Skyrim

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Saheim

Uploaded by

Saheim

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About this mod

Adds 1-3 bonus enchantments when equipped with a full armor set style (like TESO).
No added script, high compatibility, does not modify armor..

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PRESENTATION OF THE MOD

Mod inspired by TESO, it will add one or more enchantments when you are equipped with a complete set (4 pieces) of armor according to the keyword: Skin, leather, iron, steel, elven, imperial, etc...
Basic sets only have one enchantment, faction sets have 2 or 3 depending on the rarity/quality of the armor.
The shield does not count as a piece.
It's compatible with mods that use vanilla keywords, so I'm guessing most mod armor.


SETS DETAILS

Light Armor:

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Dragonscale
- 25% shout reinforcement
- 25% chance to absorb spells and dragon breaths
- Hit speed +20%

Stalhrim
- Nearby enemies take 10 ice damages to their health and stamina per second.
- 50% ice resistance

Glass
- Hit speed +20%

Master of the Thieves Guild
- Dagger +25%
- Movement speed +30%
- Stealth +20%

Nightingale
- Avoid hit 22%
- Power of illusion +20%
- Movement speed +30%

Dark brotherhood
- Dagger +30%
- Poison creates +30%

Vampire
- Destruction spell power +17%
- Movement speed +40%

Scale
- 2-handed weapons +17%

Stormcloak Officer
- 2-handed weapons +17%
- Stamina +40

Morag Tong
- Poisons hit targets 3x
- Dagger +30%

Chitin
- Destruction spell power +15%

Set of ancient deities
- Destruction spell power +15%
- One-Handed Weapon +15%
- Extended Conjurations by 50%

Elven
- Magic boost +35%
- And + 30 in magic with the golden armor

Thieves Guild
- Sneak+15%
- Movement speed +25%

Stormcloak
- Two hands +12%
- Stamina recovery +25%

Bonemold
- Fire Resistance +20%

Imperial
- Stamina recovery +25%
- And 'One hand + 12%' with studded imperial armor or 'Archery + 12%' with the 4 pieces of light imperial armor

Penitus Oculatus
- Eloquence + 20
- One hand +12%

Dawnguard
- Disease Resistance +35%
- Archery + 12%

Leather
- Avoid hit 15%

Hide
- Archery + 12%


Heavy armor:

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Daedric
- Destruction spell power +100%
- Magic regen +100%
- Extended Conjurations by 100%

Dragonbones
- 25% shout reinforcement
- 25% chance to absorb spells and dragon breaths
- Magic Resistance +25%

Stalhrim
- Nearby enemies take 5 ice damages to their health and stamina per second
- 100% ice resistance

Ebonite
-Health +70

Falmer
- One hand + 12/17/20% depending on its quality

Nordic
- Stamina recovery +70%

Orichalcum
-Armor +65

Steel plate
- Healing spell power +22%
- Reduced healing coast spells by 22%

Blades
- One hand +22%
- Blocking +22%

Bonemold
- Fire Resistance +30%

Chitin
- Poison resistance +40%

Dwemer
- Forging + 17%

Dawnguard
- Disease Resistance +35%
- One-hand and two-hands attack + 12%

Steel
- Health regen

Imperial
- Blocking +12%
- And 'One hand + 12%' with heavy breastplate or 'Archery + 12%' with studded breastplate

Iron
- Blocking +12% or Stamina +20 with banded cuirass



Replace version:

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In the vanilla game, some armor does not have an associated keyword or the wrong one, and in these cases the mod cannot work correctly.
To remedy this, i created this version which replaces the armors below.

Ancient nord and Ahzidal
- Vigor + 20
- Ice resistance +20%
- Azidhal retains enchantment +10

Fur
- Fire vulnerability penalty 20%
- Ice resistance +20%
- Archery + 12%

Blackguard
- Avoid 15%
- Stealth 15%

Limwe
- Avoid 15%
- Pickpocketing +20%
- Lockpicking + 20%

Elder Falmer
- Healing power +25%
- Bloking +25%
- Magic boost +35%





Setup

Classic installation.
For the replacer version: Place the plugin under USLEP.

If it is an update from version 1.0 or 1.1, delete the old version.


Credit and acknowledgments

HorribleAndy for his ingenious system quest --> spell

Thanks also to ElminsterAU and the xEdit Team for TES5EDIT, NEXUS and the modders for sharing as well as to BETHESDA for making modding accessible to everyone.

And google trad