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- Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )
Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )
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Created by
Tonycubed2 - DiscipleDarkfriend- Darth Vella- Tunaisafish- fg109- Melooo- Mujuro- DJjojo- Timmy19992- mV_box- Mujuro- verteiron- Dheu- Spookyfx- Unahu- Slob- Refusedzero- GhostAgent- xilef11- CrushBoss- FireFreak111 - Jebbalon - Lobo3222 - ExarielleUploaded by
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Tags for this mod
- Gameplay
- Lore-Friendly
- Fair and balanced
- English
- Related to vampires
- Quests
- Races - New
- Scripted Events
- Armour & Shields
- Books
- Creatures
- Creatures - Rideable
- Locations - Dungeons
- Magic - Potions
- Magic - Spells
- NPC Vendors
- NPCs
- Weapons
- Skyrim Script Extender (SKSE)
- DLC: Dawnguard
- DLC: Dragonborn
Activity logs
This page was last updated on 11 October 2021, 3:14AM
- Changelogs
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Version 28.5
- fast travel taken out, silvershield fixed, clawshield properties set so force will work, chance to get enchanted or unenchanted clawshield from mephala death knight, sot_draugr2 and spider script that were missing properties now set, unused npc's removed,
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Version 18.65
- Improved placement of surface spawns
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Version 18.6
- Asyrin will now not appear until mod activated
- Two undead were appearing before zombie apocalypse started. Fixed.
- Message sensing a change now respects messages toggle and appears only 20 percent of the time
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Version 9.0
- New Change Log!
All future changelog entries will now be posted on our site at:
http://sotrealms.enjin.com/changelog
Changes made for this update:
-Features release 1.0 of Wilderness Assassins--agents of Mephala. It is functional, I look forward to suggestions and ideas. Please visit the SOT website for more in depth lore friendly information and backstory.
-Also, Riften has been added to the group of cities with assassins.
-Now we have Whiterun, Solitude, and Riften. Plus Wilderness.
-Weapons have been expanded from just mephalas dagger to include now:
mephalas axe
mephalas bow and arrows
All deadly poisonous.
- New Change Log!
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Version 8.9
- its 8.8 redone. Came out much better though, so kind of worth the extra work.
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Version 8.7
- (there are a lot of changes not listed in a couple months, I apologize, picking up again)
- Fixed preset menu so default preset is (none, choose a preset) to avoid confusion. Was working in any case, this is just more professional and neater.
- Added new mcm menu to extend the spawn points of surface spawns from 0 to 4096. This is added to the value normally use. The normally used random value is -1800 to +1800 for X and Y. I would advice leave it as is, since you can have them spawn too far
- A toggle that if enabled will not allow surface attacks when not traveling somewhere. So if you are in one spot builidng a house or fishing or just looking at the sun go down there will be no attacks.
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Version 8.01
- New major feature: Vanilla Surface Encounters
- Fixed dungeon stealth messages not canceled by mcm no messages option
- Tesedit 5.x certified clean
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Version 7.50
- All npcs edited to be aggresive, shameless, and in faction weplayerenemy
- Added Hallucination Dire Spider encounter to Dungeon Encounters. This makes 19 possible dungeon encounters that can randomly spawns. Pretty good variety.
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Version 7.4
- Changed Wepons Dealer inventory to be leveled to player
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Version 7.3
- Features the new Slob Hardened Scripts
- Features the final (for now) Vanilla Encounter : Falmers
- Features a new FAlmer Boss: The Accursed One
- Features the Redone Cultist Encounter, The Cultists will no longer spawn UNTIL the player completes quest MQ105 . Thats "The Way of the Voice". A Substitue Encounter , Mounted Reiklings , Will Be Used Until Then
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Version 7.1
- Integrated the Wimp level option into Fast Traveling Encounters to avoid hard encouners until player level is higher than wimp level setting.
- Aded wrapper to Draugr script to block spam in log
- corrected obiskids gho variable that was cauingmajor spam in logs
- Added many more error catching wraps in the scripts causing spam
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Version 7.04
- Solved the spamming of logs with "SOT_CloneNPCs.psc" Line 22" Error
- Added Burning Inferno Book to game, gives a back story for Burning Inferno
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Version 7.03
- Spider Boss, which can inflict Insanity and induce hallucinations that can kill
- Increased Vanilla Spider Encounters
- -New code added to attempt to stabilize the Vanilla Increased Spawn Feature in general
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Version 6.7
- removed fireball from player. Was being given as a startup item
- Added several npcs to the Do Not Call list. Still getting span each day.
- Added Wolf encounters to the mod feature "Increased Spawns), including a large Alpha wolf.
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Version 6.6
- Added Weapon s dealer, adventurer, and Gypsy Merchant to the DoNotClone list
- Added dungeon mcm slider to limit spawns from Increased Vanilla Spawns
- Fixed Reinforcements being increased by Vanilla Increased Spawns
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Version 6.5
- New Major Feature: Increased Vanilla Encounters - Bandits and Draugr are completed
- fixed corrupted property in rat effect
- fixed craze health stats on cultist encounter - 500 to 900 each , no clue what I was thinking
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Version 6.4
- Redo /reworking of first mcm menu page. Will instead show all 7 heartbeat scripts and for real show wether they have fired in the last 120 seconds. - Completed July 25
- to the same mcm page added the frequency the script fire in seconds 8-7
- add MCM toggle to block Draugr shouts. - Completed 7-22-2013
- Add MCM toggle to quickly temporarily disable Dungeon Encounters when needed. - Completed 7-22-2013
- Change name of Fistandantilus to "Braxton Stormcrow " completed 8/1/2013
- Add a toggle to disable fistandantilus/Braxton on area change - completed 8/1/2013
- Include in this mod the fix for log spammer LvlPredatorScript.psc , with permission from the author, Steve40
- Fixed two bugs in Walking Encounters that were blocking the spawning of enemy npcs.
- Optimize fx undead npcs, maybe update it. - Done by the Fx author himself! Upated to newest version AND compatible with the main FX mod s it can be used alongside mine. Best of both worlds.
- Add 4 new light spells, the vanilla version is pitiful for users using enbs. Wil be sold by the dungeon mage. The mage and the weapons master are coming in handy.- done 8-13-2013
- Add toggle to allow SOT unique outfits to be worn even if level is not sufficient - done 8-13-2013
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Version 6.3
- Optimization of heart beat scripts, including having unneeded heartbeat scripts go dormant to conserve resources and minimize ctds
- Added MCM option to disable Fast Travel Ambushes . Helpful if player has frequent ctds when fast traveling. But code has been added to avoid that as well, so try it the way it is first.
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Version 6.2
- Added possibility of Treasure Hunters appearing in dungeons
- Added a MCM menu option to allow player to change his Dovahkiins carry weight.
- Added MCM menu options to stop red or green pills from being added again after they are used or discarded
- Added the possibility of a weapon dealer appearing in dungeons with mcm menu slider
- Added the possibility of a gypsy mage merchant appearing in dungeon with mcm menu slider
- Greatly enhanced / fixed surface increased spawns
- Added the DarkOne bow and nico's arrows , with magical varieties sold by dungeon weapon dealer
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Version 6.1
- Draman Skeletons will not spawn at all if hard level not reached. The hard level is chosen by player in MCM menu and controls level at which harder spawns in general start.
- Added code to avoid running sripts if player is transitioning to another cell, to avoid CTDS
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Version 6.0
- Added new power to Bane the Werewolf Hunter
- Added Cultist encounter to surface encounters
- Added MCM options for FX Undead Surface Mob attacks. Speed of undead can be change all the way down to 1 percent of original. Stamina will be 50% if option if used.
- Added Cultist encounter to dungeon encounters
- It is Now Possible for both Burning Inferno and Blade to Appear Together and Help Bane.
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Version 5.21
- single script fix to correct endless khajiit attacks. Sorry guys.
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Version 5.4
- Added Red and Green pill to game. The red pill will allow mod activation after upgrading, the green one.... Well, do not swallow the green one.
- Added a third encounter type to Added Spawns (for dungeons) using Undead FX.
- Added a new Encounter to Surface/Walking Encounters using Undead FX (undead)
- Added a new encounter to Mobs on Surface/Walking Encounters - Live Bandits
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Version 5.3
- Added a fe monsters to "Fell in a Hole' cave. Had become emtpy.
- Fixed all errors exposed by Tesedit 3.029 experimental build
- Added a toggle switch to disable spirits. DO NOT USE IT UNLESS YOU MUST.
- Debut of ADDED SPAWNS, new encounter type. Random Spawns added on the fly to Dungeons similar to Walking Encounters. offers to start two encounter types, though they include 300 plus npcs.
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Version 5.2
- Added Increasing Spawns toggle to allow cooldown to be randomized.
- fixed many many naked people
- fixed story manager mistake where three quests constantly polled all scripts firing (crazy)
- added rats, normal and sick with bubonic plague
- fixed healers, they were broken
- replaced fox with Giant Ferocious Bear, 20% larger and 50% stronger than standard bear
- various bug fixes
- fixed broken quest events that stopped improperly
- Vampire's now have must pass a 60% die roll or be replaced by a Band of Brigands. Vampires were appearing too much.
- Blighted civilians must pass a 50% die roll or will skip their turn at appearing. Were appearing too often as well.
- New: Band of Brigands at night - less powerful than typical SOT spawns but may be up to 8 in a group. Thats 4 more than SOT max of 4.
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Version 5.01
- fixes naked npcs
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Version 5.0
- Sharlikran fixed injected data, tons of other issues. Will go a looooong way towards minimizing ctds.
- Fixed riverwood party bug
- Fixed healers named bug
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Version 4.9993
- Provides MCM menu with Fast Travel page for players who are upgrading. Not needed if yur menu is fine or you started a new game with 4.9992.
- Implemented fix for Vilkas - Simply may turn hostile the moment you enter the training area, even if you're barehanded. He never stops to hand you his sword, but simply fights you to the death.
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Version 4.9992
- Finally fixed the bug where Highwaymen would not do anything. They will now demand gold or your life.
- Added missing MCM menu page for Fast Travel. Still cannot believe that no one noticed.
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Version 4.9991
- Added code to stop player from activating mod if Helgen not completed. Must exit Helgen first.
- Corrected mod issues to allow ALL Unofficial Packs to be used with it.
- Added a Fletcher in Riverwood. He works there 18 hours and then goes hang out at the Inn. Needed arrows.
- Moved my code from PlayerSleepQuest to my own SOT quest event. needed for full Hearthfire compatability.
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Version 4.999
- Corrected scenario where essential npc is cloned, caused by base form not being essential.
- Corrected timing of stealth messages to fire at better times
- Added dungeon checks to not spawn waiting encounters if non hostile npcs around
- Bane now will get 100 stronger for up to 10 deaths, then will randomly be boosted from 100 to 1000 after that. Stamina boosted as well, speed to leser degree.
- Fixed chest menu item, intitially shows chests off when they are on. Causes confusion.
- Added a toggle to disable Walking Encounters.
- Ist Attemtp to correct/ work around carry weigth inferno bug cause by Earth Prison Spell
- Fixed Burning Inferno Bug
- Added MCM slider to let player set the base cooldown between walking encounters. Was previously hard coded to 15, which is 5 minutes.
- Added Cooldown MCM option for Blade the Vampire Hunter. Made it 20% better chance of appearing, and 50% if skipped over first time.
- Added a MCM cooldown option for Burning Inferno, with randomizer feature.
- Added a MCM cooldown option for Bane the Werewolf Hunter, with randomizer feature
- MCM Menu option to only allow Walking Encounters at night
- MCM Menu option to toggle DarkSpawns / Blighted so that any attack with hurt them. Not just fire.
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Version 4.998
- Added code to detect if Skyui is installed. If so, Staff and Ring are not given, and vice versa.
- Support for Vilja patch - so she does not block encounters
- New Stealth adjustment feature to support players who like to sneak and want to use Increased Spawns
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Version 4.997
- Bug fixes
- Mcm utility to test mod latency. Perfect for configuring SOT and measuring changes.
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Version 4.996
- Added Sleeping Dangers MCM page
- Added Lore MCM page. MCM Menu now complete!
- found a script using regular onupdate, changed it to registerforsingleupdate. Took hours to do so, not as simple as it sounds.
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Version 4.995
- New MCM page for testing
- Spirits fine tuned. Cant even find them myself. Makes testing very hard.
- Fixed a dungeon script error
- Added MCM menu page for Dungeon odds and toggles
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Version 4.994
- Staff of Magius now weights zero by request
- My five new healers will now trade in pebbles for potions or Trophy of Greatness
- Spirit adjustments and added code to prevent issues
- Fixed Highwaymen - hopefully
- Added MCM and Staff optiom for a cooldown between Increased Spawns
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Version 4.993
- Changed SOT Vigilants to remove them from faction, avoiding being attacked by them in towns that host them
- Added 99 disposition to ghosts, just for completeness sake.
- fixed pebble removed message (did before but lost fix when my computer ate the mod esp)
- Added a Staff menu option to allow burning Inferno to avenge the death of Blade or Bane
- Added code to remove arrows from sot dark brotherhood assassins when killed by player . For game balance sake.
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Version 4.992
- Fixed talking spirits. No more activation prompt or talking. Also fixed them following you out of dungeons and hanging out.
- Modified two Vampire Lords in Wimp mode to be more wimpy
- Imported Blighted Civilians to mod.
- Added Blighted Civilian encounters in Dungeons
- Added blighted citizens to Walking Encounters on the surface
- the spirits will no longer detect you in sneak mode, no effect on stealth meter
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Version 4.991
- silenced pebble message when pebble is removed (8% chance of pebbles being removed from npcs and thus alowing re-cloning)
- Greatly improved mechanism for spawning dungeon Increased Spawns. No longer tied to just xmarkers or coc markers.
- Minor tiny cleaning with TESedit
- Added ability for player to select how often the Walking Encounters script should fire off. Default is now 20 seconds, use Staff to change it.
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Version 4.99
- Added healer / merchant to Riverwood. Johanna the Healer. For 500 gold she will cure diseases.
- Removed Riften faction from Dawnguard hunters
- Added 5 more lady healers who travel randomly between the inns of Skyrim selling potions and healing patrons
- Added the Raistlin robes by Timmy to the mod. The lady Healers use them. Will be sold in the college soon.
- Toggle to disable Fast Travel Encounters in the wild (mid trip) added.
- Exempted horses from being cloned
- Added menu option to allow player to select the level at which normal hard sands of time encounters appear while walking. Mod uses weaker spawns until then.
- Added merchant in Winterhold College to sell the new Mage robes. 45 different mage robes.
- Start of MCM menu, requires SkyUi 3.1 . Work in progress, will be finished someday
- Several stability tweaks in scripts
- Optimization of main Walking Encounters script, including error traps for the "object not found" errors in logs
- Added slider to let player set base walking encounters cooldown. Was hard coded to 15 times walking script, about 3 minutes.
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Version 4.98
- Vigilants of Stendarr will now ambush player only if Vampire, Werewolf, or Wearing Daedric Armor
- Fixed Killed Bunny Rabbits
- Fixed the bug where you change yur mod order and my mod thought it was a new install, resetting your presets
- Attempted to fix Orc boss in sleeping encounter not asking for gold and attacking if not bribed
- Added two new encounters to night marshes and dungeons, Argonian and Orc Skeletons
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Version 4.97
- Added code to space out spawning of Increased Spawns to stop ctds
- Imported Animal Skeletons for use in next version, for now in lelelved lists
- fixed code so Increased Spawns will not appear in towns
- Added effect to pebble, a little health increase, mainly to keep it from being blank and causing issues
- Added 6 more notifications to the existing 2 in Increased Spawns module, did my best to make them first person - for variety
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Version 4.96
- Corrected issue where non hostile npcs were cloned, including summoned minions and assorted stormcloaks, dawnguards, etc
- added optional toggle to ban dragons from being cloned
- added scripts to surface bandit encounters to make sure they attack once spawned
- removed special fx from sandman.
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Version 4.95
- Gave perks to the 2 out of 3 Dark Brother Hood Assassins that did not have any
- Implemented Nightmare Spawns Lite in SOT - Walking Dangers done
- Added menu options to configure the new Increased Spawns feature.
- Added dragon eggs to all Draman undead
- Added a toggle to for NPCs not to use the new armors or weapons
- Walking Dangers has the above toggle now implemented
- Changed animal encounters to stop different types attacking together. Instead, animals will now appear in packs
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Version 4.91
- forgot to zero out the old Walking script
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Version 4.90
- Includes all patches made for 4.8x
- Includes refreshed menu and walking script to allow upgrading
- Added Armored Skeletons to Waiting Encounters in dungeons
- Deleted un-neccesary invisible zombies
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Version 4.81
- Removed test notifications regarding marsh. Sorry... Must install 4.80 first
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Version 4.72
- Same as first five items listed for 4.8
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Version 4.71
- Fixed Walking Encounters, which I broke in 4.70
- Removed remaining Death Mage Robe Recipe
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Version 4.41
- Fixed refugees not working properly, godess Mara giving blessings for no reason
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Version 4.8
- Added Draman to general lore toggle
- Draman encounters restricted to mountain areas
- Added Refugees to general Lore toggle
- Programmed alternate encounter type if refugees are blocked by Lore toggle
- Added menu option to disable punishment when killing refugee
- Added night time marsh/swamp encounters with Chaurus, Chaurus Reaper, and Chaurus Hunters
- •Added night time marsh/swamp encounters with 20 different types of armored undead incluidng liches
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Version 4.7
- Removed Silver Hands from Lore toggle, it has its own toggle now
- Added option to use Lore Friendly Vampire Hunters
- Added option to use Lore Friendly Werewolf Hunters
- Added Toggle to disable Vampire Hunters
- Enabled in Fast Travel encounters the toggle to spawn only half as many npcs
- Fixed broken sleeping animation caused by my aggresive cleaning with tesedit 5
- Deleted more recipes that were added accidentally
- Burning Inferno will not cast Earth Prison if player is mounted
- New nightime encounter added - The Draman, skeletal and lich creatures that were once half human and half dragon
- Baby dragons can be hatched form eggs carried by the Draman shades
- Baby dragons can be found, added to rare ingredients leveled list
- Baby dragons can be bribed to be companions with food. Short term memory though.
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Version 4.6
- Added menu option to Ring of Danger which will give player the Staff of Magius
- With help from varakz super cleaned the mod using TesEdit5 - no more bad edits, dirty edits, etc.
- Burning Inferno gets another new summons
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Version 4.5
- Made it more dangerous to retrieve earth tome spell book
- Expanded on Treasure chests dropped by some of my npcs. Now you can try to open them with regular lockpicks or use locksmithin perks.
- Deleted most armor recipes added by my importing armor. I rather you download their mods for that.
- Added another condition to make sure scripts are not dynamically assigned to quest npcs.
- Added possibility of Burning Inferno coming after Thieves and Assassins
- Added menu toggle for Inferno's shield
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Version 4.4
- Added a new menu option under Walking section, allowing user to deffine a cooldown period of 0 to 120 minutes between encounters. This is not the same as setting encounter odds.
- fixed innocent encounters issue with helgen and followers, etc.
- Inferno has a new tactical spell.
- Integrated the Innocents feature properly so it uses the kill switch and starts off inactive.
- Added new menu option to decrease or increase spawns per encounter while walking
- Added support for sneaking in walking encounters. The higher the sneaking/stealth perks the further away the hostiles will potentially spawn.
- Added a toggle for a less deadly Burning Inferno to the "in game" menu
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Version 4.3
- Burning Inferno 2.0 - one additional power and deadlier fighting style
- Courtesy of Grimulkan, sleeping animation redone to make it easy to uninstall. This is a major improvement.
- Courtesy of Grimulkan, general mod cleanup as far as npcs and edits go.
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Version 4.2
- Added missing facegen data, thanks to sdfgsdjfasdjk for compiling it
- Restored woozy sleepy effect when player first wakes up and is not using the sleeping animation
- Programmed spanking new menu to adjsust odds and toggles, replaces Sandman
- Gave Waiting Encounters its own Odds variable, used to share the Sleeping In Dungeons one
- Tweaked Blade some more
- Fixed sleeping animation not working in newest Skyrim
- Implemented Burning Inferno, champion of the Innocent and Blade's lover
- Added toggle for Burning Inferno in menu
- If Player kills an innocent person Burning Inferno will avenge the death. This icnludes citizents, shop keepers, kids, etc.
- Corrected walking encounters bug where dead npcs counted as being alive and thus blocked new encounters
- Added attacks by Boethia Worshippers if you fail the quest Boethia's Calling (a level 30 quest).
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Version 4.1
- corrected default state of displaying notification messages to On, not off as done by accident in 4.0
- Added Stricken attackers to Walking Encounters
- Changed Magnus armor bonus from 300 to 50 and lowered value of Magnus armor
- Fixed names of Rune Swords (carried by Blade)
- Added preliminary support for Lore toggle to block things like Blade, Bane, Fire mages, etc. May or may not do more with this, not my focus
- Lowered value of all new armors to avoid cheating
- Fixed a bug in Waiting encounters
- Sandy will no longer appear and knock objects around. A gentle summoning.
- Added Paladin Re-Textured Silver Blue Armor for Bane
- Added Force Bow for Bane to use
- Gave Bane 1 new ability/power
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Version 4.01
- Added more options for Blade to deal with different attacks. Work in progress. Tactician users are defeating his deadly on one gifts.
- Fixed Invisible Vigilants
- When sparing the life of a refugee, only a potion will be awarded. The gift of healing went too far and removed vampirism and werewolf curse!
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Version 4.0
- Added toggle for encounter messages. Removes the "You are Attacked by Bandits" and others.
- Added Blade the Ultimate Vampire Slayer with The Sword of Runes. Beware if you are a Nosferatu.
- Added Staff of Magius to the game, a second way of activating the mod if Sandman does not feel like talking. Will also cast Mage Light , of course. One time use as far as mod activation, from then on usable for light. Complete with Shirak! and Dulak!
- Improved uninstall feature with additional code
- No Walking encounters if in Vampire Castle or Dawnguard Fort so as not to upset Dawnguard quests
- Made it mandatory to be level 20 to wear Magnus armor and to have Arcane Smithing perk in order to craft it
- Fixed sandman menu option that was doubled for walking encounters. Minor fix.
- Added code to Vampire Hunters to they will always spawn gunning for the player
- Added three more locations to the No Spawn list for Walking Encounters: DLC1DimhollowCryptLocation-DLC1_AncestorsGladeLocation-DLC1SoulCairnLocation
- Added Vigilant of Stendarr attackers to Sleeping, Walking, Waiting, and Fast Travel Encounters
- Added Dawnguard Vampire Hunters to Sleeping, Walking, and Fast Travel Encounters
- Corrected issues with Refugees, will work correctly now
- Made Trio of Death mages always attack when spawned even if spawned by different mod
- Made Hunters always attack when spawned even if spawned by differrent mod
- Added new gorgeous Daedric crossbow for Blade with level limiter for player
- Added vampire attackers to Walking Encounters. At night, of course. Includes fearsome Vampire Lords.
- Blade and Bane have discovered they are brothers separated at birth. Will help each other occasionally.
- Added Thalmore Assassins to Walking, Sleeping, Fast Travel, and Waiting Encounters
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Version 3.9
- Added Uninstall Option in Sandman Menu to allow this mod to be propely deactivated
- Added a level 20 check needed to wear new armors, i.e. Dark Brotherhood and Silver Armor
- Changed Sandman summoning effect to minimize impact on surrounding objects
- Added Trio of Death Mages to Walking Encounters, Fast Travel, Waiting
- Added new Armor for Vampire Hunters
- Added Vampire Hunters to Walking Encounters, Fast Travel
- Added new robes for Trio of Death Mages
- Added six new helmets, one to be used for Vampire Hunters
- Added description in Sandman Walking odds so player knows higher number means less spawns.
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Version 3.8
- Added rewards and punishments for letting rfugees live or killing them. The Godess Mara watches over them.
- Sandman menu options added to set your own odds for Walkling Encounters. Need to adjust two values equivalent to two 100 sided dice rolls.
- SilverHand Bane: Added scripted anger management problems, he will not stay calm for longer than 20 seconds before attacking again. And there is a 20% chance he will use health potions when dying.
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Version 3.7
- Removed accidentally added script aaarelax.pex.
- As requested by StayFrosty05 increased the Silver spawn frequency up a notch
- Dressed up naughty naked hunters.
- Added attacks by Refugees, more rare than other attacks. Objectively is NOT to kill them.
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Version 3.6
- If player is a member of the Dark Broherhood the Dark Brotherhood ambushes are canceled
- Once again fixing Orc of a million pelts. This time made his inventory fully automatic.
- Addeda fourth spawn rate option for Walking Encounters, Bleeding Ultra Rate
- Silverhands - if spawned on player who is not a werewolf they will self destroy
- Fixed bug where Dovahkin thinks he owns all the beds in Skyrim
- If snowing, there is now the chance of a Frost Troll attack
- New 5th setting for spawns: "Frosty" mode. Will make walking encounters almost never. Almost.
- Merged Masters of Death - Rise of the Brotherhood armor mod with mine to allow Dark Brotherhood attackers to look like high end assassins
- Cooldown feature for both Silvers and general walking encounters to allow combat to start and avoid double attacks
- Silvers will retreat to "home base" if too far from player, avoiding a growing silver population
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Version 3.5
- Built in uninstall for users of 3.0, 3.1, 3.2, 3.3 - Will negate the ghost script saved in game and allow upgrading without a new game
- New kill switch added, console command "set kill35 to 5" will disable all running scripts allowing for a clean save and uninstall.
- Authentic fake animations enabled for getting into bed. Works ok, better than the black screen.
- Added toggle to turn off the bed animations once you get sick of them
- Made a Sandman Option for controlling walking encounter spawns (to a degree)
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Version 3.4
- Horses and Animals not counted as NPC's for purpose of Spawning Enemies. Was causing there to be no spawns when riding a horse.
- Made Silverhands more rare, and increased time between attacks even more.
- Fixed water spout by Riverwoood that was floating in mid air
- Fixed Hunter Orc with 1,000,000 pelts.
- Added forsworn attacks to Walking Encounters
- Added toggle in Sandman for Silver Hands
- Added Dark Brotherhood Assassins to walking encounters. They only attack after sundown.
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Version 3.3
- Major bug fix for Walking Encounters. Requires a very clean save.
- Removed paralysis attack from 3 of the 4 Silver Hands
- The 4th Silver Hand, Bane, will appear even more rarely that in 3.2
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Version 3.2
- the Silver Hand hunters are limited to two if attacking while you sleep
- made the Silver Hand armor resistant to shock attacks
- Made appearances by Silver Hand Bane more rare
- Toggling off the Walking Encounters will now totally disable the script/quest associated with it.
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Version 3.1
- Added Orcs and Animal Predators to Walking Encounters
- Walking Encounters will never happen if there are any NPC's nearby. Too many townspeople were dying.
- Lowered armor rating of Silver Hands, to make it more fair.
- Fixed Silver Hand Weapon bug where if you dropped sword you still died
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Version 3.0
- Major new feature: Walking Encounters
- fixed Silver Hand Sword bug where dropping sword instead of unequipping it still killed you
- altered members of Riverwood so they stop jumping into every fight, except for guard and stormcloak
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Version 2.700
- I also expanded the number of safe location markers to 6, and removed the recharging period. When marking spots the location marker will cycle through all six and then start over from 1.
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Version 2.73
- reduced Silver Hand hitpoints by half
- Silve Hands now will appear in fast travel encounters in staggered form, not at the same instant
- chance of encountering silver hands reduced from 50% to 25%
- Less likely for all four silverhands to appear together
- note: They are still deadly, attack them from a distance!!!
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Version 2.72
- same as 2.71 . Don't ask.
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Version 2.71
- Fixed major bug in sleeping ambushes
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Version 2.70
- Added Silver Hands Werewolf Hunters. Very deadly opponents.
- Beefed up the young warriors so the puppies will stop killing them. 8-/
- Fixed minor bug in Sandman Menu
- Added new Silver Sword used by the Silver Hand Hunters
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Version 2.65
- added a Sandman toggle to enable / disable Young people
- added Forsworn ambushers to take the place of the Young toons if they are toggled off.
- added 3 more encounters, 1 for sleeping and 2 for fast travel.
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Version 2.6
- Melooo kindly fixed the problems with Younger people, making it compatible will all mods AFAIN. No more armor conflicts
- half the file size thanks to Melooo! 115 megs now instead of 230+ megs
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Version 2.5
- added the modders resource Younger People by sejh. Used it to make young orc bandits.
- attempt to fix naked bandit and mage
- added replacement cave for "fell in a hole" encounter. More lore friendly and cleaner transitions.
- tweaked inventory on many npcs.
- added new encounters to use the young orcs
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Version 2.4
- Fixed occasional naked npcs
- Fixed Occasional Weaponless npcs
- tweaked inventory drops for many npcs.
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Version 2.3
- Fixed errors introduced with Waiting encounters. Such as sleep triggering Waiting events.
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Version 2.2
- Added a toggle to the Sandman menu allowing Treasure Chests to be turned off or on
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Version 2.1
- Added trapped treasure chests that can spawn from dead enemies, and can be disarmed
- Fine tuned almost all encounters to make them more leveled or more deadlier if appropiate.
- Added more custom loot to most encounters
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Version 2.0
- Initial release of WAITING encounters. So far only Dungeons will have them. More to come.
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Version 1.95
- major change to sleeping ambushes - now player will sometimes "Hear Something" alerting him before bad guys enter the bedroom or sleeping area.
- Sandman will now banish if struck by player. For those rare occasions when he wants to hang around and "chill" against your wishes.
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Version 1.90
- When ambushed while fast traveling, the npcs will now spawn a random distance from the player - a lot more fun and realistic
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Version 1.85
- Added new Sandman Menu Option which allows the placement of a Mystical Marker (invisible) in any one location where 100% safety while sleeping is desired
- (continued) Useful if player has a non standard home added by a new mod
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Version 1.70
- Added new fourth Fast Travel combat area - in a swamp/marsh
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Version 1.61
- Removed rogue esp file in scripts folder that did not belong there
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Version 1.60
- Highway men added. They will be happy to leave you alone if you comply with their requests. Or you can fight. Or say yes and then chase them down and get your gold back.
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Version 1.59
- finally found and fixed bug dealing with dialogue quests not being offered!
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Version 1.55
- Fixed road near Riverwood that got accidentally moved all over the playe. sigh. Two days to fix it.
- Added Vampire Hunters! Vampite players may encounter them while sleeping. More to come .
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Version 1.50
- Fixed bug with more code where occasionally when moving from indoors to outdoors a fast travel encounter would trigger
- If you have a companion there is a good chance of a second ambusher while sleeping. More rarely three.
- Added option to disable sleep animations/delay/woozy stage using the built in utility Sandman
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Version 1.45
- Added two more fast travel combat areas. One additonal woods area, one snowy area. Each area has 16 more additional possible encounters.
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Version 1.40
- bugfix: Fixed house that I moved by accident at Honningbrew Meadery near Whiterun
- New Feature! Fast Travel Encounters while traveling! (simulated, see mod page for more details)
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Version 1.30
- Fixed issues in College of Winterhold. Should be working now as expected.
- Removed scripts from downlaod that were never meant to be there, including quest.pex. If you have quest.pex in your data folder and is not used remove it.
- Added new Fast Travel encounter type, Stormcloaks and Imperials can attack if you take sides and visit the others home town.
- Changed messages when attacked in Fast Travel to tell you who specifically is attacking
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Version 1.20
- Initial release of version supporting Fast Travel ambushes! (NEW!)
- Thus far there will be bounty hunters if there is a bounty on your head
- Otherwise it will be bandits for now and while I rest. This took a LOT of time.
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Version 1.10
- Version 1.10 Adds Jorrvaskr as a separate place wit its own odds and encounters. Mystrious assassins will try to destroy you while sleeping there. Added to Sandman menu so you can control the odds.
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Version 1.6
- When activating a bed, if you do so in sneak mode you will bypass animations
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Version 1.09
- New menu option added to Sandman that will display all the encounter odds one after the other. Best I could do, but it works.
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Version 1.08
- Now has the promised menu system to make your own odds. You will be given the "Ring of Danger" when the game starts. Simply equip the ring to summon the Sandman, and use dialogue to change the numbers. Take off the ring to dismiss him.
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Version 1.06
- Added 10 custom encounters if sleeping in Winterhold College. ALL of them will be wit magic users, since only a magic user can get past the defenses.
- Set the chance of an ambush 10% if sleeping in Winterhold College (instead of default 20)
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Version 1.05
- Added appropiate encounters for sleeping in a Draugr Cave or Dungeon - 10 more
- Changed chance of Warewolf resting to 50% in an attempt to satisfy both sides
- Made it so sometimes the aggressors are not alone.
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Version 1.04
- Added 10 new encounters appropiate for Sleeping in a dungeon (foolish to do so to start with!)
- Makes the chance of being disturbed 40%. You expect trouble in a dungeon.
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Version 1.03
- Playerhouse is off limits to sleep encounters. May add burglars later.
- Chance of encounters at inns reduced to just 3%
- Chance of encounters elsewhere is 20% instead of 30%
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- Author's activity
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October 2021
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11 Oct 2021, 3:14AM | Action by: GhostAgent
Attribute change
'Description changed.'
September 2021
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15 Sep 2021, 1:22AM | Action by: GhostAgent
Attribute change
'Description changed.'
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15 Sep 2021, 12:55AM | Action by: GhostAgent
Attribute change
'Description changed.'
November 2020
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20 Nov 2020, 1:32AM | Action by: tonycubed2
Attribute change
Author changed to 'Tonycubed2 - DiscipleDarkfriend- Darth Vella- Tunaisafish- fg109- Melooo- Mujuro- DJjojo- Timmy19992- mV_box- Mujuro- verteiron- Dheu- Spookyfx- Unahu- Slob- Refusedzero- GhostAgent- xilef11- CrushBoss- FireFreak111 - Jebbalon - Lobo3222 - Exarielle'.
February 2020
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19 Feb 2020, 12:02AM | Action by: GhostAgent
Attribute change
Description changed.
June 2019
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13 Jun 2019, 6:43AM | Action by: tonycubed2
Attribute change
file visible to the public
January 2019
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11 Jan 2019, 4:22PM | Action by: tonycubed2
Attribute change
file hidden from public viewing
August 2018
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17 Aug 2018, 1:15PM | Action by: tonycubed2
Attribute change
Name changed to 'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'.
July 2018
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17 Jul 2018, 5:50PM | Action by: lobo3222
File added
Ultimate Deadly Encounters 30.b LE bsa
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17 Jul 2018, 4:38PM | Action by: lobo3222
File added
Ultimate Deadly Encounters 30.b LE
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13 Jul 2018, 2:19AM | Action by: tonycubed2
Attribute change
Author changed to 'Tonycubed2 - DiscipleDarkfriend- Darth Vella- Tunaisafish- fg109- Melooo- Mujuro- DJjojo- Timmy19992- mV_box- Mujuro- verteiron- Dheu- Spookyfx- Unahu- Slob- Refusedzero- GhostAgent- xilef11- CrushBoss- FireFreak111 - Jebbalon - Lobo3222'.
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09 Jul 2018, 1:26PM | Action by: lobo3222
File added
Ultimate Deadly Encounters 30.0 LE BSA
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09 Jul 2018, 6:47AM | Action by: tonycubed2
Attribute change
File 'Ultimate Deadly Encounters 29.0 LE BSA' category changed.
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09 Jul 2018, 6:44AM | Action by: lobo3222
File added
Ultimate Deadly Encounters 30.0 LE Loose Files
February 2018
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11 Feb 2018, 10:19PM | Action by: lobo3222
File added
Ultimate Deadly Encounters 29.0 LE BSA
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11 Feb 2018, 3:13PM | Action by: tonycubed2
Attribute change
File 'Ultimate Deadly Encounters 28.5 LE BSA' category changed.
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11 Feb 2018, 6:59AM | Action by: lobo3222
File added
Ultimate Deadly Encounters 29.0 LE Loose Files
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11 Feb 2018, 4:21AM | Action by: lobo3222
Attribute change
File 'Hotfix for missing zombie and chaos shield potion textures 28.5' changed to 'Hotfix for missing zombie and chaos shield potion textures 28.5 not needed with 29.0 and later'.
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11 Feb 2018, 4:20AM | Action by: lobo3222
Attribute change
File 'Bolstered Bandits Hot fix 1 not needed with 29.0' changed to 'Bolstered Bandits Hot fix 1 not needed with 29.0 and later'.
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11 Feb 2018, 4:20AM | Action by: lobo3222
Attribute change
File 'Hotfix for Durnehviir not giving shout 28.5' changed to 'Hotfix for Durnehviir not giving shout 28.5 not needed with 29.0 and later'.
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- Mod page activity
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May 2025
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08 May 2025, 1:15PM | Action by: Aurthus
Endorsed
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
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07 May 2025, 10:39PM | Action by: SR666
Untracked
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
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04 May 2025, 2:55PM | Action by: spkyfshy
Untracked
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
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04 May 2025, 11:46AM | Action by: R3aV0EuZ
Untracked
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
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02 May 2025, 7:36PM | Action by: Nimmo17
Endorsed
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
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01 May 2025, 5:12PM | Action by: Sutikaya77
Untracked
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
April 2025
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26 Apr 2025, 11:40AM | Action by: TerenDrack3
Tracked
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
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23 Apr 2025, 11:09PM | Action by: RumBakats
Endorsed
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
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22 Apr 2025, 1:49PM | Action by: trinho
Endorsed
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
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21 Apr 2025, 11:57AM | Action by: XDempstaa
Endorsed
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
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19 Apr 2025, 2:04PM | Action by: Sutikaya77
Tracked
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
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19 Apr 2025, 12:32PM | Action by: bioshock994
Endorsed
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
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13 Apr 2025, 9:25PM | Action by: dracco123
Tracked
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
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11 Apr 2025, 4:44PM | Action by: DemoClub
Endorsed
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
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11 Apr 2025, 10:59AM | Action by: shaimildar
Endorsed
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
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06 Apr 2025, 2:38AM | Action by: lordnuansa
Endorsed
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
March 2025
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31 Mar 2025, 4:20AM | Action by: stuff444
Untracked
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
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30 Mar 2025, 3:38AM | Action by: Aetavicus
Untracked
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
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29 Mar 2025, 12:08PM | Action by: Roentgens
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28 Mar 2025, 10:08PM | Action by: Mkamaru
Endorsed
'Ultimate Deadly Encounters - The Way of the Dovahkiin aka Sands of Time Legendary Edition ( increased spawns )'
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