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  1. missjennabee
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    ETaC is now available for SSE (it's a bit of a work-in-progress at the moment) which you can find... HERE.


    PLEASE DO -NOT- USE THE NEW "WIP" VERSION WITH THE OLD v14.3 VERSION. SERIOUSLY. DEMONS WILL FLY OUT OF YOUR MONITOR, DESTROY YOUR HOUSE, RUIN YOUR MARRIAGE AND EAT YOUR PETS. USE THE NEW VERSION -OR- THE OLD VERSION. NOT BOTH. NEVER. BOTH.

    Some people had asked if they could try the new SSE version for LE, and since I'm technically building all of this in LE anyway, there's really no reason that they could not. It's a WIP, and I've still got a lot of towns to go, but if you're the curious sort, feel free to give it a try. Yep!

    So far the new version only includes Darkwater Crossing, Dawnstar and Riverwood. Because I am slow, very slow, at getting this thing completed lol. Should you prefer -all- of the towns, the old version is still available on the Files tab under "Old Files" v14.

    Note: If you're using FlintStryker's JK's Skyrim / ETaC Patches, v13.9.6 (the last version he managed to get to) is posted on the Description page under "Mirrors." This version of ETaC is NO LONGER SUPPORTED, and FlintStryker is no longer working on the patches, so you're using at your own risk... Please DO NOT post bug reports for version 13.9, most of said bugs will have been fixed in v14 anyway and by choosing to use an outdated version of the mod you're sort taking your life into your own hands... but, you know, if you want to live dangerously, there you have it lol.


    FORUMS
    Forums are back up and running over on the "Forums" tab --> With all the COMPATIBILITY (has links to patches) and TROUBLESHOOTING related crap you could ever possible need or want.

    BUG REPORTS
    If you're going to report a bug, please do so on the BUG REPORTS TAB -- Makes my life a little easier so I can keep track of what's done, not done, still needs to be done, am entirely behind on, might never be done, why is this happening, I don't understand, HOW ARE YOU SO BROKEN, STUFF?! Please God more coffee.

    DISCORD
    I've made a discord, as of about 5 seconds ago, because apparently for who knows what crazy reason I just can't get enough of you people. So! If you *have* discord, and need me, or literally CANNOT WAIT another second for a reply, or just if you have ever thought, "Gee, I wonder if Jenna is also this strange in real-time..." (she is.) Then look no further! DISCORD (fixed the link, whoops! sorry.) ta-da!


    The new version of ETaC is compatible with Blowing in the Wind -without- the need for patching. There will be a small conflict regarding one lonely Darkwater Crossing lantern, but that can be fixed by loading ETaC AFTER the Blowing in the Wind.esp. If you're not using an ETaC version with Darkwater Crossing, the load order doesn't matter at all, so do whatever grabs you. And-and-also-so...

    NOTE: Do -not- use the ETaC patches included in Blowing in the Wind's installer with the new version of ETaC. They're no longer needed. If you have this file in your data folder... "Blowing in the Wind - ETaC Complete Patch.esp" remove it.


    The new version of ETaC also has a "compatibility" option for Immersive Citizens (which you only need if using Immersive Citizens FULL version.) It doesn't really do a whole ton of stuff, since for the most part I just tried to stay way the hell out of ICAIO's way, BUT, for the few remaining little things (wood piles in bushes and such) compatibility-mode. WOO!

    NOTE: This patch does not touch ANY of Immersive Citizen's content. None of it. Not a single. little. thing. It does not even technically require ICAIO as a master file. (It only modifies ETaC's crap as to be -hopefully- more compatible.)

    IF YOU ARE USING SKSE/SKYUI and ETAC'S MCM-HAVING VERSION
    There's an option available in the MCM under "Patches" to "Toggle Compatibility for Immersive Citizens" ...So, just, you know, click that.

    IF YOU ARE -NOT- USING SKSE/SKYUI and ETAC'S MCM-HAVING VERSION
    As of the v0.2.5 update (posting shortly) you'll no longer need the .esp file. Instead you'll be prompted with a message box after loading / installing / updating asking if you'd like to enable Immersive Citizens Comatibility. Select "Yes" to enable it, otherwise select "No."

    If you need to change this setting at a later time, open your console - usually with the tilde (~) key and type:

    SetStage MJB_00GlobalConfig 0


    LOAD ORDER FOR ETaC and IMMERSIVE CITIZENS
    } ETaC Resources.esm
    } Immersive Citizens.esp
    } ETaC Complete.esp (Or whatever modular town .esps you're using.)

    ETaC after Immersive Citizens please, otherwise all your stuffs will be le broken. This is REALLY IMPORTANT lol.

    AND AND ALSO AND - Because this seems to be a common point of confusion (sorry about that, guys) ...


    This is actually *not* a bug, and is instead just a "you need to be using a patch" issue, but fret not, you can fix it!
    OPEN YOUR MCM MENU LIKE SO... and just make sure the SMIM Patch is ticked active. And that's it, your signs will be fine now lol. Hooray!
  2. marob307
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    does a patchexist for this mod https://www.nexusmods.com/skyrim/mods/75451?tab=files
    1. missjennabee
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      You shouldn't actually *need* a patch for that file :) I tested for the new version and ETaC somehow (practically miraculously) managed to stay out of it's way in Dawnstar lol. If it makes changes in other towns, it's possible a patch will be required later (which of course I'll do) but for now they're compatible.
    2. marob307
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      the problem isn't dawnstar, but winterhold. he had include his winterhold rebuild mod in his bigger mod. also, my question is about the old etac i use until the new is completed.
    3. missjennabee
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      Ahh ok, then yes - There's a patch for Winterhold Rebuild included in the old ETaC Patches file, provided all he did was merge those mods together, it should still work fine for Qaxe's Questorium, just change the masters in Wrye Bash * and you'll be good to go :)

      * In Wrye on the "Mods" tab, look to the right-hand window under the heading "Masters:", find the "Winterhold Rebuild.esp" listing, right-click and select "Change to..." This will bring up another window, wherein you'll select the "Qaxe's Questorium.esp" instead. Once this is done, click the "Save" button under the "Marsters" heading to commit the changes.
    4. marob307
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      thank, hope to see the new etac one day ! will be coool if you add huses also to main cities. (look the steam mod bigger and bolder for inspiration)
  3. MightyN7
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    i have this mod for sse and i love it but for LE i keep getting CTD at the title screen, i have no other mods that change towns and cities any suggestions ?
    1. missjennabee
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      CTD on start up almost always means you're missing a master file. Are you using any patches? If so, you might want to double check to confirm you've got the proper patches for whichever versions you're using (for example that you don't somehow have a complete patch when using modular, or an ELFX Exteriors patch if only using ELFX Interiors, etc.) It could also be an issue with AI Package on kid patches if you're using RS Children or The Kids are Alright, etc.?

      Happy to help if I can, would just need more info on whatall you're installing / running.
    2. MightyN7
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      ok i think got it i looked and i said things like dawngaurd heathfire and dragon born esm missing i assume i need to buy all the dlc to get this working ? anyway endorsed
    3. missjennabee
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      Yeah, the *new* version requires all the DLC, the *old* version, however, does not. So if you don't have the DLC, just grab v14 listed under "Old Files" on the downloads tab :)
  4. shaelyn76
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    I adore the changes made to Dawnstar and the expansion of Riverwood! Darkwater Crossing feels like a nice cozy small mining village now instead of an impromptu mining camp(yay!). I am so very much looking forward to seeing what you do with other small towns (please tell me you are still planning on doing more). I genuinely love this mod and wish I could endorse it more than once!
    1. winterlove
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      We are working on Rorikstead right now
    2. missjennabee
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      ^ What he said :) Rorikstead now, I'll eventually get around to aaaaaaaall the other towns at some point after that lol.

      If you'd like a full version in the meantime, v14 is still up under the "Old Files" section on the downloads tab (which includes really every town) and is perfectly fine for the using while y'all are waiting the 23098420483 years for me to finish this SE version xD
  5. kurayamas
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    Using old version, and I'm installing the patches. Some won't work, like no snow under the roof patch or immersive stables. Some solutions?
    edit: inns and taverns and cutting room floor don't work either
    1. winterlove
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      While it's possible that some patches may now be out of date, some of those don't seem to be likely candidates. When you say "don't work", what do you mean? Can you post your load order please?
    2. kurayamas
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      GameMode=Skyrim

      Skyrim.esm=1
      Update.esm=1
      Dawnguard.esm=1
      HearthFires.esm=1
      Dragonborn.esm=1
      Unofficial Skyrim Legendary Edition Patch.esp=1
      ETaC - RESOURCES.esm=1
      Falskaar.esm=1
      HighResTexturePack01.esp=1
      HighResTexturePack02.esp=1
      HighResTexturePack03.esp=1
      Cutting Room Floor.esp=1
      Prometheus_No_snow_Under_the_roof.esp=1
      No Snow Under The Roof - CRF Patch.esp=1
      Better Dynamic Snow.esp=1
      Prometheus_NSUTR BDS Patch.esp=1
      Prometheus_NSUTR Falskaar Dock.esp=1
      ETaC - Complete.esp=1
      SkyUI.esp=1
      Inns and Taverns.esp=1
      Moss Rocks.esp=1
      Alternate Start - Live Another Life.esp=1
      WellsOfSkyrim.esp=1
      BFT Ships and Carriages.esp=1
      ETaC - Complete BFT Patch.esp=1
      ETaC - Complete CRF Patch.esp=1
      SMIM-Merged-All.esp=1
      Immersive Orc Strongholds.esp=1
      Immersive Solstheim.esp=1
      ETaC - Dragon Bridge South.esp=1
      ETaC - Complete Taverns Patch.esp=1
      ETaC - Complete NoSnow Patch.esp=1
      ETaC - Complete Wells Patch.esp=1
      ETaC - Complete AS-LAL Patch.esp=1
      This is the load order
      When I say they don't work I mean that some changes from the patches aren't in the game. Like: in stone hills the inn from "inns and taverns" is unaccessible because there is an home before it and the sign of the inn is on the house. Or in karthwasten the inn sign from "inns and taverns" is still there. Or no snow under the roof + CRF + dynamic snow, even if I follow the guide in the compatibility section don't work well, because some snow is flying above the terrain
      Pics: https://imgur.com/a/N6t7Qau
    3. missjennabee
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      Make sure your ETaC - Complete.esp is loaded -AFTER- the Inns and Taverns.esp so like...

      Inns and Taverns.esp
      ETaC Complete.esp
      ETaC Complete - Taverns Patch.esp

      And you should be fine :)
    4. kurayamas
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      For no snow under the roof too?
    5. missjennabee
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      Your load order for the NoSnow / BDS / CRF / ETaC stuff looks ok - When you installed the patches you made sure to grab the ETaC No Snow Patch that's CRF compatible?

      It also looks like the "No Snow Under The Roof - CRF Patch.esp" (which is not provided as part of ETaC) hasn't been updated since May of 2016... so it's possible that patch is out of date (both CRF and NoSnow and ETaC have updated since then), which in addition to causing problems in it's own right, might also be causing problems with ETaC's CRF / NoSnow Patch.

      What issues are you having with all that exactly? Just NoSnow added pieces out of place?
    6. kurayamas
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      Yeah, only the floating snow in some houses in stone hills. And yes, all checked I have grabbed the crf version of nosnow and etac patch
    7. missjennabee
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      Sorry, didn't realize you'd posted screenshots, more coffee is required lol. Unfortunately there's not a lot I can do about it on my end as the issue stems, at least in part, from files that aren't mine... Honestly, the easiest solution (although perhaps not aesthetically the best) would just be to console-disable that patch of snow (open the console, click the rogue snow, type disable, hit enter.) There'd really be no harm in it, as I'm confident no quests or AI packages are dependent on said snow, though obviously that would leave you with no snow at all there on that porch... but you also wouldn't have floating snow.

      Alternatively, if you're comfortable in xEdit, you could re-position the snow pretty easily to align with the house, if that's your preference, I'd be happy to grab the formIDs and proper coordinates for you if you want to give it a shot.
    8. kurayamas
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      I'll now open xedit to see what I can do, but if you have time to do this I'll be more than happy because I'm a beginner using xedit haha
    9. kurayamas
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      Couldn't really do something, opened xedit with nosnow etac patch as active file but snow and stairs won't appear in the window. I'm really sorry for the bother, if you cannot do something about, I'll stay happy without using nosnow. Or you can tell me if I'm doing something bad in the xedit and i'll do it by myself
    10. missjennabee
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      xD Ok, new plan, if you can give me a couple days to finish the update I'm currently working on, so that I don't totally destroy everything in my data folder by trying to switch between versions, I'll fix the file in xEdit quick and then post the updated, hopefully-working-now, version here for you :) Just give me until.. Friday, maybe Saturday at the lastest.

      (I'm absolutely happy to walk you through it if you'd rather learn how to do this stuff yourself, but if you don't really want to bother, it's probably faster for me to just make the changes quick myself.)
    11. kurayamas
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      You're a charm, take the time you need, no prob! And, for the "tutorial" thing, only need to know how to show the resources from etac in xedit since they can't show in the panel, maybe after you make this work and you have time to write a tiny guide here ^^
    12. missjennabee
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      All set, just grab the v14.3.1 patches under the "Old" files on the downloads tab :) and I'll see about getting a tutorial posted some time over the weekend.
    13. kurayamas
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      Thanks very much, you're amazing ^^
    14. spaven
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      Like: in stone hills the inn from "inns and taverns" is unaccessible because there is an home before it and the sign of the inn is on the house


      Also having this issue and I believe I have the correct load order. I did merge the various ETaC patches but I took a look in xEdit and things seemed at least to be 'in order'.

      Make sure your ETaC - Complete.esp is loaded -AFTER- the Inns and Taverns.esp so like...

      Inns and Taverns.esp
      ETaC Complete.esp
      ETaC Complete - Taverns Patch.esp

      And you should be fine :)


      What should I expect to see as far as the 'Stoney Hills Tavern' is concerned, currently it's clipping halfway into a house in front of it.
    15. missjennabee
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      What should I expect to see as far as the 'Stoney Hills Tavern' is concerned, currently it's clipping halfway into a house in front of it.
      Well, for one, you should expect it to *not* be clipping into another house lol. (The patch should resolve all the building overlap and such.)

      If you want to PM your load order I'm happy to take a look. Perhaps something is amiss or perhaps you've got a different mod entirely doing something there, or perhaps something went wrong on merging the patches... Load order is the easiest thing to resolve though, so let's start with that. xD
    16. spaven
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      Just wanted curious folks to know that with MJB's help it turned out this was an issue between Cutting Room Floor and Inns and Taverns, nothing at all to do with ETaC (another case of not reading the fine print @ I&T oh those many moons ago) - and I got some free load order tips to boot - so nice Thank you! Oh, I also ended up editing my I&T ESP (as far as I can tell, successfully) to remove that one inn since the Crash-on-me Kit and I just don't get along at all - so moving it was not an option. All good
  6. thek8ikat
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    Hey, Miss Jennabee! :) What's new in this version?
    1. missjennabee
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      Well hello there :D If you mean for the most recent update (and not, like, the new version as a whole) changes are always listed on the change log, or you can just click the little blue version number on the file on the download tab (I post a lot of updates, so I always make a point to list the changes so you guys don't, you know, murderize me. lol.)

      Change Log: Version 0.3.4
      GLOBAL
      - Added texture support for HQ Towns and Villages by Anarin.
      - Added Patch for Better Docks SSE. (No patch needed for LE version.)
      - Added Patch for Unique Locations - Riverwood Forest (SSE ONLY).
      - Added Patch for Morskom Estate by Elianora and DarkFox127 (LE ONLY).
      - Added Patch for Carriage and Ferry Travel Overhaul by Kinaga.
      - Added No Snow Under the Roof Patch (SSE).
      - Updated No Snow Under the Roof Patch (LE).
      - Updated Rigmor of Bruma Patches for LE and SSE.

      DAWNSTAR
      - Added stables (stores horses only; doesn't sell.)
      - Moved Fruki's house and associated crap back to original location.
      - Moved Irgnir's house and associated crap back to original location.
      - Moved blacksmith and associated crap back to original location.
      - Moved alchemist and associated crap back to original location.
      - Moved Alday to new house location.
      - Moved Hjorki and company to new house location.
      - Moved Alhildr and company to new house location.
      - Removed general store building; moved to Alday's old house.
      - Removed Alhildr's house building; moved to Hjorik's house.
      - Removed crop farm behind Fruki's house.
      - Moved goats and chickens to previous cow farm location.
      - Moved cows to previous goat farm location.
      - Minor changes to Abelone's AI packages.
      - Minor changes to Alday's AI packages.
      - Minor changes to Alhildr's AI packages.
      - Minor changes to Hjorik's AI packages.
      - Minor changes to Hradi's AI packages.
      - Minor changes to Oorlug's AI packages.
      - Minor changes to Sa'ara's AI packages.
      - Fixed Alday's sword not properly aligning to plaque.
      - Made some navmesh changes for compatibility with Helarchen Creek.


      If you *did* mean the new version as a whole, just scroll down the description page until you hit "Version 0.Whatever" xD There's a list of all the added stuffs there.
    2. thek8ikat
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      Okay. :) Thanks! That was a quick reply.
    3. missjennabee
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      Haha, I'm waiting for the SSE CK to load, so I'll be here for a bit lol.
    4. thek8ikat
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      Oh, dear. XD Oh, and I wanted to say to you - thank you SO much for the hard work on this mod. :D It actually makes the cities and towns interesting. And the voiced NPCs help make it feel like it was part of the game all along. I've used both the old and new versions, but I'm sticking with the new one because it seems to make the towns and cities even bigger and the new NPCs help add more life to it. May I ask what town(s) or city(s) you are planning to do next? :]
    5. missjennabee
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      Aww :) well thanks so much, I'm happy to hear you're liking it! Rorikstead is next on the list, hoping to get that started over the weekend once I've finished this Better Dynamic Snow Patch. (And fixed all the rogue plants somebody, definitely not me, forgot to remove from the SSE version. Heh. Whoops!)
    6. thek8ikat
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      You're so welcome. (^_^)
      XD Heheh. Okay. Cool.
  7. jackbua
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    Love your mod. I think I have been using it for years now.

    Just wanted to say that your town header images on the description page are not displaying and it makes it difficult to determine what city the changes are for. Tested on extension-less Chrome and Edge.
    1. missjennabee
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      Apologies on that, I meant to fix those earlier this week but I got distracted by updates and totally forgot about it.

      Fixed :)
  8. MiniEnderDragon
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    That is an aesthetic mudcrab. Might need a picture like that. Again, PROBABLY.
    1. missjennabee
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      That's Carl, and he's more than just a pretty face xD
  9. Fester97
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    Guys I was having some missing texture in one of the tows, like some objects are without the texture???? do you know why this would happen ????? srry for bad english ????
    1. missjennabee
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      All of the ETaC added textures are housed in the Resources.bsa, although if you were missing that file you'd be missing a whole lot more than a few textures...

      Any chance I can get a quick screenshot just so I can see what exactly you've got going on? Would help in figuring out the issue :)
  10. FaySmash
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    @missjennabee the installer of 0.3.3 is broken. Mod Organizer 2.1.4 reports "bad xml"
    1. missjennabee
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      Lol, of course it is... let me check again, will get a fix posted :) sorry about that!

      Found the problem, uploading now.
    2. FaySmash
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      wow that was fast o.o

      bc I'm using your mod for ages and the support seems to be to notch, you just received $5 ^^
    3. missjennabee
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      aww, thanks so much <3 you're entirely too kind.
  11. DoritoJunkie
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    It's good that you're back again Jenna, I don't know what we can do without you.
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