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Author ferrari365 - Port by Xtudo

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Xtudo

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About this mod

Reworks the post ending part of "The Taste of Death" quest to not trap the Markarth residents in the shrine cave. No ESP.

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The Taste of Death
Improved Shutdown LE
Author ferrari365 - Port by Xtudo

Description (Small details that make big differences)
My port of this important fix made by ferrari365.
I actually compiled the scripts with the last Creation Kit Legendary Edition. The resulting LE compiled scripts have different size than the SE version, so something changed. Then I tested it ingame quite a bit, and it's working as intended. I made the port for my game, and now I'm sharing it. All credits goes to ferrari365 of course.

Description from the original mod: After the end of "The Taste of Death" quest, you can stay a while and talk to the other guests. At this point, the quest is not actually fully shut down, so that everyone goes home - that is meant to happen after you leave the area. However the stage of the quest that does this is very bizarrely controlled by, of all things, Eola when she gets unloaded after you leave. This is technically fine, except the unload may not always trigger. For example, if you leave, save the game and reload it afterwards, the quest will never get shut down because Bethesda used an unreliable event in the script, which fails in such circumstances. To fix it if that happens, you'll need to reenter the cave and then leave again.
Now everyone will politely wait for you to leave the dinner first for some time before going home themselves. This will happen in the background when you've not been to the shrine for at least 12 hours after your feast. I've also made some small optimizations to the 2 scripts I'm changing.

Installation:
It is preferable to install this mod before leading Velerus to the shrine, but if you've already completed the quest, check if you can find the 3 NPCs, which attend the dinner, anywhere in Markarth. If you cannot, you can use the following console command to shut down the quest and bring them back: setstage da11 600

Compatibility
  • Not compatible with anything that changes the DA11GlooredhelScript and DA11VerulusScript scripts.
  • Compatible with everything else.

- SE-AE version here.

Credits

Especial thanks
  • To ferrari365 and to my lovely Patreons and supporters.


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