I'll be honest, I was really hoping to see those awesome flaming arrows that some of the enemies use, but apparently they're not obtainable in either part of this mod... Which is a real shame, because they look great (and apparently do a lot of damage because OW MY LIFE etc.) and I can't find anything that even compares aesthetically.
Monster mod isn't updated here cause modder and nexus had falling out. Not completely unusual...spats with nexus. Just wish they wouldn't use steam cause it is pain in the butt converting from steam to mod organizer version.
Steam makes you subscribe to download mods instead of just direct link... than auto installs into skyrim directory.
Im trying this for the first time myself so if it isnt really as simple as this I will let you know but I just found some info that suggests a very easy solution.
1. Open Wrye Bash 2. Right-click on SkyMoMod.esp 3. Select Copy to ESM
Now you have a SkyMoMod.esm and everything should work just fine.
This Mod caused the following Problem when i ran ReProccer for SkyRe. Just wanted to let you know just in case anybody has the problem too. It created the folowing type of error: [xxxx] [Record Lengths] Major Record: INGR | is wrong. ({xxxxxx->xxxxxxx}) [xxxx] [Record Lengths] NOT Validated. [xxxx] [Record Length Check] Record lengths were off. [xxxx] [EXCEPTION] skyproc.exceptions.BadRecord: Record lengths are off. at skyproc.Mod.export(Mod.java:xxx) at skyproc.Mod.export(Mod.java:xxx) at skyproc.Mod.export(Mod.java:xxx) at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:xxx) at java.lang.Thread.run(Unknown Source)
I guess it has something to do with a ingredient from this Mod
This mod hasn't been updated in a while and likely the error is a piece of levelled loot not finding the creature it was assigned to - one of the essential cuts that had to made for it to be allowed here. It shouldn't cause problems in-game.
thanks for the reply. took awhile to figure out what was causing this. is there anyway to fix it correctly or just unchecking it when running reproccer is the only way?
okay, so I've been having all sorts of weird shut downs and freezes with my game. finally i went through EVERY mod on my list and it turns out the one causing it is this! well, that's how it seems anyway. i uninstalled it from the nexus and now i can actually get to my main screen. why would it cause a shut down before it even gets to the skyrim logo? did i not install right?
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Which is a real shame, because they look great (and apparently do a lot of damage because OW MY LIFE etc.) and I can't find anything that even compares aesthetically.
Monster mod isn't updated here cause modder and nexus had falling out.
Not completely unusual...spats with nexus.
Just wish they wouldn't use steam cause it is pain in the butt converting from steam to mod organizer version.
Steam makes you subscribe to download mods instead of just direct link... than auto installs into skyrim directory.
http://forums.nexusmods.com/index.php?/topic/853921-dogtown1-banned/
Dogtown1 is author of the mod.
Funny enough Steam has no problem with the mod.
Steam represent the companies supposedly stolen from too...
1. Open Wrye Bash
2. Right-click on SkyMoMod.esp
3. Select Copy to ESM
Now you have a SkyMoMod.esm and everything should work just fine.
It created the folowing type of error:
[xxxx] [Record Lengths] Major Record: INGR | is wrong. ({xxxxxx->xxxxxxx})
[xxxx] [Record Lengths] NOT Validated.
[xxxx] [Record Length Check] Record lengths were off.
[xxxx] [EXCEPTION] skyproc.exceptions.BadRecord: Record lengths are off.
at skyproc.Mod.export(Mod.java:xxx)
at skyproc.Mod.export(Mod.java:xxx)
at skyproc.Mod.export(Mod.java:xxx)
at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:xxx)
at java.lang.Thread.run(Unknown Source)
I guess it has something to do with a ingredient from this Mod
and yes INGR is ingredient also kinda looks like a keywords list is off for it after some googeling around