Skyrim

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Mihail

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MihailMods

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About this mod

Summon 10 beautiful magical Indrik mounts, ideal for a druid or nature mage character.

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  • If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
  • I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
  • In addition to the Nexus, you can also find me on:
        
         
       
  • Do you have any doubt? Read my Frequently Asked Questions (FAQ).



Summon 10 beautiful magical Indrik mounts, ideal for a druid or nature mage character.


"Indriks are feathered magical deer-like creatures that bear some direct relation to Y'ffre, also known as Jephre/ Y'ffer. Despite similar to deer, Indriks have 2 pairs of ears, part of their body is feathered, they have long tails and their forked hooves are claw-like. They appear in different colors, from moss green to bright yellow, passing through completely dark color variants, to snow blue. Old Indriks are bigger and more powerful, being known as Ancient Indriks. The appearance of Indriks is directly related to the place they inhabit, though this does not affect their elemental powers. 
In the case of Ebonglow Indrik, it is believed to have some kind of connection with Nocturnal." 

by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)



Technical info: The summons only serve as a mounts, lasting one minute if you are not mounted. If you are mounted, the mount will only dissipate when you dismount. The Indrik mounts will not engage in combat and can only be summoned outside.

Where to find (SPOILER): The spells to summon the Indrik mounts can be found inside Roadside Ruins in Falkreath. A druid merchant was killed there by the ruins' inhabitant, and his body lies next to his satchel containing spell tomes.



These mounts suffer from the same limitations as any mount not based on horse animations. Because the entire mounting process is done for these, any other creature non animated on the horse skeleton may present issues, from mild to moderate, or terrible in some cases.

In the case of the Deer skeleton/animations, the incompatibilities when using them as mounts are:

  • When mounting, the character may execute the animation out
    of position, adjusting itself immediately afterwards;
  • When trying to swim while mounted, your character
    may end up standing on top of the mount;
  • Deer animations are considerably more difficult to maneuver
    than horse animations, especially when making large changes
    in the direction you are running.

Nothing can be done to alleviate these conditions.




- 10 new summonable Indrik mounts: Dawnwood Indrik, Frostlight Indrik, Rimedusk Indrik, Mossheart Indrik, Crimson Indrik, Ebonglow Indrik, Spectral Indrik, Luminous Indrik, Glacial Indrik, Igneous Indrik;

- 10 new spells to summon the Indrik variants mentioned above;






So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)



The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.



- The last Skyrim Update
- DLC Dragonborn
- DLC Dawnguard
- DLC Hearthfire



Author: Mihail- models, textures, animations, spells, effects, game implementation