Arie Farm by Arion
Skyrim » Player homes
Added: 13/03/2012 - 04:14PM
Updated: 28/09/2013 - 04:57AM

57 Endorsements

1.9b Latest version

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Uploaded by Ariont50


Last updated at 4:57, 28 Sep 2013 Uploaded at 16:14, 13 Mar 2012

Name: Arie Farm
Version: 1.9b
Date: 3/30/2012
Category: Houses
Author: Arion
Source: TESAlliance


Skyrim 1.5

Player home north of Whiterun. Nice farm house with large basement. Out buildings have blacksmith crafting stations, player horse that is essential, wood chopping stations, chickens, cow and goats.

Farmhouse basement has all player safe chests and furniture for storage, enchanting station and alchemy station and working bookcases upstairs and in the basement. Beds for 2 companions as well as double bed for player and additional companion...

House is companion friendly..


1. Extract this archive to any folder and then copy the contents to your Skyrim folder.

2. Start Skyrim Launcher, click Data Files, and enable the .esp file(s).


1. Start Skyrim Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.


As with any upgrade there is always the possiblity that things may have problems. (Especially with all the patches that Bethesday has put out.) It is highly recommended that you back up your saves and if there is anything stored that is important to move it to a safe place first. I have NOT noticed any problems but warning has been given !!
With this upgrade there should not be any issues.The only thing removed from the mod were the books in the upstairs bookcase to make way for a working bookcase and the planters and mushrooms downstairs. I would HIGHLY recommend that you and any companions go to another city and save there before upgrading to prevent any wonky behaviors.
Just extract these files in your data directory and if asked to overwrite say yes.



Known Issues:

There is a bug with Skyrim where large items (houses) may not show up in game. If the house is not visible fast travel to Whiterun and back and the house will be there. You can also make a save at the house and reload and the house will appear. Hopefully beth will fix this soon.
I recently got HearthFires and Beth has put a huge pile of rocks and changed the landscaping that affects 1/2 of the cell that the house and stables are in. They've also dropped clay pits in the cell as well.
I am unsure if there is anyway that I can now make the mod compatible with hearthfires

3/30/12 version 1.9b released to fix broken navimesh from update to 1.9

3/29/12 version 1.9 released - Based on suggestions 2 corrals were addded to the exterior. 1 for the cow and goats and another for a larger and more diverse garden (now looks like a farm) Added 3 working bookcases, remodeled the Azura Shrine area, added planters with flowers and trees to give it a more homely atmosphere.

3/16/2012 version 1.7 Added table with player safe chests for blacksmithing supplies including misc barrel, added a couple more lanterns on porch for aesthetics, Added chimney to house with smoke just because. Rearranged the chests in the basement and put them on shelves to make room for display cases in the center isle. Fixed the display chests so they actually work.

3/13/2012 Version 1.5 Retextured the interior and exterior and made it a bit more homely

2/25/2012 - 2/25/12 version 1 release


Contact Arion by PM at TESAlliance


Thanks to Horrorview for allowing me to use some of his farm textures from his "Sexy Villages and Farms mod". It can be found : Here
Thanks to Bethesda for creating Skyrim and the Creation Kit.
Thanks to InsanitySorrow for his ReadMe Generator this file is based on.
Thanks to WillieSea for use of his whitemarble texture

Tools Used:

Insanity's ReadMe Generator
TESsnipV4 (against my better judgement)