Disclaimer: Credits are written to the best of our ability. We can only try our best. If you have any concerns or questions, be sure to contact us via email! [email protected]
Addendum:
Mihail - Vampire Beasts (Garkain, Fleder, Katakan) Used a nif as a base for porting work
Mihail - Naga Bandits - Outlanders https://www.nexusmods.com/skyrim/mods/96041 Used his Naga Sword as a base for porting swords.
Grummite Weaponry- Mihail Weapons and Shields (LE version) (''shivering isles'') https://www.nexusmods.com/skyrim/mods/106833 Used his Grummite Dagger as a base for porting swords.
WhyHello128 for sharing our work
The CC-By 4.0 license can't be revoked once given, provided the rules are not broken. That being said, if an original model author contacts me and requests me to take an object down, out of respect, I will do so.
Special thanks to: User: SliceNDice1 - For teaching me about Creation Kit grab markers Users: Gmus and Skybroom - For teaching me about transparency (Opacity of whole textures) User: hrodeberht1 - For teaching me how to produce alphas for meshes (partial transparency for textures). LVX Magick for his Collision Data tutorial on YouTube.
Aether Suite (HaloFarm) Google it, (*Note: The mod is from a NSFW site) *Early in development of the model ports project.
Donation Points system
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*Disclaimer: This is not my mod, I'm just helping my friend 'Solo Album Productions', and his fans by sharing his work. ____________________________________________________________________________________________________________________________________________________________
Grass grows, birds fly, and brother... I HATE THIS PLACE!
The Scout from Team Fortress 2 has several melee weapons. So I scouted SketchFab to see if anyone had made some appropriate models that matched what you can play with in TF2.
These are NOT ports from TF2. These are NOT recreations of TF2 weapons.
Contained are 6 weapons that you can use, which the Scout also uses.
For Players:
Install, and tick in your load order - either the ESP with a (2) or a (3) at the end of its title.
ESP #2 allows you to craft it in game for 1 gold. More for players who want to 'Plug N' Play', or test it out.
ESP #3 makes the craft recipe more proper.
The swords' stats are roughly on par with an Iron sword.
Recipes:
Fish 5 silverside perch
Candy Cane 5 sweet rolls, 5 Boiled Creme Treat
Witcher Sword 2 iron ingots, 1 leather strips
Spiked Bat 1 iron ingot, 2 firewood, 1 leather strips
Wooden Bat 2 firewood, 1 leather strips
Aluminum Bat 1 leather, 2 firewood, 1 leather strips
For Modders:
Step 1: Download the object.
Step 2: Credits. I know it's a bit of a mouthful coming up, but once you're done reading and understanding, it gets much, much quicker to credit the relevant authors.
Head to the credits section on this mod page. Copy and paste the name, author and link into your mods credits section (that matches the sword you're using). *You should check the original SketchFab page to know for sure where you're sourcing something. Also state the license, which is CC-By 4.0, and link to it (the link is also in the credits section). You can use my credits section as a template if you wish. Please review the original model link and the CC-By 4.0 license to ensure you are okay with its terms and conditions. They are fairly simple in this context. Please also credit this mod, and state that this mod has it's own credits section with more details.
Step 3: Using in CK Just create a weapon entry in Creation Kit and select the NIF provided. Alternatively, use the ESP with '(1)' attached at the end, and rename the sword entry (including the 1st person static entry) so that it attaches to your ESP. Then place in the world where you see fit. They have physics too, luckily.