So i was wondering what the interactivity would be between your mod and FNIS PCEA2 as that last mod already covers the basic movement animations in my game.
Will DAR succeed in taking precedence or is it better to disable the animations from PCEA2 beforehand? Or am i worrying too much because i've been building my load order until 4 AM and i really should go to bed?
It requires DAR, not FNIS (it won't do anything). And maybe some other DAR mod is overwriting it, try renaming my folder to a higher number, like 6002107 to 26002107.
Love this! Only wish it could affect NPCs as well. I'm using Nether's Follower Framework which can allow your current/active followers to become drunk. The standard drunk effect is silly and looks...off. This new effect would be so cool with that. Either way, thanks for the ports!!!!
Sorry my friend, but I didn't even check out the files, as its permissions stats: "UNDER NO CIRCUMSTANCE THAT YOU ARE ALLOWED TO BACKPORT THIS MOD TO LE."
Weird he has that and then this right beside it "If you want to upload a patch, port it to somewhere or literally do anything publicly with this mod, come talk to me first on discord". Contradicting himself.
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Will DAR succeed in taking precedence or is it better to disable the animations from PCEA2 beforehand? Or am i worrying too much because i've been building my load order until 4 AM and i really should go to bed?
For what's it's worth, PCEA2 does interfere with your mod until i disable all it's animations in the MCM menu, then i'm as drunk as a skunk, lol.
Going to get rid of it tomorrow and go full DAR.
And maybe some other DAR mod is overwriting it, try renaming my folder to a higher number, like 6002107 to 26002107.
kinda a bit off topic. but would you be able to port this mod in question.
https://www.nexusmods.com/skyrimspecialedition/mods/53256
And about Skyrim's Paraglider, I'll give it a look.
Would this be possible to backport? https://www.nexusmods.com/skyrimspecialedition/mods/61202