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This page was last updated on 26 June 2019, 1:57AM
- Changelogs
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Version 4.0.2
- Fixed wait bug where followers run off into a random direction really fast
- Fixed Favor bug where NPCs stop doing a favor when the action is released
- Food is now filtered from auto-inventory feature
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Version 4.0.1
- Various tweaks
- Added lightfoot perk via spell (If spells can add perks to NPCs properly?)
- Fixed Tattoo menu button
- Added Food filter to Equipment to Inventory auto transfer
- Changed engagement rules (again)
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Version 4.0.0
- There have been so many changes I've forgotten most of them.
- Updated Tattoo menu to work with RaceMenu 3, also allows you to use node scaling on your NPCs
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Version 3.5.6
- Changed persistent outfits to use SKSE and only take effect when dismissed, relaxing, or waiting
- Changed importance to persist after being dismissed
- Internal cleanup
- Removed source files from BSA, not really necessary, download loose files if you wish to mod.
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Version 3.5.5
- Various bug fixes
- Persistent outfits when dismissed (Not completely tested)
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Version 3.5.3
- Corrected Quest priority issues causing some actions to take priority over following.
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Version 3.5.2
- Tweaked Residence sandbox mode - again
- Added spell teaching/forgetting support (with effects)
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Version 3.5.1
- Tweaked Residence sandbox mode
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Version 3.5.0
- Moved horse plugin to optional files
- Added new sandbox method
- Fixed group commands
- Installer customization should work again with new NMM (1.13.8)
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Version 3.4.0
- Followers are now neither Protected nor Essential, and can now be assigned to be so via "Importance" plugin.
- Followers residence can now be assigned to where they are currently standing.
- Fixed Alias script, followers will now "die" properly (Be removed from the system) as well as display the message.
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Version 3.3.4
- Fixed installer to work "around" the broken-ness of NMM until it is fixed
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Version 3.3.3
- Potential NMM installer fix
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Version 3.3.2
- Fixed NMM install plugin activation quirk (They should be activated when installed now)
- Added a font fail-safe to fallback to a generic system font if for some reason there was a problem.
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Version 3.3.1
- Created a highly customizable NMM installer
- Added much more stats shown
- Added "OnEnable" and "OnDisable" for plugins
- Plugins can be disabled via config menu
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Version 3.3.0
- Sandbox radius increased to 8192
- Added Horses optional plugin
- Added Horse Armor to option plugin
- Added Horse Assign command to optional plugin
- Added Horse Inventory command to optional plugin
- Added tweaks optional plugin
- Modified plugin events to be more "modder" applicable
- Horse Armor for optional plugin can be crafted using the same materials as the cuirass equivalent
- Should have fixed blades recruitment to recruit the last follower recruited
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Version 3.2.5
- Combat styles can now be changed (Note: Combat styles determine how the NPC will move in combat, and which weapon type they will prefer)
- Dual Wielding enabled on all follower combat styles
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Version 3.2.1
- Corrected group outfit change
- Blades will now recruit the last recruited follower instead of the first in slot
- Added Config Book that is added on first load or clean save
- Fixed menu bug when pressing back all the way to the main menu from a plugin menu
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Version 3.2.0
- All menu functionality is available through dialogue when the menu is disabled.
- "None" outfit is now just a blank armor using the FX slot, instead of the ring slot
- Some renaming of plugin script functions to be more appropriate.
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Version 3.1.0
- Made plugins group compatible
- Added "Train" command for both group and single
- Added "Harvest" command for both group and single
- Made "Outfit" command group compatible
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Version 3.0.2
- Fixed follower markers for BSA version
- Menu should work for vanilla followers
- Optimized group command speed
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Version 3.0.1
- Fixed sandboxing to work at package start location rather than editor location
- Changed objectives to be based on the particular follower in question
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Version 3.0
- Massive amounts of script cleanup
- Worked out the menu system to allow menu plugins
- Added follower sandboxing
- Added outfit submenu (Needs some tweaking still, but it works)
- Added optional XFL Plugin
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Version 2.1.2
- Implements menu system
- Improvements to the 2.1.1 beta menu system
- Menu configuration "setstage FollowerMenu 0"
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Version 2.1.1.Bet
- Implements the new menu controller for followers
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Version 2.1.0
- Follower commands now accessible through a menu when speaking to a follower.
- Corrected wedding glitch when it dismisses your spouse during your wedding.
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Version 2.0.5
- Separated majority of the scripts to have EXP_ prefix
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Version 2.0.4
- Fixes group dialogue to work again
- Fixes the variable that determines your follower count on some dialogue
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Version 2.0.3
- Fixed a yucky infinite loop at runtime
- Quest followers should no longer dismiss all of your followers
- Quest followers ONLY clear and fill the standard slot
- Wedding quest dismissal corrected without actually editing the wedding script
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Version 2.0.2
- Added self allied faction as a safety measure for followers attacking eachother
- Added CLEAR ALL capability "setstage DialogueFollowerExtended 0"
- General script cleanup/improvements
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Version 2.0.1
- Provided a fix for hireling compatibility on existing save games.
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Version 2.0
- Segregated all scripts to be more independent
- Reduced chance of fatal conflict
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Version 1.9
- Included re-use of vanilla alias
- Packaged into BSA
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Version 1.8
- Incorporated followers using horses
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Version 1.7
- Added fail-safe for scripts when the plugin is not loaded.
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Version 1.6
- Renamed the plugin because apparently starting with the word Increased caused it to not stay ticked
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Version 1.5
- Made main script more robust towards runtime errors
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Version 1.4
- Added group Wait and Follow
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Version 1.3
- Fixed incorrect follower counter
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Version 1.2
- Fixed a missing dialogue check with hirelings
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Version 1.1
- Added more script tweaks involving followers
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Version 1
- Initial multi-follower support up to 100
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- Author's activity
- Load more items
- Mod page activity
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May 2025
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13 May 2025, 1:54PM | Action by: 5assahuaranga
Endorsed
'Extensible Follower Framework'
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13 May 2025, 8:06AM | Action by: tizzi9876
Endorsed
'Extensible Follower Framework'
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12 May 2025, 6:35PM | Action by: marutthethirdest
Endorsed
'Extensible Follower Framework'
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12 May 2025, 7:30AM | Action by: xombiekilla
Endorsed
'Extensible Follower Framework'
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12 May 2025, 3:29AM | Action by: D4rkMo0N
Endorsed
'Extensible Follower Framework'
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12 May 2025, 3:07AM | Action by: benong
Endorsed
'Extensible Follower Framework'
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11 May 2025, 11:20PM | Action by: jabiscreidson
Endorsed
'Extensible Follower Framework'
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10 May 2025, 9:46PM | Action by: tugishtakish
Endorsed
'Extensible Follower Framework'
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10 May 2025, 4:26PM | Action by: 27nuji
Endorsed
'Extensible Follower Framework'
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10 May 2025, 9:00AM | Action by: rorpuissant
Endorsed
'Extensible Follower Framework'
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10 May 2025, 7:52AM | Action by: ElvisCavar
Endorsed
'Extensible Follower Framework'
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09 May 2025, 8:03PM | Action by: cristiamlespolier
Endorsed
'Extensible Follower Framework'
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09 May 2025, 1:40PM | Action by: BrewedVFX
Untracked
'Extensible Follower Framework'
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09 May 2025, 3:05AM | Action by: starborn1234750
Endorsed
'Extensible Follower Framework'
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09 May 2025, 2:44AM | Action by: PotatoesPC
Endorsed
'Extensible Follower Framework'
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09 May 2025, 12:20AM | Action by: Badchocobo77
Tracked
'Extensible Follower Framework'
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07 May 2025, 5:04PM | Action by: Prothanis
Endorsed
'Extensible Follower Framework'
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06 May 2025, 11:42PM | Action by: ruineddriver
Endorsed
'Extensible Follower Framework'
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06 May 2025, 11:22PM | Action by: Ryloren21
Tracked
'Extensible Follower Framework'
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06 May 2025, 2:59AM | Action by: kobian7898
Endorsed
'Extensible Follower Framework'
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