Let you execute bleedout kill camera faster without having to wait!
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Changelogs
Version 1.2.1
Add creatures that support bleedout execution
【giant】【sabrecat】【troll】【riekling】
Removed DAR requirement
Remove SE files that are not converted correctly
above!
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Version 1.1
Fix the problem that NPC will get stuck in T pose action after FPS exceeds 75 frame
Add transition animation to make the blleedout animation more natural
Version 1.0
Initial release
In Skyrim bleedout kill camera cannot be triggered when the enemy is down, you must wait for the down animation to complete before the kill camera is triggered, if you attack the enemy too early before the down animation completes then there won't be any kill camera! Now, this will change it!
Image as GIF
Then ..... Simply put, the execution animation is actually the original version that has But it can only be triggered when an enemy falls to the ground However, the enemy's fall animation cannot trigger the execution animation So the player in the battle cannot wait for the enemy to finish the fall animation before attacking This makes it difficult for these original animations to be triggered Many people may not be aware of the existence of the bleeding execution animation because of this reason This speeds up the fainting process of enemies, and now bleedout executions can appear faster and more frequently in kill shots