Skyrim
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ClockworkTot

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ClockworkTot

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10 comments

  1. HellSlayerZack
    HellSlayerZack
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    Finally, now I can do an Elden Ring Jar Cannon cosplay lmao
    1. ClockworkTot
      ClockworkTot
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      oh definately wanna see!!
  2. openthegateagain
    openthegateagain
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    seems like the meshes have SE format, otherwise great mod =)
    1. ClockworkTot
      ClockworkTot
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      ouch yah .. it is a back port .. ran them thru Nif Optimiser and had a quick run with my LE instal .. seemed okay ... 
      can reformat the mesh completely easy enough ... tell me if causes problems
    2. openthegateagain
      openthegateagain
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      i already ran it through the optimzer and it works without problems. just wanted to inform you for those who don't know how to do it themselves
    3. ClockworkTot
      ClockworkTot
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      ty! :)) 
  3. DKZZ2
    DKZZ2
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    Is there a physical calculation of the trajectory? like this

    https://youtu.be/7_KjcIM4fL4
    1. ClockworkTot
      ClockworkTot
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      that is absolute GOLD .. but sadly I have NO idea what the trajectory might actualy be ...
      was carefully calculated by closing game adjusting gravity on the projectile .. then some speed .. and a liitle (okay a LOT) of range .. then logging back in and out to repeat until .. eeeehhhh abt right :):)
    2. DKZZ2
      DKZZ2
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      Yes, I looked at the scripts, there is nothing there to work with gravity ...
      just lazy to go through this hell with calculations again for the Skyrim platform. ...
    3. ClockworkTot
      ClockworkTot
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      ow ... regrettably I just cannot math .. a few relatively minor incidents can change one .. but :):) always have fun!