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This page was last updated on 06 March 2014, 12:18AM
- Changelogs
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Version 0.282
- Added: Weapon racks. Two that look like Plaques, one can hold crossed swords, the other can hold a bow.
The third rack looks like a stand.
- Added: Weapon racks. Two that look like Plaques, one can hold crossed swords, the other can hold a bow.
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Version 0.231
- Fixed: All squads can harvest plants. Not just squad one.
- Changed: If a merchant or lumberjack is assigned to a squad, they will no longer pay profits nor collect firewood.
- Changed: Guards who are assigned to night patrol will now sleep in the evening.
- Changed: You can now sneak to remove campfires placed by this mod. This will remove their lightsource as well.
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Version 0.28
- Changed: Placeing patrol routes is easier. Place the first one in the list and it automatically cycles to the next one in the sequence.
...Example: Select Route 2 Area 1, place it and it cycles to Area 2, ready to place.
Added: Five more patrol routes for a total of eight.
Added: Exterior houses now come with doors when you upgrade them. Older houses will add a door the next time you activate them.
- Changed: Placeing patrol routes is easier. Place the first one in the list and it automatically cycles to the next one in the sequence.
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Version 0.27
- Changed: Placing teleport doors while changing cells or fast travelling should work better.
Changed: Internal cell house doors shouldn't reset anymore. Added code to fix issues even if they do.
Changed: Squad members won't harvest if you are sneaking.
Changed: If a villager is not in a squad/on patrol and doesn't have a house and can't find a house, they will run to your village fast travel marker.
- Changed: Placing teleport doors while changing cells or fast travelling should work better.
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Version 0.26
- ....These are different than the old doors.
- ....Connect any two locations with a placeable Teleport door.
- Added: Door Teleporters
- ....May even need to load a different save before loading your current game to make new dialogue options appear.
- ....May need to save/reload your game to update the merchant dialogue.
- Added: Dialogue option to have merchants sell 24/7
- Changed: Changed the price calculation of blueprinted items.
- Changed: Blueprint spell can move objects that have previously been placed.
- Changed: You can move the doors of the new interior cell houses.
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Version 0.25
- ....Not all objects can be blueprinted.
- ....Cast the spell on the highlighted object you want to blueprint.
- ....Equip the spell, it will start highlighting objects you can blueprint.
- ....The next time you use your RTS controller you will be given the spell.
- Added: New blueprint spell : Conjuration
- ....Cost is based on size. Larger objects will cost more. Minimum 200 gold.
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Version 0.24
- Change: Increased cost of lumbermill to 11000
- Added: Stairs category
- ....Sneak and activate the door to get the menu.
- ....You can build 30 of each style for a total of 180 internal cells.
- ....Two house styles that you can upgrade to workshops.
- ....3 workshops, 1 tavern
- Added: 6 new building types with internal cells
- ....You can change the outside appearance of the house after you place it.
- ....You can change the outside appearance of the house after you place it.
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Version 0.23
- New Commands: Essential or killable
- New Commands: Harvest while following
- New Commands: Don't collect butterflies and fish, just plants.
- New Commands: Move out of your way.
- Changed: You can now place multiple items without having to re-select the same item.
- Changed: Removed exploit that let you use/activate objects before paying for them.
- ... To turn it back on, open the CK> Quests> RTScontrolQuest> RTScontrolQuestscript> AllowActivationBeforePaying> set to true
- Changed: If you use console commands to resurrect your villager, it will no longer break the script updating.
- Changed: Villagers not in combat will now heal 5pts per second. During combat they heal 2pts per second.
- Changed: This mod no longer saves the game for you.
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Version 0.22
- Added: Four Militia Squads.
- ... You can now have all your villagers follow you at the same time.
- ... Follow close, far, hold position.
- Changed: Increased Villager max level to 60.
- Fixed: Villagers in Militia squads will sneak/equip/unequip weapons faster.
- Fixed: Villagers in Militia squads are 90% more likely to assist you in committing murder of town guards.
- Changed: All villagers set to 'Brave'.
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Version 0.21
- Added: Fast Travel Markers.
- ... After you place the marker, you need to save/reload your game or exit/re-enter the cell or fast-travel.
- ... One named "Your village", and seven numbered markers.
- Added: More containers.
- Added: Statues to the decor list.
- Changed: Villagers will immediately equip any weapon or armor you give them, without having to be your follower.
- ... Villagers will remember what gear you gave them and will re-equip it if they change cells or you fast-travel.
- Changed: Villager Count is visible in the Settings Menu.
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Version 0.20
- Added: Lumbermill
- ... There is a Wood Pile next to the saw blade.
- ... Activate the Lumber Pile to cut 20 Firewood and add it to the Wood Pile.
- ... If you leave any firewood in the wood pile, it will be added to the Village Supplies.
- ... Paying for any items will draw down the Village Supplies first.
- ... Hire Lumberjacks to work at your Lumbermill. (Activate the Anvil that is on the Lumbermill platform)
- ... Each Lumberjack will make 800 firewood a day. As long as they are not on morning or evening patrol route.
- ... Any NPC that uses the Lumbermill Idle animation will now make 20 firewood and place it in the Village supplies.
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Version 0.19
- Added: Villager Dialogue to open inventory window.
- Added: Item cost is now shown while you scroll through the Categories, but if you are scrolling quickly, it may take awhile for the messages to catch up.
- Added: Bandit Raids.
- ... In Settings menu, enable raids and one will start immediately.
- ... Random size raid(min 10, max 20), coming from a random direction.
- ... The next raid will come in 14 - 36 hours.
- ... Or, just hit enable raid again to start another wave.
- Added: Villagers pay taxes of 10gp per day.
- ... Talk to any villager to collect your taxes.
- Fixed: Villagers should go home after a raid, as long as it's less than 5 minutes from the start of the raid.
- Added: Merchants now pay a share of their profits to you. 100 gold per day.
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Version 0.18
- Added: Patrol route marker categories.
- ... Three routes, eight markers for each route.
- ... If you skip any markers or don't place them all, they will return to the first marker for that step.
- You MUST place the first marker for everything to work right.
- Added: Dialogue for patrol routes.
- ... Three patrol shifts with three routes gives you 9 combinations.
- ... One patrol shift is 8 hours. (6am, 2pm, 10pm)
- ... A villager can only have one route and one patrol shift at a time.
- ... It will take them a minute or two to begin their patrol.
- Changed: If you don't like the cost of any category, you can change it in the CK, just change the cost property on that category activator.
- ... Same for workshop upgrades, floor and furniture.
- Changed: If you have upgraded your house with floor or furniture, it will be refunded if you demolish it.
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- Author's activity
- Load more items
- Mod page activity
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April 2024
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13 Apr 2024, 9:38PM | Action by: Adilico
Endorsed
'RTS for Skyrim'
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08 Apr 2024, 7:50PM | Action by: Crywolf225
Endorsed
'RTS for Skyrim'
March 2024
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28 Mar 2024, 10:48AM | Action by: MorgulUruk
Endorsed
'RTS for Skyrim'
February 2024
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18 Feb 2024, 2:50AM | Action by: TheHaze626
Endorsed
'RTS for Skyrim'
January 2024
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27 Jan 2024, 12:16AM | Action by: Rushemery
Tracked
'RTS for Skyrim'
December 2023
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09 Dec 2023, 1:44PM | Action by: Zokac22
Endorsed
'RTS for Skyrim'
November 2023
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27 Nov 2023, 4:37AM | Action by: SpooperTrooper
Endorsed
'RTS for Skyrim'
October 2023
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04 Oct 2023, 12:13AM | Action by: GLAINMAINREED
Endorsed
'RTS for Skyrim'
September 2023
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23 Sep 2023, 1:35AM | Action by: datro
Endorsed
'RTS for Skyrim'
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22 Sep 2023, 9:54PM | Action by: crazywelshboii
Endorsed
'RTS for Skyrim'
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15 Sep 2023, 3:10PM | Action by: ac67193
Endorsed
'RTS for Skyrim'
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10 Sep 2023, 4:36AM | Action by: tliban
Endorsed
'RTS for Skyrim'
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09 Sep 2023, 9:15PM | Action by: Mentholo
Endorsed
'RTS for Skyrim'
August 2023
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19 Aug 2023, 11:35AM | Action by: Alexanderzor
Endorsed
'RTS for Skyrim'
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16 Aug 2023, 1:37PM | Action by: Nemmexe
Endorsed
'RTS for Skyrim'
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08 Aug 2023, 2:56AM | Action by: zstevens1996
Endorsed
'RTS for Skyrim'
July 2023
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29 Jul 2023, 9:19PM | Action by: Chinggis7Khagan
Endorsed
'RTS for Skyrim'
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23 Jul 2023, 10:29PM | Action by: jimhydejr73
Untracked
'RTS for Skyrim'
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23 Jul 2023, 10:28PM | Action by: jimhydejr73
Tracked
'RTS for Skyrim'
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23 Jul 2023, 1:18AM | Action by: davidriley029
Endorsed
'RTS for Skyrim'
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