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Skinwalker21

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Skinwalker21

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About this mod

Adds Carnos into Skyrim.

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Carnos are large and fast bipedal predators. They're distantly related to Guars, Alit, Kagoutis, and Wormmouths. They have deadly horns that they use for hunting and fighting. They also have a row of razor teeth used for slashing and bleeding their prey. They're relatively adaptable and can be found in Skyrim, Morrowing, and Hammerfell. Those that live in Skyrim have grown hairlike feathers to adapt to the cold.

Their constant fighting with other carnos for territory using their horns has made them nearly immune to Stagger and recoil. They also have quite a temper that leads them to charge and dash at any opponent who gets in their way. Once they charge, there is no force strong enough to block or parry it; it is best to dodge and get away from their front sight when they get to their tipping point.


- New creatures: Carnos with 4-tiered variants:
Young, Regular, Greater, and Primal Carnos
- New loot: Horns; each set of horns, depending on tier, can be made into a powder that, when ingested, can increase your melee and unarmed damage by a small amount.
- Carno Bones: combining five at a forge will make one dragon bone.
- Carno Scales: combining five at a forge will make one dragon scale.
- Carno Flesh

- Mechanics: every 30 seconds, the Carno will get into a frenzy that glows red; this is when they'll blitz at you if you get too close and get within its front sight.



Edited sounds come from:

CC BY 4.0 DeedAttribution 4.0 International:
GreatNate98 - Dinosaur Roars Pack 1
crislostaudio - Monster Roar
cylon8472 - Cthulhu growl
AMWD_Mortsel-Edegem-Kontich - Dragon roar 4
EvanBoyerman - Monster Snarl 1

CC BY 3.0 Deed Attribution 3.0 Unported:
Michael Klier - Large Monster Death 02
kp2494 - Cthulhu/Monster_Roar
aksfarmer - monster sound
TobiasKosmos - DogGrowl2


Birbwalker21:
Remodeling, rebaking/modifying textures, sounds and sound mixing, loot, and game implementation.

"Norse" font by Joel Carrouce.

Compatibility:
Anim Events for BoarRecoil and BoarRecoilLargeRoot have been set to none, so either have this loaded after or before any mods change it. But it's not an issue, as the vanilla boar recoil animation has always been bugged. It causes boars to stop attacking and stare at you if they recoil, quite an exploitable bug. Any mod that alters this will likely have fixed this anyways. It's essentially taking care of two problems with one solution.