Skyrim

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Nnyar

Uploaded by

Nnyar

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About this mod

Another Breezehome remodel WIP =P lots a stuff

Permissions and credits
Install
Just drop esp. file into your data Folder and activate it with Vanilla data files, NMM, or whatever your using.
Uninstall
Remove your stuff from Breezehome walk out the door and save outside, then remove the esp. Breezehome remodel.

Version 1.12
I deleted the weapon and shield racks by the dragons skull appears the editor does not like odd angles. Please remove the weapon from the wall leave and wait for 3 days and save, before you start filling bookshelves. I Also removed some clutter to bring the file size down. I think Breezehome reached critical mass 0o

Version 1.1
Weapon rack fix. Weapon Racks will no long accept multiple weapons on the same rack. I was running around the house testing stuff when I noticed I could add more than one weapon to any given rack. o0
Added more detailing on some of the existing structures.
Was playing with the lights some too.

Version 1.06
skin data change on lizzy and moxxi.

Version 1.05
Occlusion error fix I had somehow created an extra box in 1.04 removed this build, no other changes.

Version 1.04
Lots a stuff =) more coming heh
more tweaks on Lizzy
NavMesh tweaks Light Tweaks
and it's me b day =D so no more text fer now.
PLEASE SAVE BEFORE UPDATING =D

Version 0.98
Lizzy the bard will do other things then sing. She will also occasionally accept requests to take a break.
I set Moxxi to stay open 24/7 I don’t sleep why should she =P actually I'm on my way now =)
If updating I don't believe you will need to pull your items but please save before update just in case.


Added much needed occlusion volumes for performance.
NavMesh has been completely replaced except the doorway entering breezehome.
Lights have been redone so no more goofy shadows.
Stairs to the second floor have been fixed.
Tons of storage added.
Walls extended 512 units for lower staircase.
Added a crafting work area used to be Lydia’s badly NavMeshed room.
Deco added here there everywhere.
A sublevel basement with pool, merchant, and bard, not available till Housecarl moves in its Lydia’s.
Lydia has been moved downstairs and functions correctly.
Not adding anything that’s broken by default "Mannequins" or adjusting lights for your personal enb config so don't ask.
This is WIP mostly still messing with the npcs can't get the bard to STFU and the method used to fix face error I still can't find. only been digging for it since last night though found some but none worked.
This is my first map using this engine, love something’s really hate this camera.