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Sheepswirl

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sheepswirl

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About this mod

Helgen is at a crossroads between three factions looking to create a new home from the ashes of Helgen.

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Help some traditionalist Nords, Dunmer, or Dominion mercs in their efforts to take the city for themselves as a peaceful resolution is quickly dashed.

Overview.
  • Helgen is rebuilt in a separate worldspace to avoid as much compatibility issues with the intro and navmesh as possible.
  • Choose 1 of 3 factions to rule over the town. Guards and some villagers change depending on who rules the town.
  • Dunmer looking to rebuild a new home away from Windhelm.
  • Dominion Mercenaries looking to settle down and raise kids
  • Traditionalist Nords with family roots to Helgen.
  • Short quest that focuses on helgen as the goal of all three groups.
  • I think I setup a crime system for the guards. This has sat on my harddrive for a few years now, so my memory isn't the best.
  • ??? Random encounters in the city in the city center to make it feel like something is always happening after a faction controls the city. Can't remember if this was tested and finished.

Missing features because this is an alpha
-Audio Files.
-I need to trim down the number of dialogue lines because it is too unwieldly to even start recording right now.
-Two side quests are not complete because the dungeons are not done.
-Can't remember if the third side quest is done.
-??? After x number of days of visiting whiterun the quest should be able to start once revisiting Helgen by going through a load door on the West, road going to Falkreath. If not there is a book you can console command that starts it.


Why release this in an unfinished state?
-Sat on my harddrive long enough.

SSE Version?
This mod isn't even done yet.