameters can be configured individually in MCM only or anyone can use one of 5 available presets.
Added support for latest version of Ultimate Follower Overhaul mod.
Added missing crafting materials from Danwguard and HearthFires to quick transfer blacksmithing list.
Removed bound key mode gamepad limitation. Gamepad keys can be configured through MCM only.
Fixed crash that was caused by dynamic speed feature on followers' horses which was producing invalid horse speed values.
- Added more horse equipment options. New saddles available that are my own interpretation of ones from More Saddles mod. Even though they are not the same meshes they share the same file path and names so it is possible to easily replace them with meshes from original mod. Includes all existing game saddles and bareback option. Old armor meshes have been smoothed and few shaders corrected.
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Version 4.9
- Added optional horse inventory weight limit. Mod will still use good old container for unlimited storage but... if using weight limit then all items will be transfered from that container to a temporary actor when accessing inventory and then transfered back when inventory menu is closed. This item transfer is instant and transparent to the player. It has to be done because it is not safe to keep items stored on an actor but there is no other way to limit the weight and have that information relayed to UI. Item ownership is preserved but not displayed when browsing actor's inventory. Other features that are directly related to horse inventory (auto loot stash and quick inventory transfer) will still work the same by dealing with main container directly which means that weight limit will only have effect when manually transfering items (UI will grey-out items in your inventory if there is not enough storage capacity for their weight). You can always access the container directly via quick transfer menu and for clarification "Horse Sack" container now has a new name "Large Horse Sack" while temporary actor's inventory will show as a "Small Horse Sack".
Added whistle quest override option (available through MCM config only). It can suspend whistle learning quest and grant horse whistle power but will do nothing if learning quest has already been completed.
Added full support for SkyTEST mod. When updating faction relations SkyTEST custom factions will be included. SkyTEST horse models updated to support dynamic mane and CH must be loaded after SkyTEST for this to work.
Added factions from Falskaar and Wyrmstooth mods.
Faction relation update now triggers automatically if new factions from supported mods/DLCs are detected on game load. Due to this change everyone who update CH to v4.9 will have their faction relations updated to friendly.
Turning off "disable horse tracking" option will now restore last ridden horse without the need of mounting.
Fixed advanced auto loot leaving all items unequipped on dead actors.
Fixed followers being stuck on the horse if they were using a torch. This is a game bug and to prevent it all torches are removed from followers when mounting and given back when they dismount. Does not work with custom carriable lights.
- Added optional horse inventory weight limit. Mod will still use good old container for unlimited storage but... if using weight limit then all items will be transfered from that container to a temporary actor when accessing inventory and then transfered back when inventory menu is closed. This item transfer is instant and transparent to the player. It has to be done because it is not safe to keep items stored on an actor but there is no other way to limit the weight and have that information relayed to UI. Item ownership is preserved but not displayed when browsing actor's inventory. Other features that are directly related to horse inventory (auto loot stash and quick inventory transfer) will still work the same by dealing with main container directly which means that weight limit will only have effect when manually transfering items (UI will grey-out items in your inventory if there is not enough storage capacity for their weight). You can always access the container directly via quick transfer menu and for clarification "Horse Sack" container now has a new name "Large Horse Sack" while temporary actor's inventory will show as a "Small Horse Sack".
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Version 4.8
- Added Elthrai and Sethai horse armors by gechbal.
- Added support for Interesting NPCs mod.
- Added basic support for Wyrmstooth mod.
- Removed auto horse inventory recovery on horse death.
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Version 4.7.3
- Added basic support for Falskaar mod.
New dialogue topic for followers: "You seem to be stuck on the horse.". It will instantly reload follower 3D which fixes the common animation behavior problems. Use it when follower cannot dismount or is misplaced. Dialogue will not appear if follower is dismounted or in combat. You can also activate follower's horse to talk to the mounted follower, which is useful in case of misplacement.
Configuration power is now hidden by default.
Fixed bug where learn whistle dialogue would not show if horse tracking has been disabled in config.
- Added basic support for Falskaar mod.
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Version 4.7.2
- Fixed bug with advanced auto loot marking items as stolen.
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Version 2.3
- Fixed a bug where multi tap controls would stop working if you changed the horse.
- Game load detection is now more reliable. Previous method didn't work properly when loading the game first time after starting Skyrim.
- Finder zones are now a litle bit higher to increase the chance of finding insects that are flying above the horse.
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Version 2.2
- Improved compatibility by totally removing pre-defined faction relations. You can now toggle horse friendly behavior in game via global variable CHFriendlyFactions and script will automatically update all faction relations.
- New global variable CHForceMultiTap (set to 1 to force multi-tap mode).
- New global variable CHForceLoadMessage (set to 0 to disable messages on game load). Messages will still appear if mode has been changed.
- Fixed a bug where multi tap controls would stop working if horse died or loaded a mod without an owned horse.
- Fixed horse rear up animation not playing properly when issuing a follow command.
- Non-combat fast dismount now use jump animation. Tweaked jump distance to take into account the size of a mount.
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Version 2.1
- Recreated the quest and scripts also giving them new ID to minimize conflicts with old versions and dirty saves.
- Fixed a bug where installing the mod for the first time would not start the quest but would start running the scripts.
- Fixed a bug with mounted herb gathering not working if default bound key has been changed.
- Increased the minimum range required to active horse inventory to support large mounts.
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Version 2.0
- Added SKSE customizable key binding features.
- Removed manual mode toggle. All features are now available and mod will automatically switch between Multi Tap and new Bound Key mode if you plug in/out the gamepad or do not have proper version of SKSE installed.
- Bound Key mode extended features: separate controls for each feature, horse inventory easy access, fast dismount on demand, improved herb detection logic, distant horse follow mode toggle.
- Your horse will no longer ignore combat if attacked by someone who is not affected by faction changes and will either fight back or flee but will still ignore friendly hits.
- Mounted conversations and harvesting radius can be tweaked via new CHRadius variable.
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Version 1.3.2
- Stored apparel should no longer disappear from horse inventory.
- Tweaked horse follow minimum and maximum distance.
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Version 1.3.1
- Fixed a bug where horse follow will not work if you didn't buy the horn.
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Version 1.3
- Added new feature - Mounted Conversations.
- Using Horse Call should now properly move horse near player before mounting.
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Version 1.2
- Added new feature - Horse Call. Buy Horsecaller's Horn from any stable master for 500 gold.
- Horse will not respond to friendly hits and will not affect stealth meter.
- Improved horse AI response times when detecting player sneaking status and location changes by incorporating everything in a single package. Removed obsolete code from scripts previously used to increase the response time.
- Mounted herb gathering optimized. Instead of 10 passes detecting random herb around the player it will now do only 5 passes but with much better non-random logic.
- Removed compass and map horse tracking feature because it is now obsolete when horse call is available.
- Fixed bug with fast combat dismounting if staff was equipped in the right hand.
- No more messagebox popups.
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Version 1.1
- Horse follow is now optional and can be toggled.
- Horse follow improved with sneaking override and dangerous zone checks.
- Horse can be now tracked on the map/compass.
- Added additional safety checks to fast combat dismounting to prevent possible animation behavior problems.
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- Author's activity
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- Mod page activity
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May 2025
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13 May 2025, 1:57PM | Action by: oreagan
Endorsed
'Convenient Horses'
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13 May 2025, 11:36AM | Action by: LAROSSI1979
Endorsed
'Convenient Horses'
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12 May 2025, 8:17PM | Action by: Ar4shi
Endorsed
'Convenient Horses'
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12 May 2025, 4:02PM | Action by: sidburn
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'Convenient Horses'
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12 May 2025, 4:32AM | Action by: GemoS23
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'Convenient Horses'
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11 May 2025, 10:07PM | Action by: elad204
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'Convenient Horses'
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11 May 2025, 9:11PM | Action by: artureio
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'Convenient Horses'
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11 May 2025, 6:39PM | Action by: pablomp96
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'Convenient Horses'
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11 May 2025, 4:19PM | Action by: virotti
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'Convenient Horses'
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11 May 2025, 3:01PM | Action by: Sorenne
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'Convenient Horses'
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11 May 2025, 12:04PM | Action by: RexonaBrabo
Endorsed
'Convenient Horses'
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11 May 2025, 9:27AM | Action by: Altshadows
Untracked
'Convenient Horses'
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11 May 2025, 3:08AM | Action by: TheMustardMenace
Endorsed
'Convenient Horses'
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10 May 2025, 10:45PM | Action by: XxDkSataNxX
Endorsed
'Convenient Horses'
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10 May 2025, 3:54PM | Action by: bratmaxe247
Untracked
'Convenient Horses'
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10 May 2025, 3:23PM | Action by: ProjectLullaby
Tracked
Convenient Horses
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10 May 2025, 12:16PM | Action by: AureusC
Endorsed
'Convenient Horses'
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10 May 2025, 3:51AM | Action by: rennakiller
Tracked
Convenient Horses
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09 May 2025, 6:35PM | Action by: leakyvirginia
Endorsed
'Convenient Horses'
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09 May 2025, 3:50PM | Action by: bandcow2
Tracked
'Convenient Horses'
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