Skyrim

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Siberpunk

Uploaded by

attackdr0ne

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About this mod

Turns the empty warehouse by Riften’s docks into an East Empire Company outpost after the quest to eliminate Riften's skooma supply. Backported to LE.

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ALL CREDIT GOES TO Siberpunk

A backport of Environs - Riften Warehouse by Siberpunk. Master plugin required. 

In case of any issues/questions, leave a comment.

ORIGINAL MOD DESCRIPTION


After disrupting Riften's skooma supply during the "Supply and Demand" quest, the empty warehouse by the docks will now become an outpost for the East Empire Company. This mod will dynamically overhaul the interior and implement it as a general merchant. Once the quest is complete, a delay is implemented to make the change more gradual and feel more organic. The mod includes two new NPCs with carefully spliced voice lines.

This small, dynamic change is designed to enhance the commercial activity around Riften’s docks, and is highly compatible with other mods.


*** This mod requires the latest Environs Master Plugin, found hereLE
*** Ok to install mid-game.
*** Do NOT update mid-game.




Skyrim's world space tends to feel very static. Despite a civil war, dragon attacks, and a rising vampire menace, not much ever changes. If the player could notice visible changes taking place over time it would help make the land of Skyrim feel more alive. It would help give a sense that events were occurring and time was passing throughout a playthrough. Ideally, these changes should be as seamless as possible with the base game. This mod attempts to implement this idea to at a single interior



This mod overhauls the warehouse with a new interior that changes after the quest. Both NPCs, the Dunmer merchant and Nord assistant are implemented to fit into the game as well as possible, including custom dialogue and AI packages (The Dunmer is my favourite NPC I’ve implemented so far in my mods). The outpost will sell assorted general goods, including imports from Solstheim. If you install the optional Bruma version, the merchant will also carry a few items from the mod, Beyond Skyrim: Bruma. (No imported weapons or armor though)To trigger the change, you must complete the quest “Supply and Demand.” Once done, you must wait at least 15 days in game.  The mod implements this by placing invisible trigger boxes that check and set these requirements when you pass through them, just outside each gate into Riften, including the one to the docks. Passing through any of them is necessary to read that quest is done, and to enable the outpost once enough time has passed.Important Note:This mod does not actually change the vanilla interior. Rather, it simply adds a new interior cell and switches out the exterior door. This was a super simple way to change the ownership, lock data, etc. and not worry about compatibility issues. The old vanilla cell is completely untouched, and can still be accessed via console. 


Does not touch the Riften worldspace at all.
Does not modify the docks area, only adds a sign and several idle markers. Compatible with mods that overhaul the docks area (actually compliments them in my opinion).

Mods that move the door to the warehouse may need a simple patch, but I haven't found any.

Mods that require access to the vanilla interior after the quest may be incompatible, but I don't know of any.


~ COMPATIBLE, NO PATCH REQUIRED ~

Better Docks
Dawn of Skyrim
JK's Skyrim
Laketown - A Riften Docks Expansion
Lanterns of Skyrim II
Lux Orbis
Lux Via
Northern Roads
Open Cities
Riften Docks Overhaul
Riften Extension Southwoods District
Riften Fish Market
Spaghetti’s Cities - Riften
The Great Cities - Minor Cities and Towns SSE Edition



~ PROVIDED PATCHES ~

Lux Patch
Consistency patch that applies Lux's lighting to the replaced warehouse interior.


Enhanced Lights and FX
Consistency patch that applies ELFX's lighting to the replaced warehouse interior.

ELFX Shadows
Consistency patch that applies ELFX Shadows' lighting to the replaced warehouse interior.




Feel free to use any resources from my mods for your own, as long as you leave some credit. 
Please create any compatibility patches that I have been too unaware or lazy to do myself ;)

Due to Bethesda.net Mods revising its port rules, I am publicly giving permission to anyone to upload, maintain and merge my mods for Xbox on Bethesda.net under the condition they do not claim the mods as their own and agree to remove them from Bethesda.net if asked to do so.

Open permission to anyone to upload translations of my mods for other languages, as long as you leave some credit. 

Open permission to anyone who wants to convert and upload my mods to LE, as long as you leave some credit.  Too much work for me!