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  1. missjennabee
    missjennabee
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    Just a quick heads-up that I'm going to be out of town on vacation from Feb. 17 - 25th. I'll try and check in over here when I'm able, but for that week I won't be able to get out any patches / fixes / etc. (My laptop just cannot handle life. Or Skyrim.)

    Aaaaand! I'm sorry I'm not going to have time to take Dawnstar photos before I go but I promise to get to those and any issues that might arise as soon as I'm back.

    Post-Edit: ALSO. The v0.3.1 update - The only difference between that and the v0.3 file is that I forgot to clean a couple of the ELFX patches (sorry about that lol IN SUCH A RUSH TODAY.) So fixed that xD if you don't use those patches and already have 0.3, you don't need to re-download.

    In the meantime I'll be leaving the comment thread in winter's capable hands <3 See you guys next week!
  2. missjennabee
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    ETaC is now available for SSE (it's a bit of a work-in-progress at the moment) which you can find... HERE.


    PLEASE DO -NOT- USE THE NEW "WIP" VERSION WITH THE OLD v14.3 VERSION. SERIOUSLY. DEMONS WILL FLY OUT OF YOUR MONITOR, DESTROY YOUR HOUSE AND EAT YOUR PETS. USE THE NEW VERSION -OR- THE OLD VERSION. NOT BOTH. NEVER. BOTH.

    So far, the new version only includes Darkwater Crossing and Riverwood. Because I am slow, very slow, at getting this thing completed lol.

    And so why is this a thing here in LE-Land, you ask? WELL. Some people had asked if they could try the new SSE version for LE, and since I'm technically building all of this in LE anyway, there's really no reason that they could not. It's a WIP, and I've still got a lot of towns to go, but if you're the curious sort, feel free to give it a try. Yep!


    FORUMS
    Forums are back up and running over on the "Forums" tab --> With all the COMPATIBILITY (has links to patches) and TROUBLESHOOTING related crap you could ever possible need or want.

    BUG REPORTS
    If you're going to report a bug, please do so on the BUG REPORTS TAB -- Makes my life a little easier so I can keep track of what's done, not done, still needs to be done, am entirely behind on, might never be done, why is this happening, I don't understand, HOW ARE YOU SO BROKEN, STUFF?! Please God more coffee.

    DISCORD
    I've made a discord, as of about 5 seconds ago, because apparently for who knows what crazy reason I just can't get enough of you people. So! If you *have* discord, and need me, or literally CANNOT WAIT another second for a reply, or just if you have ever thought, "Gee, I wonder if Jenna is also this strange in real-time..." (she is.) Then look no further! DISCORD (fixed the link, whoops! sorry.) ta-da!


    The new version of ETaC is compatible with Blowing in the Wind -without- the need for patching. There will be a small conflict regarding one lonely Darkwater Crossing lantern, but that can be fixed by loading ETaC AFTER the Blowing in the Wind.esp. If you're not using an ETaC version with Darkwater Crossing, the load order doesn't matter at all, so do whatever grabs you. And-and-also-so...

    NOTE: Do -not- use the ETaC patches included in Blowing in the Wind's installer with the new version of ETaC. They're no longer needed. If you have this file in your data folder... "Blowing in the Wind - ETaC Complete Patch.esp" remove it.


    The new version of ETaC also has a "compatibility" option for Immersive Citizens. It doesn't really do a whole ton of stuff, since for the most part I just tried to stay way the hell out of ICAIO's way, BUT, for the few remaining little things (wood piles in bushes and such) compatibility-mode. WOO!

    I tested it with the latest version of ICAIO and it appears to be working as expected. BUT BUT BUT there's really only so sure I can be about that without additional feedback. Which is where YOU come in. Hooray, you! So any of you who are using Immersive Citizens FULL version and would like to help me out with some feedback on any problems and/or things I missed, it would be greatly appreciated.

    NOTE: This patch does not touch ANY of Immersive Citizen's content. None of it. Not a single. little. thing. It does not even technically require ICAIO as a master file. (It only modifies ETaC's crap as to be -hopefully- more compatible.)

    IF YOU ARE USING SKSE/SKYUI and ETAC'S MCM-HAVING VERSION
    There's an option available in the MCM under "Patches" to "Toggle Compatibility for Immersive Citizens" ...So, just, you know, click that.

    IF YOU ARE -NOT- USING SKSE/SKYUI and ETAC'S MCM-HAVING VERSION
    As of the v0.2.5 update (posting shortly) you'll no longer need the .esp file. Instead you'll be prompted with a message box after loading / installing / updating asking if you'd like to enable Immersive Citizens Comatibility. Select "Yes" to enable it, otherwise select "No."

    If you need to change this setting at a later time, open your console - usually with the tilde (~) key and type:

    SetStage MJB_00GlobalConfig 0


    LOAD ORDER FOR ETaC and IMMERSIVE CITIZENS
    } ETaC Resources.esm
    } Immersive Citizens.esp
    } ETaC Complete.esp (Or whatever modular town .esps you're using.)

    ETaC after Immersive Citizens please, otherwise all your stuffs will be le broken. This is REALLY IMPORTANT lol.

    AND AND ALSO AND - Because this seems to be a common point of confusion (sorry about that, guys) ...


    This is actually *not* a bug, and is instead just a "you need to be using a patch" issue, but fret not, you can fix it!
    OPEN YOUR MCM MENU LIKE SO... and just make sure the SMIM Patch is ticked active. And that's it, your signs will be fine now lol. Hooray!
  3. VolnuttFallout
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    New version, downloading. :O
  4. Leithz6
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    Do the patches work with the newest version of etac?
    1. winterlove
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      All the patches included in the download definitely should work. Patches available elsewhere may work, but hopefully should be updated soon when their respective authors get around to it.
  5. VolnuttFallout
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    Awesome job, thanks guys.
    1. missjennabee
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      Most welcome glad you're liking it!
  6. EmeraldShadow
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    Doesn't seem to be compatible with smim. When you use smim, the signs aren't textured properly. I'm not sure what else this extends to.
    1. winterlove
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      Which version of ETaC are you using? If you are using the old version (version 0.14.3 or earlier) then you there is a tick-box in the ETaC MCM configuration area. If you are using the New Shiny version then you select for SMIM compatibility when you install ETaC rather than enabling or disabling it in-game - the downloadable read-me contains the details.
  7. mikeynexus
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    Hey, welcome back miss! Is it too early for us to start offering patches for our own mods and the "shiny new" ETaC yet? If there are likely to be significant developments coming then I'm happy to hold off. I've only just finished patching for v14!
    1. missjennabee
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      Firstly, apologies for the delayed response, I've been hunkered down in the CK pretty non-stop trying to finish this stupid update before I leave for vacation tomorrow lol.

      Secondly, re: patches - It's never too soon for patching xD That'd be great, thanks muchly!
  8. bloodofourblood
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    Do you foresee any issues arising from installing the work-in-progress version of this mod on a new save file and updating as new settlements are added? Or is it too early to tell how the project may develop over time?
    1. winterlove
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      Wherever we can, our intention is to make sure that you can always update ETaC and keep your current game, provided you follow the update instructions. If things change, we'll issue special instructions, but for now - feel free to start a new game with the WIP, knowing you you can update ETaC as you go
  9. deathcrush123
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    Hello, and thank you for the great idea- im waiting eagerly to see the whole part of the towns!
    Now to the problem. yes there is one :D

    That is the problem. and it's only in Riverwood.

    https://ibb.co/d7J6mS

    https://ibb.co/dXKXt7


    I have SMIM and at first I thought that this is the problem but it's not because all other smelters and lanterns in my game are ok.
    1. winterlove
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      Can you verify that you really have SMIM installed, and that smelters were included when you installed it? (Smelters are a non-core feature if SMIM). I ask this because the smelter image at least looks exactly like what you’d get if you selected ETaC’s SMIM option without having SMIM’s smelters installed.
    2. deathcrush123
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      Lol I fixed it. just copied the smelter files, cause i didn't want to bother to reinstall everything all over again. Maybe i really didn't tick it as option cause i never use the smelters but anyway - happy to see it beautiful again :))
  10. karmela65
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    In Moorside Inn in Morthal i have strange problem, i have 2 beds in one room and they colide. And this platform above merchant colide with chandelier and some tables just disapear, i was in Rorikstead, Winterhold, riverwood, dragonbridge etc. and I don't saw any problems. How to fix this (sorry for my english)
    1. winterlove
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      This sounds like you are using the version of ETaC that modifies the interior of the inns while also having another mod that modifies inn interiors. If that is the case, the simplest solution is to use the "No Inns" option when installing ETaC. If that doesn't fix your problem, post your load order and we'll see what can narrow down the problem a bit.
    2. karmela65
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      Im pretty sure, that im not using any other mod, which modifies inns, ETaC is my only mod, except Beautiful and Realistic Whiterun. But can I uninstall and install mod without problems ? Here's my load order And forgot to tell that light in this inn flickering, only in this inn :/

      GameMode=Skyrim

      Skyrim.esm=1
      Update.esm=1
      Dawnguard.esm=1
      HearthFires.esm=1
      Dragonborn.esm=1
      Unofficial Skyrim Legendary Edition Patch.esp=1
      Skyrim Project Optimization - Full Version.esm=1
      ApachiiHairFemales.esm=1
      ApachiiHairMales.esm=1
      SkyTEST-RealisticAnimals&Predators.esm=1
      Lanterns Of Skyrim - All In One - Main.esm=1
      ClimatesOfTamriel.esm=1
      JSwords.esm=1
      MagicDuelReborn.esm=1
      RSkyrimChildren.esm=1
      SPIKE.esm=1
      ETaC - RESOURCES.esm=1
      ApachiiHair.esm=1
      HighResTexturePack01.esp=0
      HighResTexturePack02.esp=0
      HighResTexturePack03.esp=0
      TexturesPack_PL.esp=0
      AMatterOfTime.esp=1
      EnhancedLightsandFX.esp=1
      ELFX - Exteriors.esp=1
      Immersive Citizens - AI Overhaul.esp=1
      SkyRe_Main.esp=0
      Clothing & Clutter Fixes.esp=1
      SKSE Hotkeys.esp=1
      WetandCold.esp=1
      ETaC - Falkreath.esp=1
      Point The Way.esp=1
      AOS.esp=1
      Rebirth Monster.esp=1
      SkyrimLive.esp=1
      ETaC - Dawnstar.esp=1
      ETaC - Morthal.esp=1
      Skyrim Immersive Creatures.esp=1
      ETaC - Riverwood.esp=1
      ELFXEnhancer.esp=1
      Immersive Orc Strongholds.esp=1
      RealShelter.esp=1
      ETaC - Rorikstead.esp=1
      ETaC - Dragon Bridge.esp=1
      SoS - The Wilds.esp=1
      Birdsofskyrim.esp=1
      ethereal_elven_overhaul.esp=1
      OBIS.esp=1
      SoS - Civilization.esp=1
      SkyRe_Main_Fix.esp=0
      Auto Unequip Ammo.esp=1
      Bounty Gold.esp=1
      brawlbug-plugin.esp=1
      ClimatesOfTamriel-Dawnguard-Patch.esp=1
      WetandCold - Ashes.esp=1
      ClimatesOfTamriel-Dragonborn-Patch.esp=1
      ClimatesOfTamriel-Nights-Level-1.esp=1
      Convenient Horses.esp=1
      Dragon Stalking Fix.esp=1
      dD - Enhanced Blood Main.esp=1
      dD-Reduced Wound Size.esp=1
      AOS2_EBT Patch.esp=1
      dD-Reduced Splatter Size.esp=1
      Extended UI.esp=1
      FasterArrows.esp=1
      FasterArrows100.esp=0
      FasterArrows50.esp=1
      FasterArrows75.esp=0
      Footprints.esp=1
      HearthFire Display Case Fix.esp=1
      HelmetToggle2.02b.esp=1
      iHUD.esp=1
      Immersive NPC in the dark.esp=1
      MintyLightningMod_COT_Patch.esp=1
      mintylightningmod.esp=1
      Chesko_LoreBasedLoadingScreens.esp=1
      MagicDuelReborn - Shouts.esp=1
      Reduced Distance NPC Greetings.esp=1
      dD-No Spinning Death Animation Merged.esp=1
      No_stretching.esp=1
      PhysicsImpactDamageFix.esp=1
      Headtracking.esp=1
      Proper Aiming.esp=1
      RaceMenuOverlays.esp=1
      RaceMenu.esp=1
      RaceMenuPlugin.esp=1
      RSPatch.esp=1
      Realistic crime report radius.esp=1
      RealisticNeedsandDiseases.esp=1
      CCF_RND_Patch.esp=1
      RealisticNeedsandDiseasesCheckNeedsPL.esp=1
      RND_DrinkingFountains-Patch.esp=0
      RND_USKP-Patch.esp=0
      dD - Realistic Ragdoll Force - Realistic.esp=1
      ETaC - Kynesgrove.esp=1
      Skyrim Immersive Creatures - DLC2.esp=1
      dD-DG-DB-Immersive Creatures EBT Patch.esp=1
      SleepTight.esp=1
      SoS - The Dungeons.esp=1
      AOS2_SoS_CoT Patch.esp=1
      ELFX - Weathers.esp=1
      AOS2_SkyRe Patch.esp=0
      AOS2_SkyRe-AFTER Patch.esp=0
      SkyRe_SIC Crossbowfix.esp=0
      The Dance of Death - Ultimate Edition.esp=1
      ETaC - Ivarstead.esp=1
      Immersive Whiterun.esp=1
      ETaC - Winterhold.esp=1
      ETaC - Darkwater Crossing.esp=1
      RSChildren - Complete.esp=1
      SkyRe_EncounterZones.esp=1
      Hothtrooper44_ArmorCompilation.esp=1
      Immersive Weapons.esp=1
      PrvtI_HeavyArmory.esp=1
      SkyRe_EnemyScaling.esp=1
      Rebirth Monster - SkyRe Patch.esp=0
      Rebirth Monster - OBIS Patch.esp=1
      Rebirth Monster - USLEEP Patch.esp=1
      Rebirth Monster - EEO Patch.esp=1
      SkyRe_EnemyScaling_Fix.esp=0
      Rebirth Monster - Immersive Weapons Patch.esp=1
      Rebirth Monster - SIC Patch.esp=1
      Immersive Solstheim.esp=1
      ETaC - Karthwasten.esp=1
      Immersive Stonehills.esp=1
      Beautiful Whiterun.esp=1
      RealisticWhiterun.esp=1
      BFT Ships and Carriages.esp=1
      Immersive Shors Stone.esp=1
      The Honored Dead.esp=0
      Cloaks.esp=1
      Skyrim Shadow Striping Fix.esp=1
      Faction Crossbows.esp=1
      Dr_Bandolier.esp=1
      Run For Your Lives.esp=1
      VariousGuardReplacer.esp=1
      Immersive Patrols II.esp=1
      Hearthfire Cheat Chests.esp=1
      SkyRe_StandingStones.esp=1
      RND_HearthFires-Patch.esp=1
      SkyRe_Races.esp=1
      SkyRe_EnemyAI.esp=0
      Hunterborn.esp=1
      HoldBorderBanners.esp=1
      Immersive Citizens - ELE patch.esp=0
      Immersive Citizens - ELFXEnhancer patch.esp=1
      Brevi_MoonlightTales.esp=1
      Skyrim Sizes.esp=1
      SkyRe_Races_Fix.esp=1
      SkyRe_Combat.esp=0
      Ish's Souls to Perks.esp=1
      Hunterborn_RND-Patch.esp=1
      WerewolfPerksExpanded.esp=1
      RND_Dawnguard-Patch.esp=1
      RND_Dragonborn-Patch.esp=1
      Sneak Tools.esp=1
      Sneak Tools Vanilla Hoods.esp=1
      Sneak Tools Vanilla Masks.esp=1
      SkyRe_Survivalism.esp=0
      SkyRe_StandingStones_Fix.esp=1
      Vampire Lord Serana Fixed.esp=1
      UnblockActivateNoWereNoMap.esp=1
      AOS2_WetandCold Patch.esp=1
      When Vampires Attack.esp=1
      Crossbows_Basic_Collection_EN_LL.esp=1
      Apocalypse - The Spell Package.esp=1
      Ordinator - Perks of Skyrim.esp=1
      Apocalypse - Ordinator Compatibility Patch.esp=1
      Hothtrooper44_Armor_Ecksstra.esp=1
      OBISDB.esp=1
      Rebirth Monster - OBISDB Patch.esp=1
      Ordinator - Dragonborn Perk Respec.esp=1
      ReProccer.esp=0
      Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp=0
      Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-3.esp=0
      Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-4.esp=0
      Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp=0
      Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-1.esp=1
      Binocular Vision Game Settings 135.esp=1
      Balanced_Magic.esp=1
      Balanced_Magic_Dawnguard.esp=1
      Duel - Combat Realism.esp=1
      Locational Damage.esp=1
      PerkPointPotion.esp=1
      FNIS.esp=1
      FNISspells.esp=1
      Fantasy Soundtrack Project.esp=1
      Fantasy Soundtrack Project - Combat.esp=1
      Brevi_MoonlightTalesEssentials.esp=1
      moveit.esp=1
      UnblockActivate.esp=1
      Vampirelordroyal.esp=1
      VL No AoE Drain.esp=1
      Better Vampires.esp=1
      BVandRoyalBloodline_Patch.esp=1
      BVandRB_Formlist.esp=0
      SFO - Dragonborn.esp=0
      Skyrim Flora Overhaul.esp=1
      RealisticWaterTwo.esp=0
      RealisticWaterTwo - Legendary.esp=0
      SkyUI.esp=1


    3. winterlove
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      This is one of those things where you have a mod that does things you don't expect. You've got Skyrim Immersive Creatures in your load order. For some reason that modifies many inn interiors - I've no idea why, but it does, I've actually encountered a problem myself when using it and ETaC at the same time. Looking at Skyrim Immersive Creatures it is touching a bed and a couple of benches, so this may be the culprit.
    4. karmela65
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      idk how it is possible but it worked xD i just disable plugins from Immersive Creatures but I wanna this mod, so can I just uninstall and install again ETaC without any problems or maybe just disable some plugins ? ( light from bonfire still flickering and chendelier still colide with this balcony ( but this I can easily disable )
    5. winterlove
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      You should just be able to uninstall your current version of ETaC and then install the "No Inns" version instead without breaking your game.
    6. karmela65
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      Thank you very much, u made my day
  11. CEMN
    CEMN
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    Just a heads up to anyone using Ye Olde 14.3.1. experiencing funky CRF/No Snow related stuff going on in Stonehills, the problem was LOOT wouldn't sort ETaC - Complete.esp below No Snow Under The Roof - CRF Patch.esp without manually editing LOOT metadata.

    Also, I got a bit confused since the Compatibility info under the Forums tab refers to an obsolete .esp (Prometheus_NSUTR BDS Patch.esp), might wanna update that!

    Finally, MJB thank you so much for ETaC. To me, Skyrim isn't Skyrim without ETaC and I'm very much looking forward to the Shiny New version!
  12. Almonda
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    I just installed the new version and while I miss the other parts-especially the stall with the baked goods right in front of Whiterun - I just love!!! it. Walking through Riverwood and Darkwater Crossing feels like rediscovering Skyrim all over again.
     
    I also completed one quest already: A Potion in Time. Now here is where I have a question. Is it possible that a sound file is missing or maybe something is wrong on my end? After completing the quest I talk with Isgerdr in Riverwood and ask her about her health. She seems to be saying something as I get the comments my character says as a response to her, but I don´t hear a single thing. I redownloaded the mod and reinstalled it, but still no sound. Everything else works just fine. Do you have an idea why?
    1. missjennabee
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      Interesting xD you actually shouldn't have the option to ask her about that *at all* right now, there's a second quest that follows it, but we had to pull it because there were some issues in converting it to SSE. I've since fixed it, and it'll be back in with the Dawnstar update... so yes. You're not getting the voice files, because you shouldn't be getting the dialogue options lol. So that's my bad. Will be fixed in ... about a week? I think I'll have that update done. Sorry about that!
    2. Almonda
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      Lol..then I can relax. Thank you so much for your fast response and I look forward to what is to come.
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