i just want to report that i think there is a mod conflict with Zim's Aenbyr Custom Horse mod, particularly with the jyggalag shrine. The shrine seems to conflict with the Brave Mane Barrow location, as they both occupy the same spot. there is a map marker of both jyggalag shrine and brave mane barrow, but there is only the brave mane barrow entrance. there is no shrine entrance despite the map marker showing it's there
Hi! Try installing the Jyggalag Compatible version patch (Miscellaneous files), it will move all the Shrine a bit west. The Shrine is outside, not inside a cavern. I hope this helps.
Would it be possible to get an AIO replacer patch for VIGILANT? I am aware that there are Meridia and Molag Bal replacer patches on your VIGILANT patches page but the Meridia one is unusable without textures or meshes(it doesn't come with any) and there are several relevant statues/effigies other than those two in VIGILANT at this point, as well as areas where various statues would do well(like the library in Coldharbour, the Greymarch, that one area with Sir Torolf and the Black Hand, and a few others whose names I can't remember off the top of my head).
Also, from looking at the SSE patch page, do you think we could get patches for: Aemer's Refuge GG's Thieves Guild Headquarters Helsmyrr Village Lakvan's Stronghold - Shadowkey Dungeon and Player Home Opulent Thieves Guild Solitude Skyway Teldryn Serious - A Teldryn Sero Backstory Quest The Great City of Solitude The Only Cure - Quest Expansion With as many as there are they would probable have to be non esp replacer versions, but that's fine.
PS. with turtlegodking backporting xavbio's retextures do you think it would be possible(not sure who you would need to get permissions from, might want to ask icecreamassassin about that) to port the updated LOTD SSE models some of them affect(currently affects the Divine Crusader set, The Forgemaster's Fingers, Ironhand Gauntlets, Explorer's Guild set, Boots of the Apostle, Morvath's Boots, Predator's Grace, Gloves of the Pugilist, Running Man's Folly, Tumblerbane Gloves, the Ahzidal set, and Zephyr)?
If vanilla models are showing from afar try to add mesh reference rules in DynDOLOD as shown below. After checking esp via TES5 Edit it turns out, Shrine of Azura has slighty different term in comparision with SE version. I'm leaving this comment along with mesh masks for other statues to save you some time.
Can you please bring this all in one to Anniversary Edition for us potato pc users. Skyrim ae runs better with less mods for me. Thank you for your hard work and mods.
Regarding the LoTD patch, honestly I don't like those front statues being replaced with daedra statues. The main reason I installed it was because I was expecting it to fix those fugly daedra statues in the daedric gallerey. Apparently it only touches half of them for some reason, and one of the ones it DOESN'T cover is the cheap hircine statue! If I were to re-make this, I would leave the front statues alone and have the thing replace the actual daedra statues the mod adds. Of course, I realize that may not be so easy to do since the daedra statues are clearly of a different size. I know how to make replacers, but I don't know what it would take the change the scale of a model.
thank you so much for remaking one every time I merged them every time when you started the serie now I just get your new version re-do dyndolod and I'm good to go :D
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About the Shrine of Peryite: If you see a red X at the Shrine, here it's the fix.
i just want to report that i think there is a mod conflict with Zim's Aenbyr Custom Horse mod, particularly with the jyggalag shrine. The shrine seems to conflict with the Brave Mane Barrow location, as they both occupy the same spot. there is a map marker of both jyggalag shrine and brave mane barrow, but there is only the brave mane barrow entrance. there is no shrine entrance despite the map marker showing it's there
If the problem persist, sadly I'll have to remove the statue.
Also, from looking at the SSE patch page, do you think we could get patches for:
Aemer's Refuge
GG's Thieves Guild Headquarters
Helsmyrr Village
Lakvan's Stronghold - Shadowkey Dungeon and Player Home
Opulent Thieves Guild
Solitude Skyway
Teldryn Serious - A Teldryn Sero Backstory Quest
The Great City of Solitude
The Only Cure - Quest Expansion
With as many as there are they would probable have to be non esp replacer versions, but that's fine.
PS. with turtlegodking backporting xavbio's retextures do you think it would be possible(not sure who you would need to get permissions from, might want to ask icecreamassassin about that) to port the updated LOTD SSE models some of them affect(currently affects the Divine Crusader set, The Forgemaster's Fingers, Ironhand Gauntlets, Explorer's Guild set, Boots of the Apostle, Morvath's Boots, Predator's Grace, Gloves of the Pugilist, Running Man's Folly, Tumblerbane Gloves, the Ahzidal set, and Zephyr)?
After checking esp via TES5 Edit it turns out, Shrine of Azura has slighty different term in comparision with SE version.
I'm leaving this comment along with mesh masks for other statues to save you some time.
Edit: I did a forward slash instead of a backslash, all good. Thanks
I look forward to this mod combo in my new play through
now I just get your new version re-do dyndolod and I'm good to go :D