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Author notes
I have yet to recieve permision for use of magicka sabers. That is in process.
File credits
Lord Haun, Lord Haun, Lord Haun, Lord Haun, Lord Haun, Lord Haun, Lord Haun, Lord Haun, Lord Haun, Lord Haun, fg109, George Lucas.
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Changelogs
Version 1.3
Added 3 books on the shrine to explain the lore.
Version 1.2
Finalized the cell which will hopefully allow followers to follow.
Version 1.1
Increased leveled actor difficulty.
Lowered the number of static sabers.
In the prison cell area, the "leaning against wall marker put the actor half inside the wall. (Fixed)
Version 1.0
Made some changes to allow an alternate start from this cell.
Version 0.9
Map marker added
Currently testing trigger for jailcell. Making this a good alternate start location.
Version 0.8
Added an exit to the dungeon in an area NW of Falkreath (no market yet, still haven't figured it out)
Added a bandit in the jail room. Trying to get him to wander around the marker points)
Calaval Cave - Uses Magicka sabers by Lord Haun get that here (http://skyrim.nexusmods.com/downloads/file.php?id=3174)
Adds a dungeon to recover Magicka sabers without having to unlock the daedric smithing perk. Also good for an alternative start.
HOW TO CREATE ALTERNATE START: Create a text file in the main skyrim directory called start, not start.txt, but just start. Open it with notepad and add these lines.
Save and close. At the skyrim main menu, open console and type "coc calavalcave" without quotes. The with console open type. EDIT: Fixed syntax
"bat start"
Have fun with your new character. Remember if you want to start the main quest you must use the console. UESP.net is a source of good info for that.
The ultimate goal of this mod is to add a small story for use with Lord Haun's Magicka Sabers. Also, as you explore, a story will reveal itself as to how Magica Sabers had come to the planet of Nirn.