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This weapon-enchantment will do 10 points of bleed-damage per second, scaling only on duration.
The reason for this is because I wanted some way to do "a lot of damage" with a weapon-enchantment, without inevitably ending up in the "instant-kill with a single strike"-territory of Smithing/AbsorbHealth/etc. This way, hitting someone a single time? Won't matter. But hitting someone say... 10 times? Suddenly it starts to matter quite a bit.
Obviously, this kind of enchantment is strongest on fast weapons like daggers, whereas slow attacks (like with twohanded weapons) will likely find this one mostly useless.
(And if you have a mod that boosts weapon-speed for something? This can become incredibly powerful.)
As it's currently designed, the bleed-damage shouldn't be resisted by anything, and will apply against any opponent. (Though I haven't tested it against literally everything.)
This enchantment can currently only be found on a disenchantable iron dagger called "Iron Dagger of Bleeding", which can be found randomly in the world where other enchanted iron daggers spawn, or through the console command ("help bleed" will give you the ID).