> Will I notice any quality loss after optimization? Most likely not, almost all optimizations don't affect quality (if default settings are used), some of them can slightly reduce it, but the difference is very subtle.
> Is optimization of meshes safe? No, as mentioned in the program itself, NIF optimization is highly experimental and can cause CTDs or other problems.
> How does this utility pefrom compared to Optimizer Textures? It's for you to decide. You can even use both.
> Can I use SMCO for other games like Fallout? You can try, but exclusions were made specifically for Skyrim. It means that utility will optimize all the game files, but some of them don't like to be converted to another format and you could end up with some visible quality loss.
> How to use with Mod Organizer? You should select a folder where mods are located (MO\mods\) and choose "Standalone folder" in dropdown menu next to the folder field.
в мене в скайрімі 254 есм еср модов із трудом поставив одні і ті самі моди не вилітают в мене баг вбиваю кролика а він біжит на місці і завантаення ручне крашиться потім анімації не працюють
This is my first time using this tool with Mod Organizer. Optimization with .DDS files finished without a hitch. My question is how do I direct SMCO to the actual game Skyrim itself? I'm getting constant system lock ups and stutters at Fort Kastav 100% and wondering if this will help eliminate my problem.
Got a runtime error and a crash while optimizing .bsa's. I ended up deleting my mod folder because I was afraid trying to pickup where SMCO left off would cause file corruption. So now I have to copy my backs ups into my mod folder again.
I have a metric **** ton of mods, and I hate having to back them up and re-optimize them every time SMCO crashes. Should I even bother optimizing .bsa's? I don't want to crash and wait an hour to restore all my mods again.
Hey hey, just discovered this and it looks really promissing. I got a couple questions tho.
1. Why are exclusions nessesary (for ui stuff and such) when there is no (or almost none) quality loss? 2. Is it faster to load compressed files duo to lower data sizes or does the decompression take more time then using the uncompressed files?
Thanks in advance. :)
Edit: So... while the normal DDS compression worked fine without any noticeable change ingame the BSA (DDS only) compression killed my game. Not able to load other areas, as soon as i'm leaving a place the game crashes.
Edit2: Wow! Alright, after deleting everything and retrieving my backup'd mods i tried it again, this time i went over all mods with normal DDS compression, but only used a selected few mods where BSA (DDS only) would make sense. Game runs alot smoother and almost stable now. Thanks mate. :)
Thank you so much! I didn't have any problems, but I downloaded Rosa follower and she has almost 50 mb in body file alone and I got black the black body because of it. But now the files are much smaller and everything's okay! And of course I got future-proofed as I will add more mods. Again, huge thank you for this program!
> alphas are stored in pixel What? Alpha is stored in alpha channel) If SMCO detects that all pixels in this channel are completely white, then texture will be converted to DXT1, because such alpha channel is useless.
hello. sorry for asking the stupid questions in the wrong places, but I'd like to know, what are exactly the type of compressions that make skyrim SE crash to desktop, now ? i've read things about DTX1, dtx5, dtx10 and I don't know what to do to port old texture packs to skyrim SE, given that one's gotta resave some dds for normal maps and specular if I'm not mistaken. I already know about nifs conversion, that one thing, but almost nothing about textures. i gave a shot at this SCMO tool, and I saw that some textures were actually saved as dtx1 wich is quite the opposite of whats needed ? but really I'm not so sure. all the help I can find only point to tools that require command prompts wich is like chinese to me...
if anyone with a rather precise knowledge of what the hell is going on with bethesda's new format restrictions and how it affects old texture packs and their dds files, please I'm asking for your help.
I would like some info too. Used Ordenador all the time in Oldrim and it worked perfectly, but using it for mod textures in SE causes crashes (apparently since it doesn't support DXT10 files, which SE requires). I'd like to use this tool, but only if it works in Skyrim SE for mod files.
What is DXT10?) I thought it's BC7. SMCO hasn't been updated for 4 YEARS (and counting, because sources where lost and I now have 8GB videocard that can even handle Fallout 4's 90GB of textures from HD pack + 8GB of nexus retextures)! Of course it has no idea about new compression format, results will be unpredictable. I guess I have to mention it on desc page)
1075 comments
Read this before writing a comment!
> Does SMCO change texture resolution?
No.
> Will I notice any quality loss after optimization?
Most likely not, almost all optimizations don't affect quality (if default settings are used), some of them can slightly reduce it, but the difference is very subtle.
> Is optimization of meshes safe?
No, as mentioned in the program itself, NIF optimization is highly experimental and can cause CTDs or other problems.
> How does this utility pefrom compared to Optimizer Textures?
It's for you to decide. You can even use both.
> Can I use SMCO for other games like Fallout?
You can try, but exclusions were made specifically for Skyrim. It means that utility will optimize all the game files, but some of them don't like to be converted to another format and you could end up with some visible quality loss.
> How to use with Mod Organizer?
You should select a folder where mods are located (MO\mods\) and choose "Standalone folder" in dropdown menu next to the folder field.
I have a metric **** ton of mods, and I hate having to back them up and re-optimize them every time SMCO crashes. Should I even bother optimizing .bsa's? I don't want to crash and wait an hour to restore all my mods again.
Problem signature:
Problem Event Name:APPCRASH
Application Name:SMCO64.exe
Application Version:1.4.2.0
Application Timestamp:511a692e
Fault Module Name:StackHash_9659
Fault Module Version:6.3.9600.18438
Fault Module Timestamp:57ae642e
Exception Code:c0000374
Exception Offset:PCH_C3_FROM_ntdll+0x0000000000090C6A
OS Version:6.3.9600.2.0.0.256.48
What does this mean?
1. Why are exclusions nessesary (for ui stuff and such) when there is no (or almost none) quality loss?
2. Is it faster to load compressed files duo to lower data sizes or does the decompression take more time then using the uncompressed files?
Thanks in advance. :)
Edit: So... while the normal DDS compression worked fine without any noticeable change ingame the BSA (DDS only) compression killed my game. Not able to load other areas, as soon as i'm leaving a place the game crashes.
Edit2: Wow! Alright, after deleting everything and retrieving my backup'd mods i tried it again, this time i went over all mods with normal DDS compression, but only used a selected few mods where BSA (DDS only) would make sense. Game runs alot smoother and almost stable now. Thanks mate. :)
therefore is possible to make an exeption so it will leave all dtx 5 texture be?
What? Alpha is stored in alpha channel) If SMCO detects that all pixels in this channel are completely white, then texture will be converted to DXT1, because such alpha channel is useless.
sorry for asking the stupid questions in the wrong places, but I'd like to know, what are exactly the type of compressions that make skyrim SE crash to desktop, now ? i've read things about DTX1, dtx5, dtx10 and I don't know what to do to port old texture packs to skyrim SE, given that one's gotta resave some dds for normal maps and specular if I'm not mistaken. I already know about nifs conversion, that one thing, but almost nothing about textures. i gave a shot at this SCMO tool, and I saw that some textures were actually saved as dtx1 wich is quite the opposite of whats needed ? but really I'm not so sure. all the help I can find only point to tools that require command prompts wich is like chinese to me...
if anyone with a rather precise knowledge of what the hell is going on with bethesda's new format restrictions and how it affects old texture packs and their dds files, please I'm asking for your help.
https://www.reddit.com/r/skyrimmods/comments/5h6c0p/texture_compression_and_you_skyrim_se_edition/