About this mod
This is mainly a Lighting Overhaul among other things.
- Requirements
- Permissions and credits
This mod adds many things:
1- Fixes the lighting of many places in the game, mainly in cities and towns; the interior lighting was too bright for my tastes (especially in Solitude).
2- Adds a lot of crafting stations in many places, like in towns and cities.
3- On that same line, the mod adds a remodelation of pretty much all the abandoned houses like the Markarth Abandoned House, the Warehouse in Riften, or the Abandoned Lodge in Solstheim; If you can think of a place in the game that could be used as a player house, this mod most likely made it.
Update Version 9 -> Improved Goldenglow Estate.
Update Version 10 -> Improved Arcwind Point.
4- Added a few new home bases (1 in the destroyed house near the Whiterun Western Watchtower, 1 in one of the destroyed houses in Winterhold and 1 next to the Aetherium Shard Altar in Deep Folk Crossing).
5- Added some convenient shortcuts in Winterhold College and in Riften and also connected the Volkihar Castle Bridge that leads to the Valerica's Study to The Vampire Guild Hall for a much-needed shortcut.
6- Adds these NPCs:
The group of Talos worshippers near the Lakeview Manor have been resurrected and given a bodyguard for the group, near there the Warlock making a ritual was replaced with a friendly Mage.
Added a friendly, willing and even respawning Female Dunmer meant to be a possible sacrifice for the "Boethia's Calling" quest in the Kynesgrove Braidwood Inn.
Erandur got some fellow Mara devotees to accompany him in Nightcaller Temple.
Added some NPCs mentioned in the game but physically nonexistent like Arn, Captain Volf, Brurid and even two supposed miners from Darkwater Crossing named Dasturn and Meieran.
Adds a Dwemer-Looking wannabe somewhere in Blackreach.
Adds a Falkreath Housecarl replacement to replace Helvard for when his time comes [wink wink].
Adds 2 possible spouses (1 male and 1 female) in Morthal Moorside Inn for a very specific reason; The quest "The Gift" from the Vampire side of the Dawnguard DLC has the player converting their spouse into a Vampire and in that process the spouse's eyes turn a very dark, almost black coffee color and that is permanent, players now have the option to not curse any vanilla NPCs with those permanent eyes.
7- fixes the absolutely terrible Navmesh in Septimus Signus Outpost and a small disconnected Navmesh path in the Thalmor Embassy.
8- Added a necklace called "Amulet of Protection" that gives 600 points of physical damage reduction in the Ragged Flagon Cistern, inside the guild leader chest, now you can go full commando all across Skyrim without worrying about physical protection.
9- This mod also adds stuff to the empty areas outside of the major city gates like another mod called Hole in the Wall Compilation.
10- There is a hidden porch section in Solitude previously never used, and with this mod is possible to visit that special small area from the Temple of the Divines.
The Civil War questline is by far the most buggy and broken questline in the game, even with so many patches to fix the game this questline is almost unplayable and in this mod the Solitude Blue Palace Garden was retouched to be more elegant but at the same time it might break the "Battle for Solitude" final quest; I recommend installing this mod after completing the Civil War questline.