Read the first line at the top of my profile. Semi-open permissions, except for repurposing lines and/or characters, such as with AI synth tools, and provide credit where possible.
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Changelogs
Version 2.5
Fixed issue with Eris' pre-update armor mesh that was causing crashes.
Merged the armor and perk fixes from aljo's tweaks.
Added a little surprise for male characters trying to equip a female-only armour.
Completely reworked the broken idle to a different system that tracks time passing for quest progression.
Quests now account for the essential status at points where Nessa's required to die. Even had to dig up the original doc since it's been a while.
Send thoughts and prayers that Nexus won't corrupt the archive while trying to upload it.
Misc. fixes.
Version 2.2
Fixed Nessa's inheritance issue by making her no longer available for payouts. Pity.
The catch-up feature for Eris is now optional, which can be toggled through dialogue.
Reminder to load the Update plugin AFTER the main file to make sure the changes work.
Version 2.1
Fixed missing records error, causing an infinite loading screen on the main menu.
This affects all submods as well, such as replacers, making them fully compatible at last.
Moral of the story: don't be a dumbass and manually make plugin variants.
Version 2.0
Embers of the Hearth is no longer a quest object, where it was impossible to remove.
Idiot proofed Marked for Death by turning off the death system by default. All food edits have also been removed.
Restored vanilla health regen, since the same value affected NPCs, making them unable to heal from bleedout.
Rolled in changes from the recent Nessa and Eris updates in separate patch, listed below. This does not include the new dialogue from Eris' 2.0 update.
Eris' outfits have been split into multiple pieces, mainly for those who want to mix and match the hood with other things. Note that there will be clipping/missing verts when not wearing the full set as intended, since it's meant to be covered by other pieces.
Updated preview meshes in the inventory and removed easter egg descriptions, since they were originally never meant to be playable/optional.
Armour is also no longer given on recruit, but available to use, enchant, upgrade, etc. in the knapsack behind the chair. Stats have been buffed to be more viable later on, with Heavy using the Ebony material.
The grey monk robes are no longer used, since people keep thinking it's a bug. Her robes are now the default outfit.
Added percentage chance and cooldown to Collide dialogue, reducing the repetition.
Added a fix for those encountering the freezing/sneaking after combat bug by disabling and then re-enabling her when using the Soul Link summon spell to reset her AI.
Fixed the glimpse sequence, making it no longer exclusive to the Bannered Mare. It now works wherever you've set her home location, which was added after release.
Added automatic catch-up while following for those who don't want to keep using her summon spell.
Removed custom armour and my crappy kitbash, only keeping Nessa's prosthetic as part of gloves slot. This is the best possible compromise, given its importance to her character.
Fixed naked issue since she now has a default outfit regardless.
Prosthetic is equipped via a script, but this can also be toggled through her coin. Just make sure to take it out of her inventory first before giving other armour.
Added custom combat style, instead of the original which would never use ranged weapons.
Nessa's ghost now inherits the same appearance, meaning replacers will remain consistent for her.
Misc. fixes.
I can't promise that this will play nice on existing saves, particularly the armour changes. Make a save before updating. This will likely be the last/final update.
Version 1.2
Eris' fighting style fix from latest patch.
Version 1.1
Rolled in fighting style changes from Eris' recent patch.
Fixed issue of style reverting to default on loading saves.
Fixed issue with Malik (and Maggs) disappearing in conversation, due to sharing script fragment.
Added Embers item that can now set the home location for all companions.
Version 1.0
CITIZENS OF TAMRIEL
Added followers to proper factions and fixed some dialogue conditions.
Carius no longer recognised as Legion, fixing aggro issues in Ivarstead.
Fixed item ownership for some characters.
Wuth now only appears after Dragon Rising.
Vaani goes to join Forsworn after conversation.
GK is bigger and more epic™ than ever.
Fixed deleted refs near Jaad to be disabled instead.
Added custom armour for Gallyn.
Custom weapon for Strahg. Bonk.
Individual followers, i.e. Nessa, Dzarkim and Eris, have been bundled in to make things easier. Same goes for Teleportation Cubes. These form the "Core" files.
Minimum level for CoT followers has been lowered to avoid being overpowered when recruited early.
Nessa's outfit is no longer forced, but optional. Toggle it being equipped automatically through her coin.
Added fallback vanilla outfit for Nessa, so she's not just naked when not using her armour.
Added option to her lucky coin to toggle her as essential. This will prevent engine jank caused by resurrecting. WARNING: be careful with this at certain points in her quests!
Fixed weird engine issue causing dialogue to lock up during Nessa's "romance" scene, making players unable to progress.
Removed ArmourStart from Eris' intro quest, replacing with a better script to reduce the chances of her not wearing it and defaulting back to vanilla grey robes.
Reduced the chances of Eris' combat and reaction dialogue to make her less talkative. Now includes NoticeCorpse and ObserveCombat dialogue.
Fixed weapon enchantment values for Eris' weapons since they're playable.
Removed 24hr cooldown on the skill training topic to prevent what seems to be an engine bug where it stopped appearing. Time still passes, but this also means it can be exploited.
Most NPCs now disappear on walking away after interactions end, since they weren't originally designed to be Protected.
Reworded some lines to be less modern and fit with the writing style of later releases.
Lowered volume of some lines - Malik and Jagyr - that people have complained about. Note that some quality will have been lost by uncompressing and recompressing them again, since I don't have the originals anymore. It's unlikely to be noticeable, however.
Changed some Say Once conversations from part one to use stage checks which works better.
Installer includes option to disable unwanted characters and placed assets with them. Krellyk's sad now. You don't want to make him sad, do you?
All new interactions between Nessa, Dzarkim, Eris - even all three!
MYTHOS
Added objective marker for picking up Karna's trail during the intro, making the first part easier.
Lan reenabled, with note only used if he dies.
Added summoning horn for cases where Karna or Mjorneim get lost during travels.
New spell awarded on questline completion, calling Karna to your aid in combat.
Made Karna and Bacchus essential.
REDUX
Changed reanimate spell to resurrect function, bypassing conflict that could block progression.
Added second enable point for Tullius in case of conflict. He has always appeared when testing on vanilla.
Changed Darkscales' armour to unplayable.
Fixed trigger not enabling during Friendly Rivalry.
Dispelled the Mark after finale, if not removed already. If it's still there, you have a conflict of some kind.
Reduced Mark health penalty for those who don't want to do a whole playthrough.
Small edits to make a few moments flow better.
OTHER
Marked for Death cloak spell only runs if regen effect is active, rather than always. Prevents script lag on lower end hardware or just better performance for people who don't want it.
Moved terrain near Emberveil beneath ground, since it was reenabling for some people due to some conflict.
Added keyword so it's recognised as a player home. Available as bonus file.
Fixed stack priority and conditions for various dialogue.
Quick pass to remove any accidental edits and junk forwarded automatically or from Oldrim. ITMs should be safe to clean.
Put custom meshes all in the one folder to keep things simple.
ezPG has been a long time coming. When I started making mods, it was just a hobby while I wasn't in a great place, so looking back at everything now is kind of insane. But I'll spare you the speech... security is trying to pull me off stage.
This compiles just about all my releases over the years into one place with a FOMOD installer so you can pick and choose the parts you want. I've spent a great deal of time going back through and updating each mod, fixing known bugs and even adding new stuff.
I recommend checking out individual pages for more detail, but I'll include a breakdown of what each part does here.
Be sure to check the full changelog for what's been updated, too! Also, the FAQ here so I don't have to answer the same question a million times.
14 hours of fully-voiced, high quality dialogue 9,500 lines painstakingly edited by hand 9 memorable travelling companions 80+ unique NPCs 70+ voice actors
Interesting quests with emergent design Branching conversations with deep role-playing options Characters that breathe new life into the world Lasting choice and consequence with rich storytelling A radically different Skyrim and playthrough Exclusive new interactions between my followers
A love letter to classic RPGs, Citizens adds dozens of new NPCs with branching dialogue, memorable interactions and more that breathes new life into factions and the world at large. Because characters don't have to be one-dimensional quest dispensers or filler.
Centred around the two companions, Mythos is a party-based quest mod. Watch as they grow alongside you, react to your choices and leave a lasting impact on your playthrough. Head to the Sleeping Giant Inn in Riverwood for Karna and the Bee and Barb in Riften for Bacchus.
An alternative to the vanilla main quest, Redux adds an entirely new main story that replaces the power fantasy with a mystery that's far more personal. It is a plot thread designed to slowly unravel while adventuring and enhance vanilla, rather than take centre stage like the Dragonborn.
A unique, True Neutral follower with tonnes of special features built from the ground up, custom weapons and armour, adaptive behaviour and much more. See the world as Eris does and both your playthrough and Skyrim itself in a different light. Head to the Bannered Mare in Whiterun to find her.
The eponymous thief has got herself into trouble yet again and needs your help. A friendly Redguard with a prosthetic arm, she comes with her own questline and even more reactive dialogue. She can be found at the Frostfruit Inn in Rorikstead.
A sentient Dwemer spider with a penchant for not disappearing like the rest of his kin... and a bad attitude. He's a perfect sidekick for your adventures and located on the surface by the Tower of Mzark.
Ever wanted Bloodborne-style health regain for more aggressive combat? What about a death alternative system where you claw your way back from the brink to continue the fight? All this and more can be discovered by equipping the Beast's Heart item in your inventory.
If you were bothered that the player character could theoretically join and rule basically every faction in the game with no regard for playstyle or skill level, look no further. Vanilla characters will now even acknowledge your associations.
A fun little gameplay addition that adds teleporters to freely travel across the world at any time. Inspired by the pyramids from Divinity: Original Sin, the first can be found in the Riverwood trader where you can teleport to its pair. A third is also available to come across.
A cosy little player home just south of Greenspring Hollow in Whiterun Hold, with neat scripting features and a focus on interactivity without going over the top.
New game is required. Make sure to uninstall any individual parts first.
Download the FOMOD and the installer will guide you through choosing the parts you want. For those installing manually, grab the core files and then the plugin of your choice.
DO NOT DELETE OR EDIT THE TEXT FILE THAT COMES WITH YOUR INSTALL! You must include that information when reporting bugs or other issues.
Check out the original pages for the full details, but also the article here. I have always been as clean as possible while making mods and intentionally design quests to avoid anything major or gamebreaking.
However, due to the sheer number of mods out there, there's going to be some issues. Town/location overhauls are the big one and, naturally, unavoidable.
Unfortunately, character replacers for the individual mods, like Citizens or one of the followers, won't work for this. They'll need to be updated, if the author wishes to.
ezPG is the most up-to-date version of my work and I'll only be supporting this going forward. The FOMOD variants are already more than enough to juggle.
If you run into a bug, please BE DETAILED and also mention what combination of install you are running. There will no doubt be things I've missed.
Thank you for checking out the mod page and to everyone for the support over the years. Now, to quote Vasquez... let's rock.