This page was last updated on 03 May 2014, 10:33PM
Changelogs
Version 3.5.2
- Remove multiple plugins since it's not functioned normally again with 1.9 skyrim update (it was fine until 1.8, sigh.. Beth...)
- Fix Dremora race using the same animations as yours.
- Now all children is kill able (I haven't tested with all esp but that should do it)
- Removing equip animations for NPC (PCEA folder) so it's fixing 1h equip bugs
- Add more variability for plugin (DLC ? Skyre-Race? Requiem?).
Version 3.5
Plugin compatibility for Dawnguard (will require Dawnguard DLC)
Plugin compatibility for Dragonborn(will require Dragonborn DLC)
Some unimportant animation file removed
secluded some new races from Dragonborn DLC to support PCEA
Version 3.4
Contain CTD fixes upon entering certain cell
Add exclusive path for Magic Casting and 1hm+dual for attack+pwr attack animation
Plugin compatibility for Dawnguard (will require Dawnguard DLC)
Version 3.3
Not uploaded
Version 3.2.2
Fixed CTD issues
Redirected animations for DA13AfflictedRace and DremoraRace
Version 3.2.1
Divided the plugins for each vanilla race that uses the custom animation paths
Some fixes to 0_master.hkx
Version 3.2
Remove Unused animation to prevent warnings from FNIS updater
Remove PCEA Elder esp from previous version
Add Exclusive path for Crossbow animation
Updated PCEA esp with CK 1.8.151.0
Tested with Dawnguard.esm & HearthFire.esm
Version 3.1
Updated Behavior for skyrim 1.8
Require FNIS 3.3
Include previous update
Version 3.0.1
Fix Issue due to warning message from FNIS generator
Fix issue with Unrelenting Force
Version 3.0
Remove Exclusive path for GetUp animation to fix some issue
New Feature - Integrating with FNIS 3.1 (Compatible with FNIS 2.1 by default)
New Path for PCEA Animation
Fix and change some behavior files
xml format is no longer used
Version 2.4
Repacked of behavior and animations files from previous version
esp are remade from scratch with Latest CK
Remove exclusive path for "Chair_IdleChildBaseVar1.hkx"
By default, only compatible with FNIS 2.1
Version 2.3
Solve the issues about children using same animation with PC
Solve the issue about NPC having T-pose while dual wielding sprint and 1hm idle
Remove exclusive animation for 1hm_equip.hkx to vanilla path. This way it will solve NPC "don't have their swords after equip"
Version 2.2
solve the issues about elder race having the same animation with PC.
Adding animation path for mt_getupfromback and mt_getupfromfront
Version 2.1
patch for skyrim patch 1.6.xx.xx
Version 2.0
Uses an entirely different method. Should be compatible with almost all animation mods
Added internal support for xp32's MoMo Acrobatic Jump 1.2 (the animations themselves are not included)
Added internal support for FNIS 2.0
Supported animations are separated between males and females
Full compatibility with Skyrim version 1.5.27
Version 1.4
Fixed an issue where equipping magic on left hand while moving renders players unable to attack or sheathe their weapons. Now REALLY, REALLY FIXED.
More animations available for customization. Including 2hm_idle, H2H power attacks, and more
The 80KiB default(fe)male.hkx files are now 1.5.26 compliant. However, this alone does not guarantee compatibility with 1.5.26
Version 1.3
Fixed an issue where equipping magic while moving renders players unable to attack or sheathe their weapons
Customizing jump animation is now possible. Specifically, mt_jump.hkx, mt_jumpfast.hkx, mt_jumpfastleft.hkx, mt_jumpright.hkx
Version 1.2
All entries under LOOSE section have been copied. Script based animations should work correctly now