Summons Difficulty Adjustment by Phitt
Skyrim » Gameplay Effects and Changes
Added: 17/03/2012 - 06:25PM
Updated: 17/03/2012 - 07:03PM

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Uploaded by Phitt


Last updated at 19:03, 17 Mar 2012 Uploaded at 18:25, 17 Mar 2012

== Summons Difficulty Adjustment ==

When you increase difficulty enemies deal more damage to you. Unfortunately your summons are not affected by this. A tough enemy may kill you with one hit on master difficulty, but the same enemy needs ten hits to kill your summoned Frost Atronach. That is pretty lame and makes the game far too easy as your Atronachs will block any enemy for a very long time - enough to regenerate all your magicka and fire a few destruction spells before you have to summon the next Atronach. No one but the most overpowered enemies will ever get close to you.

This mod automatically cuts the health of your summoned Atronachs (and Dremoras or Dragon Priests) in half. Summons of enemy mages are not affected of course. I also slightly adjusted the health levels of potent summons - the perk description says they are 50% more powerful, but in the vanilla game they had some random health values assigned making some of them more than 60% more powerful.

This mod is meant to be used with master difficulty, if there is a request for expert (with 75% health for summons) I'll upload an alternate version.

= Installation =

Extract the archive into your data folder and enable the PTSummonsAdjusted.esp. To uninstall remove the esp and the PTAtronachAdjust.pex script in the scripts folder.