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Ironman5000

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Skyrim Monster Mod Additions - Collectables V2
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Changelog 18/04/2012 - V2 Adds lots more items with some unique meshes from dogtown1 (thanks again!), fixes the wereWOLF pelt names

New items

-Griffon Claw
-Griffon feathers
-Vampire skull
-Ancient carved skull
-Cyclops skull
-Dragon skull
-Dargon bones, 22 new types*
-Dragon scales, 19 new types*
-Werewolf head, 4 types

*The new dragon bones and scales are not used for crafting at this point, some more testing is needed before I can release crafting recipes. You will still find regular ones for crafting when you kill a dragon.

Description:

This mod aims to build on the immersion of Skyrim Monster Mod by adding new items to the new creatures. For example when you kill a Werecat you will find it's own type of pelt when you loot it, and when you kill a Poison Shade you have a chance to find Poison Shade Meal!
There are alsoI will be expanding the mod to add more new items, while working on other SkyMomod expansion packs to get more out of Dogtown1's epic mod.

Download the alternative ESP file to have a chance for these new items to appear in lootable containers and in merchants inventories, which will add to immersion.

This mod is going to be part of a series that aims to expand on the Monster Mod experience, through lore and non-lore friendly means which will be available as different mods so you can choose your favourite one(s) to use.


Included Items (some have the same name as base types but have new properties and textures):

Ingredients

-Abomination flesh
-Bear claws, 2 new types
-Wildcat tail
-Cyclops claw
-Eye of the cyclops
-Giant cyclops horn
-Eye of the giant cyclops
-Daedra silk
-Daedra venin
-Durzog skin
-7 types of falmer ear including dark ear and scamp ear
-4 types of giant toes including brute toe
-Mudcrab chitin, 2 new types
-Eye of sabre cat (blue)
-Sabre cat tooth
-Scamp skin
-Shade meal
-Shade void salts
-Skeever tail, 2 new types
-Astral salts
-Spirit Taproot
-Taproot, 2 new types
-Wisp wrapping, 3 new types

Misc items

-Cave bear pelt
-Snow bear pelt
-Chaurus chitin, 4 new types
-Glass shards
-Sabre cat pelts, 4 new types
-Steel centurion dynamo core
-Werecat pelt
-Werewolf pelts, 4 new types
-Wolf pelts, including red, tundra, and vampire

Food

-Mammoth young snout, craftable to mammoth young steak
-Durzog meat, craftable to durzog chop
-Leg of durzog, found as loot


Most of these items give the opportunity for more craftable items

-A lot of the ingredients have new properties giving wider alchemy possibilities
-All pelts are used the same way as vanilla ones through the tanning rack

At the forge...

-Cyclops skull can be ground into 3 bone meal
-Dragon skulls can be turned to dragon bone
-Glass shards can be forged into malachite ingots
-Steel Centurions generate 3 steel ingots


Requirements:

Skyrim Monster mod v4, download here http://skyrim.nexusmods.com/downloads/file.php?id=9694


Installation:

Unpack the BSA and ESP into the Steam\Steamapps\Common\Skyrim\Data, To uninstall just remove the 2 files.


Compatibility:

Everything this mod has been added to most of the Monster Mod creatures and to levelled lists so that they can be looted and bought through vendors, so any mod that adds items to vendors, misc, or alchemy lists may conflict.


Feedback:

As I want to expand this mod feel free to get back to me using the comments page, and endorse if you enjoy it. I am thinking of putting together an add-on for new dragon armours using the dragon bones/scales using the same colour schemes and pattern, let me know what you think.
I am working on growing the mod along with MoMod Conjurations (v2 is out now) and i'm also working on an Encounter add-on for MoMod which adds new encounters and bosses, with other mod ideas in the works so you can always check my profile for new mods or use file tracking for updates.