File information

Last updated

Original upload

Created by

SoloAlbumProductions WhyHello128 Various

Uploaded by

WhyHello128

Virus scan

Safe to use

Tags for this mod

About this mod

BONK!

Permissions and credits
*Disclaimer: This is not my mod, I'm just helping my friend 'Solo Album Productions', and his fans by sharing his work.
____________________________________________________________________________________________________________________________________________________________

Grass grows, birds fly, and brother... I HATE THIS PLACE!

The Scout from Team Fortress 2 has several melee weapons. So I scouted SketchFab to see if anyone had made some appropriate models that matched what you can play with in TF2.

These are NOT ports from TF2. These are NOT recreations of TF2 weapons.

Contained are 6 weapons that you can use, which the Scout also uses.



For Players:

Install, and tick in your load order - either the ESP with a (2) or a (3) at the end of its title.

ESP #2 allows you to craft it in game for 1 gold. More for players who want to 'Plug N' Play', or test it out.

ESP #3 makes the craft recipe more proper.

The swords' stats are roughly on par with an Iron sword.

Recipes:

Fish
5 silverside perch

Candy Cane
5 sweet rolls, 5 Boiled Creme Treat

Witcher Sword
2 iron ingots, 1 leather strips

Spiked Bat
1 iron ingot, 2 firewood, 1 leather strips

Wooden Bat
2 firewood, 1 leather strips

Aluminum Bat
1 leather, 2 firewood, 1 leather strips



For Modders:

Step 1:
Download the object.

Step 2: Credits.
I know it's a bit of a mouthful coming up, but once you're done reading and understanding, it gets much, much quicker to credit the relevant authors.

Head to the credits section on this mod page.
Copy and paste the name, author and link into your mods credits section (that matches the sword you're using).
*You should check the original SketchFab page to know for sure where you're sourcing something.
Also state the license, which is CC-By 4.0, and link to it (the link is also in the credits section).
You can use my credits section as a template if you wish.
Please review the original model link and the CC-By 4.0 license to ensure you are okay with its terms and conditions. They are fairly simple in this context. 
Please also credit this mod, and state that this mod has it's own credits section with more details.

Step 3: Using in CK
Just create a weapon entry in Creation Kit and select the NIF provided.
Alternatively, use the ESP with '(1)' attached at the end, and rename the sword entry (including the 1st person static entry) so that it attaches to your ESP.
Then place in the world where you see fit. They have physics too, luckily.