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CommanderShrekard

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LucioMalyn

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About this mod

I didn't created this mod. ALL CREDITS and assets used in this mod belongs TO CommanderShrekard, Drunkzealot, billyro and NordWarUA. You can endorse the mod but please understand that i was not the creator.

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AUTHOR'S DESCRIPTION:

Experience the Companions questline from the other side and join the Silver Hand.


Any noble warrior would welcome the chance to join one of the most illustrious bands of warriors: The Companions. However, after rising through the ranks, you find out they’re werewolves! Is your hero conflicted to be forced to work with glorified Daedra worshippers? Shouldn't there be a worthy alternative to becoming a beast? Well, now there is.

Features:
  • Join the Silver Hand, a now fully realized faction in Skyrim. Meet new NPCs who have unique dialogue and offer training and other services.
  • Use new armor and silver weapons, including skyforged variants at the end of the questline.
  • Hunt werewolves either on your own or by accepting radiant quests. Turn in their pelts to progress the story and rank up within the faction.
  • Take the fight to the Companions or work to cure them, changing the factions based on your choices
  • Don't want to join the Silver Hand but still want to murder the Companions? Now you can. Just kill one of them when you're not supposed to, and you'll get kicked out of the Silver Hand if you're a member, but be given a quest to kill all Companions (Partially implemented, results may vary depending on when you go the scorched earth option)
  • Take refuge in Driftshade, edited to aid player needs

How it Works:
Simply head over to Driftshade Refuge to join. The scout in Whiterun can point you in the right direction. Alternatively, join the Companions. When Farkas first transforms in Dustman's Cairn, you'll be given a choice. All other events and features occur naturally through play.

Planned Features:
Minus some QoL features, implementation of feedback, and bug fixes, this mod is complete IF AND ONLY IF you join the Silver Hand. If you join the Companions I can't promise the vanilla questline working. That is my next big update, as well as the below plans:

  • Fix bugs and listen to feedback (any suggestions are appreciated)
  • Allow the player to refuse the beastblood and progress through the Companions in a different way
  • Add AI generated dialogue, or preferably real dialogue if I find voice actors
  • Implement some sort of sparring/coaching mechanic on both sides. Learn skills by action, not gold.
Known Bugs/Issues:
  • When doing the werewolf hunting quests, the beasts can sometimes spawn in weird places, and can either kill everything near them, or die to them.
  • Werewolves killed while transforming will die partially transformed before reverting back. This is a vanilla bug and is purely visual
  • A new game is most consistent in getting the mod to work. If you start mid-game, some changes may not take effect.
Incompatibilities
  • Because heavy edits to the Companions questline are necessary to make my mod function smoothly, any mod that also edits the Companions and their questline is 99.999% likely to be incompatible. Use those mods at your own risk. At the very least, load mine after.
  • Anything that edits the Silver Hand or their bases may technically be compatible since I use custom NPCs, but it could lead to oddities.

FaQ:
How do I join the Silver Hand?
You may either progress in the Companions questline, at which point in Dustmans Cairn you can defect, or you can travel directly to Driftshade Refuge to join up. The scout in Whiterun or any other member of the Silver Hand will point you in the right direction.

Will this work with "Other Companion Mod?"
Most likely not.

Can I join the Companions and not become a werewolf?
Currently, no. The vanilla code is very bad and hard to understand and will either require some crazy workarounds, or a full rewrite of the code.

If I side with the Silver Hand, can I defect to the Companions?
No.