Skyrim

Bugs! (28 comments)

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  1. VoorheesAJollyGoodFellow
    VoorheesAJollyGoodFellow
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    In the zip file, the packed armors in the Vanilla shape for Imperial Light and Imperial Medium are the CBBE CURVY version. And when trying to build those same armors from bodyslide to replace them, the shape is heavy curvy at zero and all screwed up at 100.

    Additionally, the necklace on the Wench outfit for CBBE Vanilla clips through the chest on the LOW weight setting. It's the same in the packed files as well as in BodySlide itself.

    I've taken it upon myself to fix the Imperial sets and I'll upload a patch when it's completed. I had to make conversion sliders and I'll have to manually tweak some geometry but it will get done.

    And the best fix for people having clipping errors with bodies underneath armor would be to remove any part of the body the armor covers, like the vanilla meshes. We don't need to render a nude body that we don't see. I know I'll be doing that with Blender once I learn how.
  2. BlazeStryker
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    As I am new to Skyrim, the Nexus, and the bodyslide, this may be a dumb thing I did and not a bug. That said--

    I got the batches done, got the girls where you can see a differance but they got all chesty (like they say--we're on the nexus. *snerk*) and the asses are curvy without looking like "Baby Got Back" invaded Tamriel.

    I do find, however, that there's one set of underwear that trying to see crashes the game.. my character. In trying to gear up at Helgen Keep, I can just swap into the armor, but trying to disrobe first crashes the game. I suspect that would be a truism.
    1. ousnius
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      You have most likely batch built a physics body without a compatible skeleton installed. Always de-select the bodies in a batch build and choose the one you want manually afterwards for a normal build. If you're using a custom race you have to copy body and skeleton files over.
    2. BlazeStryker
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      Annnd it happened stripping the armor off a stormcloak girl in Helgen.

      Something's wrong with the underwear sets, cealrly..

      I use the High Resolution DLC Dawnguard, Dragonborn, Hearthfire, and the most recent Skyrim on Steam (bought during the 75% off sale last weekend)

      So.. what's wrong?
    3. BlazeStryker
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      I think you're right. I'm trying to work a Khajiit, btw. So, walk me through how to install a skeleton to match?
    4. ousnius
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      Type "XPMS" into the search bar and download/install the "Groovtama's XPMS Extended" file with the Nexus Mod Manager or Mod Organizer.
  3. TironRaptor
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    While working on slight modifications to the .nifs that I batch-built, ran into a slight issue: The armor names listed in the 'batch build' window don't seem to match up with what armor they're actually *for*. (I'd screwed up and was trying to rebuild the unmodified version to start over.)

    For example: CalArmor - Imperial Heavy, CalArmor - Imperial Medium, and CalArmor - Imperial Light selected. Actual output was CuriassHeavyChieftain in /armor/hide, farmclothes01 and farmclothes 02 in /clothes.

    Note that it's not putting the imperial meshes in the wrong place: The exported .nifs are the correct ones for their locations, it's just the *labels* that don't match up.
  4. Izzytheskid
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    Not sure if this has been mentioned. When building the armors for body slide I had to download an xml editor because the draugr export path is wrong and edit the caldraugrset shape data file myself. Instead of meshes\armor\draugr it was trying to export to meshes/armor/draugr and throwing an error for incorrect file path. Other than that I get a tiddly bit of clipping on on the miner's cloth meshes on the chest, but I use the tgnd preset, and those are the only two complaints I have, I f i figure out how to get blender working for skyrim I can fix that on my lonesome too. Wonderful mod you have created, allowing people to shape their own thing.
  5. XunAmarox
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    The arm plates clip through the back of the shoulder pauldrons on the Nord Plate in the default vanilla idle stance:
    http://i.imgur.com/Ac7qbcs.jpg

    This happens both at 0 weight and 100 weight with the meshes distributed in this release. It also affects bodyslide derivatives of the mesh.


    Nevermind. I uninstalled xp32 maximus skeleton and went back to one of skulltyrant's skeletons and there is no clipping.
  6. ObliviousCloud
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    Hello I have a problem with poking nipples on NPC's wearing the farmclothes03 clothes.
    AFAIK this doesn't happen with any other clothes or armor, only that one.

    I've uploaded a video showing the problem here
    http://www.youtube.com/watch?v=3YDZsstpue0
  7. Caliente
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    I haven't done a good job tracking bugs people find with my Vanilla Armor mod outfits, so I thought I'd create a place to keep track and help me fix them!

    Please post issues that you've seen with any of the outfits from this mod. Ideally, a picture of the problem would be good!

    I also ask that if you're about to post a problem, please try to look through previous posts and see if it's already here,

    Thanks!
    1. XunAmarox
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      If I take your barkeeper meshes (meshes\clothes\barkeeper\f) and move them to yarlclothes (meshes\clothes\yarlclothes\f\) I get a CTD on equipping something that uses said mesh such as Noble Clothes. The CTD happens whether it's the meshes directly extracted from your package or ones I've used bodyslide on, both with the same result. Using the vanilla barkeeper meshes extracted from their bsa instead does not result in a CTD.

      The strangest thing is that I've never seen a working completely functional mesh that doesn't cause CTD's suddenly cause CTD's when its directory is changed. It makes no sense.

      Do you have any idea what could be causing it?

      edit: And also, if you run with the barkeeper outfit on you can see some pretty nasty mesh tearing in a very glitchy way which doesn't affect other dresses like the merchant's outfit.
  8. Tanooki1432
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    On the Penitus Occulatus boots (and by extension, the Imperial Light Boots, which are just a reskin) have some nasty clipping with the shins on the lower end of the weight spectrum.
  9. looooots
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    hi so i have a problem with clippings when walking backwards using hide armors
  10. Eastwoodwest
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    These armors the shoulder width does not stay the same. As in the shoulder width is set to 100 on a certain saved body mod and when these armors are loaded it changes to zero but it can be changed back.
    FurC
    Farm3
    Farm3Plus