About this mod
Complete overhaul of merchants and the way they restock in an attempt to create a some what fluxuating economy. Now player trading (and the lack of) effects every city/town merchant.
- Permissions and credits
The purpose of this mod is to create a more dynamic and enriched economic atmosphere within the realm of
Skyrim. This, its first version, provides a dynamic merchant inventory and gold supply that can only be improved
upon by player trading. If you sell items to a merchant, that merchant then resells the item and makes a profit.
If you buy items from a merchant, the city takes a tax from the merchant's sale and that goes to improve, slightly,
all merchants in the city.
Features
-All City/Town merchant's stock changes based on city growth
-Growth is effected by player trading
-Over time ALL merchants will slowly lose money without player intervention
(So a merchant at 1000 gold on start, could very well end up with only 100 gold and a weak inventory
a few game months later if the player has neglected trade with them. 100G is the floor, there is no ceiling)
-As of now there is no cap to merchant stock, one may be implimented in future depending on testing.
-Merchant's never magically "lose" their gold. If a merchant has 1000 gold today, they will have 1000 gold
two days from now after they restock, minus the city's taxes of course.
Things you should Know
-This is BETA so your feedback is critical, what needs to be adjusted/added/whatever. You can tell me it's
the worst mod you've ever played if you'd like, I don't care, just please come forward with suggestions.
-All merchants inventory will be wiped upon game start of this mod, so as to create a baseline economy, so
if you have any mods that change merchant's inventory or gold they will not work with this mod.
-All perks and skills that allow you to increase a vendors gold have been disabled, after all you should have
to work to improve their store, not have it handed to you.
-Any items or etc that will allow you to sell items at full value or close to will hurt the merchant and the
cities economy, so I suggest you don't use/wear them. After all I've never gotten anything free just because
my shirt is nice.
-If you sell Items to merchant they will sell them within 30mins game time.(If this is too short it can be adjusted)
-Don't buy ReSellCounter's from merchant, they need these in order to profit from selling things your sold to them.
-If feedback is good and suggestions that would benefit this mod are made there will be other versions/features
(Hopefully :))
Things Expected of you
-FEEDBACK! Let me know what you think. I can't test this all by myself thoughly, so I need to know if you feel
like City A is growing to slowly or City B is impossible to maintain a healthy economy. Without you this mod
is dead in the water. Your suggestions will be heard, and if implimented you will get an "inspired by" credit.
-Enjoy! :)