Replaces Mace of Molag Bal soultrap effect with a reanimation effect.
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DLC name
Dawnguard
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Changelogs
Version 1.2
Capped the max amount of zombies raised by the mace effect to 2 (1 if the mace is being used by a follower).
Being a vampire now replaces the Damage Magicka/Stamina effect with the Absorb effect.
Fixed losing the summon limit bonus when switching the mace from one hand to the other.
Version 1.1
Fixed TwinSouls perk reverting the summon limit back to 2.
Player no longer levels up conjuration by killing people with the mace.
If the target dies within 5 seconds after being hit, he will be brought back as a undead to fight for you, if ther player is a vampire the Magicka/Stamina Damage effect is replaced by the Absorb effect. Also increases the summon limit for the reanimation spells by 2 while the Mace is equipped.
The reanimation effect behaves exactly like the vanilla raise dead spells and is also affected by the conjuration perks. It reanimates targets up to level 30 and they last for 60 seconds.