*Note meshes / select textures have been edited (converted) to work in Skyrim. Some original textures have not been utilized.
Political reference removed from one texture Had to add alphas to three textures (decals, grass, leaves) Had to add solid white texture that wasn't supplied Had to remove leaves because I couldn't make the leaf textures work. Had to manually re-add grass so I could have it without collision data. Turns out it didn't make a difference. Just keep walking through the grass. It's embedded into the model itself regardless of whether the trishape of grass is there or not.
Licensor and aforementioned parties are unaffiliated with Disgruntled Wombats.
Disclaimer: Credits are written to the best of our ability. We can only try our best. If you have any concerns or questions, be sure to contact us via email! [email protected]
Addendum:
Mihail - Vampire Beasts (Garkain, Fleder, Katakan)
WhyHello128 for sharing our work
hrodeberht1 for teaching how to produce alphas for meshes (transparency for textures).
LVX Magick for his Collision Data tutorial on YouTube.
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*Disclaimer: This is not my mod, I'm just helping my friend 'Solo Album Productions', and his fans by sharing his work. ____________________________________________________________________________________________________________________________________________________________
Collision data is present.
Console command to warp there: coc 0psZombieCity
If you find it doesn't work - Type in the command console help city help zombie help 0ps
One of those keywords should find you the correct code.
Keep walking or jumping through the grass, it has collision data and I couldn't implement the grass without it. And if I removed the grass, the collision was still there.