A set of 9 new lore friendly weapons made of Ivory, Bone and Silver. Originally crafted by Dunmer of Morrowind's northernmost island territories to deal with an exiled necromancer from the island of Olenveld. Animated Armory & SkySA recommended, but not required for extra weapon types.
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Patches, compatibility for animation mods, intigration patches etc are fine. Just no reuploading any of the Assets (Meshes and Textures) in other mods, or other sites.
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Changelogs
Version 1.0
Initial Upload
Adds in a set of 9 Silver-plated Ivory weapons very loosely inspired by Hollowknight. Designed by Dunmer weapon-smiths for villager militias and the local Ashlanders to combat an exiled necromancer from the island of Olenveld who had been ransacking the local Ancestrial tombs on a small island between port Telvannis and Dargon Fel. Raising the revered dead to form a small army of a few hundred, one of the most severe taboos in Morrowind: Necromancy and the defilement of their tombs. The designs later spread due to the exodus after red year. With coiled ivory and silvered edges these simple yet elegant weapons will make a fine addition to almost any Dragonborn's Arsenal against the undead, and foes.
Weapons are 2k textures with 4k optional file
These 9 weapons include 5 vanilla and 4 extra weapon types
Vanilla
Sword
Dagger
Greatsword
Mace
Warhammer
extra
Shotel (Curved Sword/Sickle sword)
Spear
Scythe
Quarterstaff
They will work just fine on its own, but for fitting animations I highly recommend Animated armory, And SkySA for the quarterstaff and spear. Since Legendary edition/oldrim lacks a version of MCO/DXP things like scythe and curved sword movesets are not available as far as I am aware, so they will be using sword and battleaxe animations respectively. The other two extra weapon types Spear and Quarterstaff should work with Animated Armory and/or SkySA, but the weapons are not going to use those animations out of the box, some sort of patching will be needed.
Crafting: Unlocked with the Advanced Armor Smithing perk. All the weapons are crafted using 1 Quicksilver Ingot, And varied amounts of Silver ingots and 1-2 mammoth tusks, aside from the dagger which uses a horker tusk. And are all tempered using 1 silver ingot and 1 bone meal.
Balance: For damage they are around the level of Nordic and Dwarven weapons for the mid game
Permissions: No reuse or reuploads using my assets without permission, for Xbox port already gave permissions to YoungEmmaWatson to port my weapon mods in general. ESP replaces, world integration patches, Compatibility patches for animation mods, etc would be awesome!