Skyrim

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me

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Newtonext1234

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About this mod

Add the Magic and Staff of Gun that support the Range Finish Move.

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This mod add the new magic and staff gun, and those can start the range finish move.
those magic and gun will be able to do the range finish move with high rate  if match conditions and installed range finish move control mod like VioLens or set Skyrim.ini.
this feature are created by reference the mod "Kukatsuo Weapon -1 Handed Guns-" and "MJP_Schwarzeneg", and this version not including leveled list.
the full auto gun are including the reload motion of script after fire from update version 1.9,
so I recommend use the dynamic animation replacer  and "Gun Animations".
this mod are including all, so no required original mod but, if installed already original "Kukatsuo Weapon -1 Handed Guns-", it will be overridden by this. 

///Install
install this by mod manager tool or put directly.

///Uninstall
remove those by mod manager tool or remove directly.


///Add the new magic
"Player.addSpell [ID]"
===Normal Range magic===
ExDamageMagic01 xx073773
ExDamageMagic02 xx073777
ExDamageMagic03 xx07377C
ExDamageMagic04 xx075F3B
ExDamageMagic05 xx075F3E
ExDamageMagic06 xx075F41
ExDamageMagic07 xx0A292F
ExDamageMagic08 xx0A2930
ExDamageMagic09 xx0A2931

===Beam Range Magic===
ExDamageMagicfast01 xx073783
ExDamageMagicfast02 xx07378A
ExDamageMagicfast03 xx07378C
ExDamageMagicfast04 xx073792
ExDamageMagicfast05 xx0A2918
ExDamageMagicfast06 xx0A2919
ExDamageMagicfast07 xx0A291A
ExDamageMagicfast08 xx0A291B
ExDamageMagicfast09 xx0A291C

===Explosion Range Magic===
Those are including area damage but the force value are zero for avoid the messing object.
also including Stagger effect.
ExDamageMagicExplosion01 xx075F6D
ExDamageMagicExplosion02 xx075F71
ExDamageMagicExplosion03 xx075F75
ExDamageMagicExplosion04 xx075F78
ExDamageMagicExplosion05 xx07AEE9
ExDamageMagicExplosion06 xx07AEEA
ExDamageMagicExplosion07 xx0A2945
ExDamageMagicExplosion08 xx0A2946
ExDamageMagicExplosion09 xx0A2947

those are Grenade and Mine types.
zzzGrenade01 xx087534
zzzGrenade02 xx087536
zzzGrenade03 xx087538
zzzGrenade04 xx08753A
zzzGrenade05 xx08753C
zzzMine01 xx08753E
zzzMine02 xx087540
zzzMine03 xx087542

===Concentration Magic===
Those are including Stagger effect.
ExFlames xx05FA28
ExLightning xx05FA29 
ExIce xx05FA2A
ExDamageMagicSpray01 xx075F45
ExDamageMagicSpray02 xx075F48
ExDamageMagicSpray03 xx075F4B
ExDamageMagicSpray04 xx075F50
ExDamageMagicSpray05 xx075F63
ExDamageMagicSpray06 xx0A2956
ExDamageMagicSpray07 xx0A2957
ExDamageMagicSpray08 xx0A2958
ExDamageMagicSpray09 xx0A2959

Those are throw weapon as concentration type magic.
zzzThrow01 xx08EC2D
zzzThrow02 xx08EC2E
zzzThrow03 xx08EC2F
zzzThrow04 xx08EC30
zzzThrow05 xx08EC31

===Storm Magic===
Those are master class magic but motion are high speed and including Stagger effect.
normally, this type finish move only start on last enemy even if installing finish move control mod or setting skyrim.ini.
but we can see this type finish move cam if player can take down enemy by this magic that are including script.
also damage and motion speed are adjusted.
ExStormFire xx05FA2F 
ExStormIce xx05FA35  
ExDamageMagicStorm01 xx075F9E
ExDamageMagicStorm02 xx07873A
ExDamageMagicStorm03 xx07873C
ExDamageMagicStorm04 xx07AEDE
ExDamageMagicStorm05 xx07AEE2
ExDamageMagicStorm06 xx07AEF8
ExDamageMagicStorm07 xx07AEF9
ExDamageMagicStorm08 xx07AEFC
ExDamageMagicStorm09 xx0A2917

===Ritual Magic===
Those are master class like LightningStorm, and motion speed were adjusted.
ExStormLightning xx05FA39
ExDamageMagicRetual01 xx075F53
ExDamageMagicRetual02 xx075F59
ExDamageMagicRetual03 xx075F61
ExDamageMagicRetual04 xx0A290F
ExDamageMagicRetual05 xx0A2910
ExDamageMagicRetual06 xx0A2911
ExDamageMagicRetual07 xx0A2912
ExDamageMagicRetual08 xx0A2913
ExDamageMagicRetual09 xx0A2914

===Chain Lightning Magic===
Those are chain lightning type, so when hit to actor, damage will move to around hit actor.
the finish move trigger on last enemy only, so we can't see other than last enemy.
so it's including script and we can see it when target health are low.
also those are including stagger effect.

zzzLightningChainBeam01 xx089CE8
zzzLightningChainBeam02 xx089CE9
zzzLightningChainBeam03 xx089CEA
zzzLightningChainBeam04 xx089CEB
zzzLightningChainBeam05 xx089CEC
zzzLightningChainBeam06 xx0A2925
zzzLightningChainBeam07 xx0A2926
zzzLightningChainBeam08 xx0A2927
zzzLightningChainBeam09 xx0A2928

==Cloak Magic===
the cloak type are if target come to player around, the damage effect start.
zzzCloak01 xx0A78C1
zzzCloak02 xx0A78C2
zzzCloak03 xx0A78C3
zzzCloak04 xx0A78D6
zzzCloak05 xx0A78D7
zzzCloak06 xx0A78D8

the "zzzCloak06" are including push effect.

===Special Macgic===
Those are including special effect.
This is including the healing effect, so damage are zero.
ExHealSpell xx05FA2D 
ExExplosionPush xx05FA2C
zzzHighHealing xx0D6980
zzzzNoHostileSpell xx064976  
zzzzTakeDownNPCSpell xx0621D5
zzzzShrinkMagicSpell  xx06E83D
zzzReloadToggle xx07FE50
zzzzDownHealthSpell xx0AC811
zzzAvoidDmg xx0AA074
zzzzLiteTakeDownNPCSpell xx0C2C7F
zzzzTakeDownDetect xx0C541D
zzzDetectUnlockGhost xx0C5423
zzzzTakeDownDetectSmallAreaAndChangeAllElements xx0D41DD
zzzDetectUnlockGhostSmallArea xx0D41DE
zzzLevitateTCL xx0DB8BB
zzzzResurrectDetect xx0D911C


*ExHealSpell
this spell take healing to npc.

*ExExplosionPush
this is including explosion damage and push effect.

*zzzHighHealing
this spell continue to take high rate healing to actor.

*zzzzNoHostileSpell
when hit target, if target is hostile, stop fighting.

*zzzTakeDownNPCSpel
this spell will takedown immediately to target npc while change temporarily target essential elements when hit to target, so recommend save before use.

*zzzzShrinkMagicSpell
this spell will take shrink effect to target actor, when player approach to hit actor, target are taken down because changed temporarily target essential elements, so recommend save before use.

*zzzReloadToggle
after used this magic, start "MagicForceEquipRight"(mrh_and_mlh_forceequip.hkx) after fire by staff.
if want to see motion like reloading, use this after replace this hkx like reloading.

*zzzzDownHealthSpell
this power do the decrease the target hp to a few value.
If want to take down target that has too many health and high recover, use this. 
effect will take only the damage to (max health - 10), it's safe even if use such as follower by mistake. 

*zzzAvoidDmg
player become to invincible only a few second.
we can avoid such as enemy attacks or falling damage.
if player get finish move of victim during effect, happen the ragdoll. if you don't want to load, use console "player.setav health [more than current HP]" and 
"pushactoraway player 0".
player were respawn to skyrim, use "player.setav health [last time HP]".

*zzzzLiteTakeDownNPCSpell
this spell will takedown immediately to target npc but it doesn't not change target essential elements so if use to friend npc by mistake,
we can back by "Enable" command after set prid [ID].

*zzzzTakeDownDetect
this effect search randomly the actor, dummy effect start near target and after this, messagebox are shown.
if choose "yes", this target are taken down like zzzzLiteTakeDownNPCSpell and effect are same this.
effect can choose even if ghost element actor.

*zzzDetectUnlockGhost
this effect can choose even if ghost element actor and magic unlock the ghost element only during a few second instead of "Target Take Down".
if target are Ghost element, unlock ghost element but if target are not Ghost element, effect no starting.
so if use by mistake, it's safe because after few second, back the ghost elements again.

*zzzzTakeDownDetectAndChangeAllElements
this effect are same as "zzzTakeDownDetect" but this change temporarily target elements so it can takedown target such as invincible elements.
so recommend save before use.

*zzzzTakeDownDetectSmallAreaAndChangeAllElements
this effect same as zzzzTakeDownDetectAndChangeAllElements but detect are are small.

*zzzDetectUnlockGhostSmallArea
this effect same as zzzDetectUnlockGhost but detect are are small.

+zzzLevitateTCL
this effect run like tcl command.
I added this magic too.

*zzzzResurrectDetect
this effect run like resurrect command.
if there are down npc and find the target, the resurrect effect run like detecting.


===Shout===
for get shout, use below console command.
HealingShoutVoice xx0A78BF
Player.addshout [ID]
Player.TeachWord [ID]
"HE" xx0A5118
"A" xx0A5119
"L" xx0A511A

this shout is healing to player and npc who is not hositle.
there are disease cure in word 3.

///Add the staff and gun.

those effect are same as magics that are either hand and same new effect. 
the graphic are maguns staff.
for get those, use the console
Player.additem [ID]

===Magic Staff===
zzzExStaff1 xx075F7B
zzzExStaff2 xx075F8D
zzzExStaff3 xx075F8E
zzzExStaff4 xx075F8F
zzzExStaff5 xx075F90
zzzExStaff6 xx075F91
zzzExStaff7 xx0A2932
zzzExStaff8 xx0A2933
zzzExStaff9 xx0A2934
zzzExStaffBeam1 xx075F92
zzzExStaffBeam2 xx075F93
zzzExStaffBeam3 xx075F94
zzzExStaffBeam4 xx075F95
zzzExStaffBeam5 xx0A296F
zzzExStaffBeam6 xx0A2970
zzzExStaffBeam7 xx0A2971
zzzExStaffBeam8 xx0A2972
zzzExStaffBeam9 xx0A2973
zzzExStaffExplosion1 xx075F9B
zzzExStaffExplosion2 xx075F9C
zzzExStaffExplosion3 xx075F9D
zzzExStaffExplosion4 xx07AEDC
zzzExStaffExplosion5 xx07AEEB
zzzExStaffExplosion6 xx07AEEC
zzzExStaffExplosion7 xx0A294B
zzzExStaffExplosion8 xx0A294C
zzzExStaffExplosion9 xx0A294D
zzzExStaffSpray1 xx075F96
zzzExStaffSpray2 xx075F97
zzzExStaffSpray3 xx075F98
zzzExStaffSpray4 xx075F99
zzzExStaffSpray5 xx075F9A
zzzExStaffSpray6 xx0A295E
zzzExStaffSpray7 xx0A295F
zzzExStaffSpray8 xx0A2960
zzzExStaffSpray9 xx0A2961

===GunBaseStaff===
those are staff of gun graphic, if use directly the graphic location are incorrect.
if want to show motion stylish, use the "Gun Animation".

zzzExMinigun xx06C055 
zzzExRocketLuncher xx06C05C
zzzExGrenadeLuncher xx06C066
zzzExRifle xx06C069
zzzExShotGun xx06C070
zzzExSMG xx06C07B
zzzExHandGun xx06C082
zzzExIceCannon xx06C089
zzzExGasFlamer xx06C090 
zzzExHandGun02 xx06C096 
zzzExHandGunSup xx06C09B
zzzExSMGSup xx06C0A1 
zzzExChainBeamGun01 xx07AEFD
zzzExChainBeamGun02 xx07AF0E
zzzExChainBeamGun03 xx07AF0F
zzzExChainBeamGun04 xx07AF10
zzzExChainBeamGun05 xx07AF11
zzzExChainBeamGun06 xx0A296B
zzzExChainBeamGun07 xx0A296C
zzzExChainBeamGun08 xx0A296D
zzzExChainBeamGun09 xx0A296E
zzzExBeamGun1 xx0CCAF5
zzzExBeamGun2 xx0CCAF6
zzzExBeamGun3 xx0CCAF7
zzzExBeamGun4 xx0CCAF8
zzzExBeamGun5 xx0CCAF9
zzzExBeamGun6 xx0CCAFA
zzzExBeamGun7 xx0CCAFB
zzzExBeamGun8 xx0CCAFC
zzzExBeamGun9 xx0CCAFD





Credit:
Thank you for upload the resource.
kukatsuo
kazumamqj