Skyrim

File information

Last updated

Original upload

Created by

Mihail

Uploaded by

MihailMods

Virus scan

Safe to use

About this mod

Havocrels are a mysterious race of red-skinned giants from Oblivion. Blinded by a mysterious curse, they are isolationists and hate their own kind. They act as mercenaries, serving Daedric Princes and other Daedric Lords for their own benefit, having no alignment with any specific Prince.

Requirements
Permissions and credits
Donations



  • If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
  • I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
  • In addition to the Nexus, you can also find me on:
        
         
       
  • Do you have any doubt? Read my Frequently Asked Questions (FAQ).







"Havocrels are a mysterious race of red-skinned giants from Oblivion. Blinded by a mysterious curse, they are isolationists and hate their own kind. They act as mercenaries, serving Daedric Princes and other Daedric Lords for their own benefit, having no alignment with any specific Prince.

Due to their hermitage and even easily angered behavior, little is known about the Havocrels, including what originated the curse that afflicts their entire race, of complete blindness. They were first described in the second age, but little has since been documented on Nirn about them.

They are known to have high intelligence, but zero interest in clanship. Each one seeks his own interests, and makes contracts with other entities in exchange for what they seek. They are described as melancholy and hardly show any sense of satisfaction, even when they achieve their ends.

An Havocrel size exceeds that of a Skyrim's Giant, or a Ruinach, and the same applies to the raw power and magical prowess. Magically speaking, they use very powerful fire spells, so meeting one on Nirn, although very rare, is almost always a death sentence. Interestingly, they seem to be aware of their surroundings, somehow clearly perceiving reality despite their blindness.

Although, according to themselves and other types of daedra, Havocrels have no specific alignment, hopping from plane to plane in search of "jobs", the vast majority of Havocrels contacted or sighted by scholars or people capable enough to distinguish them
 among other types of daedra, were described with red skin and markings similar to those used by several vassals of Dagon, and Dagon himself, so many believe that the vast majority found were in Dagon's service, or even that all originate from Dagon's realm, although, by their own characteristics, they prefer to lead a nomadic life as mercenaries, not necessarily connected to the Deadlands."

by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)



How to obtain the conjuration spell: This creature can only be obtained as a summon, and the unique book is in an ruined imperial outpost located north of Mzulft and east of Cragwallow Slope. Exactly where both imaginary lines intersect, there is the ruin, known as Halldor Outpost. A group of cultists tried to summon an Havocrel, but they all ended up charred. The spell requires lvl 100 in conjuration, being one of the most powerful creatures I've ever made available in my portfolio as a summon.




- 1 new creature: Havocrel;

- 1 new spell: Conjure Havocrel;

- 1 new area: Halldor Outpost.




So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)



The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.



Author: 

Mihail- model, textures, animations, weapons, sounds, writing of the voice lines,
voice of the Havocrels, effects, spells, new area, game implementation;