This mod changes current and horrible riften city hexagonal meshes into circular meshes
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Changelogs
Version 2.0
All the meshes were ultra clean, so there were be a big reductions of triangles and vertices (almost 1/3 compared first release).
Updated some comparison pics in the webpage.
Fixed rtbeebarb01.nif for an annoying issue with vertex colors, UV map and specular.
Added smim textures for the ropes.
Version 1.2
-. Added some optimisation from SE version mods (for example Assorted meshes fixes). See SE version for more info. - Added an option for ELFX Exterriors - Now the mod with parallax have the right flag.
Version 1.1
- Micro-optimisation of the mesh to reduce the number of triangle without change the new shape - Close a micro-hole into "Bee and the Barb" mesh
Whenever I walked into riften I always wondered: why the hell are the logs in Riften's houses so low poly? Then I looked at the pole in front of the "bee and the barb" and noticed that it was an octagon shaped polygon. So I thought: what the hell do they use on betasheda? Are there buildings in the city with an incredible number of polygons and these looking like stop sign shapes? Well finally thanks to this mod everything will change. The goal of this mod is to changes the current and horrible riften city hexagonal meshes into circular meshes. and that's not all... During my editing I noticed hundreds of errors, holes, wrong uv maps, etc. Therefore this mod is not only a high poly but it is at the same time a bug fix.
Being extremely lore friendly, this mod is compatible with just about anything. This mod has already incorporated the changes made by particle patch.
and that's not all ...During my editing I noticed hundreds of errors, holes, wrong uv maps, etc. Therefore this mod is not only a high poly but it is at the same time a bug fix
The mod only includes meshes, so install it as you prefer (mod manager or manually).