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crayo

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crayo

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49 comments

  1. edcase7
    edcase7
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    • 8 kudos
    Mind if I upload an SSE Port on Nexus? Obviously full credit will be given to you.
  2. Artica87
    Artica87
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    • 1 kudos
    Love the concept. You really should add a "return/exit" button to your menus though. Will def endorse once that's been implemented.
  3. crayo
    crayo
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    @Ratherigo - Right now, categories can be renamed / added if you use the Creation Kit, there is not a way to do it in game currently. Adding a new container would require adding a new variable to the quest script used to track the chest object references and adding an entry to the menu and control script.

    It might be possible to make some kind of user supplied configuration; however, I'm pretty sure I'd need to use SKSE to achieve that and I have zero experience with it right now.

    Well, what I meant by "shockingly easy" is if you have an ObjectReference variable (set in the Creation Kit) that is pointing to a particular chest, you can then simply call the Activate() method to access the chest. The game does not check that you are in the same cell/worldspace or perform any kind of range checking if invoked that way. Maybe not "shockingly easy" in terms of doing it from scratch, but I was worried the engine/game wouldn't allow it.

    @Benrahir - I actually stopped playing for a while (note the time gap between posts :} ) so I wasn't doing any modding or anything. I might be able to add some features but the addon's original intent was to serve as a simple tutorial (it has admittedly grown beyond that now).

    It might be possible to update the addon with some new features. The user-defined configuration mentioned above would be nice, but I like the idea of the addon working completely within the game engine (no need for SKSE). The addition of automatic sorting might be nice, but then the spell would have to ask you what kind of items you wanted to put in a container when you mark it (or something similar).

    Theoretically, the spell will currently allow you to mark anything that responds to the Activate command (containers, vendors, crafting interfaces, etc) and access them, but that's not something I've tested yet. If it currently doesn't allow that I could look into adding that functionality (especially since with vendors I think it would need to be OpenBarterMenu instead of Activate ... that's something I'm adding to my other mod Power Books right now).
  4. Ratherigo
    Ratherigo
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    Great Mod (and shout goes out to the asker for the marker)! I would like to ask if there is any way to add a new category to the custom storage interface, as the best I've been able to do with my limited knowledge is to change the name of those categories to things I would use it for (raw food, for e.g.), things *I'd* need (to separate from a much broader "named" category that includes all under it) on the go.

    It'd be great to have an unlimited/user supply of categories negating the need for other storage mods (even to some extent SkyUI, its inventory section for someone who wants instant visualizing of finely-tuned-organized-items) and dare I say it your own previous: the storage category in cMK Power Books.

    I ask because I read on Nexus Forums you say to that patient asker. "In the meantime, if anybody is just trying to figure out how to access storage anywhere feel free to grab the scripts out of my mod (it's actually shockingly easy)." Evidently to you, but I haven't got a clue! If you gave me a clue maybe I'd know what to do. In the meantime, I *am* glad for the number of categories available, thanks.
  5. Benrahir
    Benrahir
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    • 12 kudos
    Any new features planned for this fantastic mod, crayo?
  6. crayo
    crayo
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    @mansarde - marking a new container will "un-mark" the current/previous container. there currently isn't a way to remove the mark without adding a new mark to a different container, that might be something I could put in but I haven't been really active with Skyrim lately (sorry it took a while to reply to you).
  7. mansarde
    mansarde
    • member
    • 6 kudos
    Hey crayo, nice mod. Very helpful, thx!

    One request/question:
    Could you perhaps add an option to un-mark a chest? That'd be nice
  8. ADragonCalledGeorge
    ADragonCalledGeorge
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    • 4 kudos
    Awesome mod, dude!!! I absolutely love it since I am a major pack rat and cannot afford to carry all the junk with me that i love. The only problem is that you can only have 1 chest for each category of stuff. It would be swell if you could make it several chests of stuff instead of just one. Or maybe I'm doing it wrong. Whatever the case, I love it and endorsed it.

    Keep up the epic work!!!
  9. Ghostrider231
    Ghostrider231
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    • 32 kudos
    mod works well. btw to fix the "player does not own this container"
    goto the console
    click the container that's having problems with ownership
    type: setownership
    than it should be fine!
    i only did one container just to avoid bad conflicts!
  10. kainaluboi
    kainaluboi
    • member
    • 1 kudos
    A Mod (sleeping tree sanctuary) brought me here. Downloading and endorsing because of their reuse of this mod.

    MAHALO FOR YOUR HARD WORK!