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Author ferrari365 - Port by Xtudo

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Xtudo

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About this mod

Reworks the DLC2dunSeekerInvisScript to improve performance and prevent FPS drops by replacing an inefficient while loop with RegisterForSingleUpdate. No ESP.

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DLC2dunSeekerInvisScript Fix LE
Author ferrari365 - Port by Xtudo

Description (Small details that make big differences)
My port of this important fix made by ferrari365.
I actually compiled the script with the last Creation Kit Legendary Edition. The resulting LE compiled script has different size than the SE version, so something changed. Then I tested it ingame quite a bit, and it's working as intended. I made the port for my game, and now I'm sharing it. All credits goes to ferrari365 of course.

Description from the original mod: DLC2dunSeekerInvisScript controls the Seekers' ability to go invisible when they detect you, quickly close the distance and reappear right in front of you when you least expect them. The issue with this script is that as soon as the Seeker goes invisible, it will start spamming itself as quickly as the game will allow it and if the creature happens to not have a direct path to you, which is not uncommon for Apocrypha, it can unnecessarily highjack a lot of the game's scripting resources and slow it down to a crawl.
This mod optimizes the original implementation for better performance by replacing the inefficient while loop with periodic updates through RegisterForSingleUpdate, which will greatly reduce the stress on the system and not tank your FPS.

Compatibility
  • Not compatible with anything that changes the DLC2dunSeekerInvisScript script. USLEEP changes have been retained.
  • Compatible with everything else.

- SE-AE version here.

Credits

Especial thanks
  • To ferrari365 and to my lovely Patreons and supporters.


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