Skyrim

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gUISTASSI

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gUISTASSI

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About this mod

: Improve, adjust, fix & re-concept Miraak's Sword to be a fitting endgame reward and still following Bethesda's Concepts. This mod includes several changes from the sword's enchantment to sound and mesh fixes while maintaining lore & immersion as friendly as possible.

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Permissions and credits
: Everyone knows this sword is a lame, right? So I'll spare you from boring details.


Here's what you need to know:

- In therms of mesh fixes include its normals, corrected seams & clippings, filled empty faces, removal of double vertices and unnecessary polygons, re-triangulation, new Blood Layer and optimisation. (See Pictures Above). Also adds a scabbard following Bethesda's concepts, the sword will no longer be a floating ambulant weapon in Dragonborn's waist.

- T
he sword's enchantment was rebuild following Mora's traits as well as the ones given to the weapon while maintaining the original enchantment too.

1 - It's long tentacle whip now hit enemies at great distance, more than a Two-Handed weapon.
2 - The whip hit all targets within range with any attack, similar to the Sweep Perk.
3 - Each hit done by the sword now deals 6 Points of Poison Damage during 6 Seconds. Continuously hitting enemies will cause the effect to stack doing catastrophic mess.
4 - Upon killing an enemy, there's 25% of chance of a Tentacle Explosion to occur and will knockout anyone close to it, similar to the strongest shout of Unrelenting Force.
5 - Absorb Stamina now requires you to Power Attack doing 6 Points of absorption per hit and per target, if more targets are hit with a single power attack, more stamina absorption occur.
6 - Due to being the second most lightweight sword, it now swings faster but still less than a dagger.

- The sword is no longer a levelled item which means you'll receive the strongest version of it no matter your character's level.

- Many sets of sounds created for the sword were fixed and tweaked properly like how the other vanilla weapon sounds were done.



====== Installing ======

Before anything else, if you already have Miraak's Sword, go to your game take the sword and recharge it until be maxed, then drop the sword, preferably in your home (do not put it in a weapon rack or display case or a storage container), leave the room and stay somewhere else, save your game and exit. This process is necessary to update the enchantments correctly, DO NOT SKIP THIS STEP.

Make sure to create a backup save before installing this mod in case you didn't liked it or something went wrong. DON'T EVER uninstall it in mid playthrough since there's a script attached to the sword that controls a perk added to it. Removing it, as any other mod, in mid playthroughs will cause your game to bug or crash, specially if you use the sword latter.




====== Super Fast F.A.Q ======

- No, I'll not work on a Special/Anniversary Edition because I don't have time for this.

- This MOD does not have any extra scripts, it just use vanilla's.

- Any texture replacer will still work with this MOD but mesh replacers not.

- USLEEP (Unofficial Skyrim Legendary Edition Patch) is necessary for better compatibility and the fact that the sword received some edits from USLEEP. Without this MOD your game will crash right after Bethesda's logo.