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Author samuelga24 - Port by Xtudo

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Xtudo

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25 comments

  1. PegasusKoga
    PegasusKoga
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    So i was wondering what the interactivity would be between your mod and FNIS PCEA2 as that last mod already covers the basic movement animations in my game.

    Will DAR succeed in taking precedence or is it better to disable the animations from PCEA2 beforehand?  Or am i worrying too much because i've been building my load order until 4 AM and i really should go to bed?
    1. Xtudo
      Xtudo
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      Go to bed.... haha it's late here too, I'll see tomorrow. Have nice dreams.
    2. PegasusKoga
      PegasusKoga
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      Thanks!

      For what's it's worth, PCEA2 does interfere with your mod until i disable all it's animations in the MCM menu, then i'm as drunk as a skunk, lol.

      Going to get rid of it tomorrow and go full DAR.
  2. AAZzz09
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    i have iNEEDs, but when i get drunk my character still like nothing happen and i refresh fnis 
    1. Xtudo
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      It requires DAR, not FNIS (it won't do anything).
      And maybe some other DAR mod is overwriting it, try renaming my folder to a higher number, like 6002107 to 26002107.
  3. James5677029520
    James5677029520
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    salut, je pensais que ça venait de mon pc buggy, mais non c'est le mod, c'est épique !!!
  4. andreimazila
    andreimazila
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    Cool, thanks for being you.)) Tell me how to replace a mug with a bottle like in the video? What do I need to download?)
    1. Xtudo
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  5. wazoo41
    wazoo41
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    Support for the (somewhat) adult mod SkoomaWhore?
  6. NEKOSHAMA
    NEKOSHAMA
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    Love this! Only wish it could affect NPCs as well. I'm using Nether's Follower Framework which can allow your current/active followers to become drunk. The standard drunk effect is silly and looks...off. This new effect would be so cool with that. Either way, thanks for the ports!!!!
    1. Xtudo
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      It's player only. As a follower version would require scripts and a plugin.
    2. Tenkuro09
      Tenkuro09
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      is it possible to just add on npc ids to the conditions list note? like drunken characters like  "Brenuin" [NPC_:00013BA7]
    3. Xtudo
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      Hmm yes, I believe so, just add IsActorBase("Skyrim.esm"|0x013BA7) OR before IsActorBase("Skyrim.esm"|0x000007) AND into the _conditions.txt file.
  7. Psydeffexclone
    Psydeffexclone
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    is this compatible with iNeed, since that mod adds a drunken state when you drink to much wine.

    kinda a bit off topic. but would you be able to port this mod in question.
    https://www.nexusmods.com/skyrimspecialedition/mods/53256
    1. Xtudo
      Xtudo
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      Yes, totally compatible with iNeed.
      And about Skyrim's Paraglider, I'll give it a look.
    2. Psydeffexclone
      Psydeffexclone
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      thanks a bunch.
  8. saitofutoshi88
    saitofutoshi88
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  9. natalia96
    natalia96
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    exelent as always!now I'm hoping there's an eating & drinking animation for new CACO food ;o🍲 
  10. step210
    step210
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    Xtudo you seem adept at backporting animations.

    Would this be possible to backport? https://www.nexusmods.com/skyrimspecialedition/mods/61202
    1. Xtudo
      Xtudo
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      Sorry my friend, but I didn't even check out the files, as its permissions stats: "UNDER NO CIRCUMSTANCE THAT YOU ARE ALLOWED TO BACKPORT THIS MOD TO LE."
    2. step210
      step210
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      Weird he has that and then this right beside it "If you want to upload a patch, port it to somewhere or literally do anything publicly with this mod, come talk to me first on discord". Contradicting himself.