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68 comments

  1. franky9999
    franky9999
    • supporter
    • 2 kudos
    It seems to be abandoned but nonetheless: Great work and a real MUST HAVE for such a complex bugridden beast (where you may possibly wish to revert to a very old savegame coz you screwed it all over...) or people who regularly forget to save (it's a digusting immersionbreaker). Just Quicksave, rely on this tool and be set.
    Usually I do my own cheap batch for that purpose but this tool is of course much cooler!

    THANKS!
  2. pg0r
    pg0r
    • member
    • 0 kudos
    unfortunately this doesnt work with the german version. the reason seems to be that region and subregion are reported as one string containing a colon, which cannot appear in a file name.

    i suggest you either parse for illegal chars before creating a filename or let the user opt for a simpler filename, a simple number would be enough for me.

    otherwise great, thanks.
  3. asc_kel
    asc_kel
    • supporter
    • 35 kudos
    Not sure if you're still updating this or not, but I've encountered a rather annoying problem. If the cells name is too long, the save won't write the file when copying due to window's character limits on file names or some such issue. It will error out, causing you to alt tab to the desktop, with an error saying it can't copy to the new file name, and the file it does produce doesn't have an .ess file extension. Is there any way you can release a version that just uses the player's name, with the cyclical numbers/letters, without having to have the cell names in the filename making it too long?
  4. LukeEndo
    LukeEndo
    • member
    • 5 kudos
    Deleted.
  5. PhxAs5as5in
    PhxAs5as5in
    • premium
    • 10 kudos
    @nisen - it doesn't rely on SKSE or Skyrim updates - unless Bethesda changes the name of save files, it will always work for you no matter how many years you play Skyrim. (:
  6. nisen
    nisen
    • supporter
    • 39 kudos
    great mod. alittle confusing to setup first time, but works as advertised. Pretty surprised it works at all with the updates to skse (using v1.4.14 for Skyrim 1.5.24.0)
  7. DeusOmega1
    DeusOmega1
    • premium
    • 3 kudos
    awesome! i quicksave almost every 2minutes and so i just don't need any other options!
    thank you very much!!!
  8. alividlife
    alividlife
    • premium
    • 9 kudos
    I tried editing Automatic Save Utility from Fallout3 but to no avail, I couldn't get it working.
    I know little to nothing about scripting processes.

    Anyway, yea! Still love the mod...
  9. PhxAs5as5in
    PhxAs5as5in
    • premium
    • 10 kudos
    @ALIVIDLIFE - Not until the CK comes out
  10. alividlife
    alividlife
    • premium
    • 9 kudos
    I don't think many people read the "readme" here..

    It states:

    "Place either the x32 or x64 (depending on your OS - x32 will work with either) in your Saves directory (preferred) or your Skyrim
    directory. You may create a shortcut on your desktop to run the program. Run the program to start the process.

    For now, do NOT select Autosave or Both - use Quicksave only until I can sort out the in-game Autosave system.

    Set the number of Cycle saves you wish to use up to 10,000 saves.

    Enter your character name.

    Then select the SkyrimLauncher.exe in the Skyrim Launcher File Path box. Do not select TESV.exe as that seems to not work at this
    time. Apparently the game must launch from the SkyrimLauncher.exe.

    Hit Start & Skyrim Incremental Saver will launch the game & your set. Every time you Quicksave with F5, a backup is made which can
    be accessed from the Load Menu in game.

    At any time, you may switch AutoStart on or off from the icon in the system tray. It's a toggle, so if you select it, it will
    perform the action shown."

    --------------------------------------------------
    Unfortunately this is not what I needed...


    Can a mod like "Streamline":

    http://www.tesnexus.com/downloads/file.php?id=10400

    Be ported to Skyrim?

    In streamline, the greatest feature was the ability to have the engine automatically save after combat.
    The mode was called "Streamsave"

    It was .. to be honest, undeniably helpful.
    I remember the one time I messaged the creator, I was way out of my league, as he was discussing ASM coding techniques, and his distaste for threading lol....
    But still... this is a much needed function that this mod is not intended for.

    What this mod does is just create hard saves in the place of quicksaves. Which is awesome! Well done creator!
    But is it possible to port the idea of instance based scripts for saving, like how streamline managed save files?

    Anyway, endorsed, but not what I needed.