Skyrim

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Camiongrenouille

Uploaded by

camiongrenouille

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About this mod

This mod will give better and more racial abilities as well as redistribute their respective skills, in the aim each race fit a little more with the background. Also it will replace the previous ones, even if I don't think it'll be a great loss...

Permissions and credits
I strongly advise you to download my last mod Major Races Overhaul
Wich is more complete, more lore oriented and features a well balanced leveled bonus system compared to this mod...
Take a look to it and don't hesitate to comment!


First and foremost, the new abilities will overwrite the previous ones, so you should make a backup of your save before installing this mod.

I strongly advise you to start a new game while using this plug-in.

The only other way to activate this mod being to use the console command "showracemenu", their is probabilities the new abilities will be added to the previous ones instead to overwrite them, and I didn't find any way to fix that.


ARGONIAN: Reptilian blood and Waterbreathing

- resist diseases 50%
- magicka rate +25% faster
- heal rate +25% faster
- stamina rate +25% faster

- Waterbreathing

- restoration +10
- Pickpocket, illusion, light armor, alteration, alchemy +5

(argonian are intelligent, athletics and have a high constitution, through natural regenerative capacities)

BRETON: Manmer

- magic resist +25%
- magicka +50

- magicka regen increased by 1% (per second) and stamina regen decreased by 1%.

- Conjuration +10
- Illusion, restoration, speech, alchemy, alteration +5

(why did they retire the magicka bonus?... Are they not half human half aldmer?)

DUNMER: Gift of the Tribunal

- magicka +50
- stamina +25
- melee weapons 25% faster
- draw bow 60% faster(25% from previous melee bonus +35% specific to the archery)

- destruction +10
- alteration, archery, sneak, light armor, one handed +5

(I removed the fire resist cause I think it is too high and limits the potential of this race in relation to his background.
Dunmer are stealth, athletics, versatile and intelligent, I hope these bonus will fit correctly with this description...)

ALTMER: Highborn

- magicka +100
- magicka rate +25% faster
- resist diseases +50%

- magicka regen increased by 2% and stamina regen decreased by 2%.

- Alteration +10
- Illusion, conjuration, destruction, restoration, enchanting +5

(no need to explain about the extra magicka, concerning the resist disease bonus, it has always been here, why not in Skyrim?)

IMPERIAL: Blessing of the Nine Divines and Talos' Coin

- magicka +25
- stamina +25
- health +25
- unarmed damages +5

- Carry Weight +100
- Imperial Luck (more coins found)


- Speech +10
- Restoration, enchanting, one handed, smithing, heavy armor +5

(versatile race is versatile, the unarmed damages bonus is nostalgy with regard to the previous episodes.
Plus some bonus for thief/mercantile characters.)

KHAJIIT: Feline attributes and Rajhin's Coin

- unarmed damages +10
- stamina rate +50% faster
- magicka +25

- Carry Weight +100
- Imperial Luck (more coins found)

- magicka regen decreased by 1% and stamina regen increased by 1%.

- Sneak +10
- Lockpicking, pickpocket, light armor, one handed, speech +5

(Khajiit are rather intelligent, that explains the magicka bonus.
Concerning the other ones, It's to encourage a stealth and above all thief gameplay)

NORD: Sons of Ysgramor

- resist frost +50%
- health +75
- melee weapons and draw bow 13% faster

- magicka regen decreased by 2% and stamina regen increased by 2%.

- Two handed +10
- One handed, Block, smithing, heavy armor, light armor +5

( A warrior, what else?)

ORSIMER: Willpower of Malacath

- Magic resist +12,5%
- health +50
- stamina +50

- magicka regen decreased by 2% and stamina regen increased by 2%.

- Heavy armor, smithing +10
- One-handed, two handed, block +5

(credited for their endurance and willpower, I think these skills and abilities will fit with this race)

REDGUARD: Yokudan Heritage

- poison resist +50%
- health +25
- stamina +25
- melee weapons and draw bow 38% faster

- magicka regen decreased by 2% and stamina regen increased by 2%.

- One handed +10
- Archery, block, speech, heavy armor, light armor +5

(A warrior/Scout with a good endurance and, above all, the best offensive skills of all Tamriel.
The poison resist fit with their homeland desertic environments)

BOSMER: Wild Lore and Aldmeri Heritage

- Draw bow twice faster
- Stamina rate +33% faster
- resist disease +25%
- resist poison +25%

- magicka +25

- magicka regen decreased by 1% and stamina regen increased by 1%

- Archery +10
- Sneak, lockpicking, pickpocket, light armor, alchemy +5

(Magicka bonus for aldmeri blood, resist disease and poison because they are familiar to wild environments.
Given that they are best archers in all Tamriel, this bonus to the draw bow speed seems adapted IMO.
The stamina rate bonus is for stealth gameplay.).